(The following is my obviously personal opinion. I simply wish to give an objective view on the changes. I will skip characters that only have counterhit windows fixed.)
This was a Needed fix. It let Jago players (who were aware of said bug) to play a layer deeper into his already great mind game neutral. Giving him the capacity to punish whiffs & jumps from a longer range.
Sabrepup was in need of buffs since season 3 started. I expected the damage increase somewhere for him, but the amount far exceeded my expectations. I’m excited to see & face more Pups in the world, but I’m concerned that these increases will make his instinct mode too oppressive.
A very specific fix that was needed. Although I believe he needs more to make him more viable. Perhaps some flip outs?
Definitely needed fixes. Charlotte has always been The go to character when you talk about “Best Instinct” & her jump cancels in said instinct made pinning her down, or stopping her offense, feel vigorously oppressive. Although I will say the widow’s drop fix, while understandable, is a sad one. I personally liked the idea of catching fresh landings with a ground bounce.
Why can’t they let her have nice things? I comprehend that she is the best footsies character in the game, but she’s always been a straightforward Street Fighter character in a world full of abusive gimmicks. I believed this bug wasn’t one at all because it allowed her to have more of a fair fight against faster minds.
Dear lord… the Lich King returns!!!
He was in dire need of buffs due to the overhauls in season 3, but man oh man. If you were thinking of playing Spinal, now’s the time to join the Lich King’s army. A shadow to gain momentum & a buff to keep momentum is definitely going to ramp Spinal back to his top tier glory.
Needed fixes. I’m sure the eye laser glitch was driving Robot players insane.
This was a much needed fix to his arsenal. Now the king of flip outs has more consistency to stay in.
Needed fixes for the counter hits. As a Maya player, the risk of Dagger Assault still heavily outweighs the rewards of proper placement. As much as having this enders start up shortened will help the overall use of it, I believe it’s the wrong buff. Building pips is a mini game of its own that requires proper placement & time. Once fully stocked, the projectile always yielded more fear & respect than the ender. The issue that they need to address is the fragility of the assault.
Needed fixes all around. Having flamey wamey juggles both in & out of instinct will add new layers to her damage.
Pre patch Omen was an extremely oppressive character that was, on the ground, was mechanically simple. These were long overdue nerfs to his kit that will normalize him somewhat to the rest of the cast.
Needed fixes. Having the flying club no longer whiffing point blank will immeasurably help his “get off me” game plan. Especially since the pushback from it is so high.
Definitely needed fixes. Now sweep is a proper punish button.
Needed fixes all around. The dash ambiguity was nerve racking on the receiving end & inconsistent on the giving end.
Needed fixes. The ground bounce fix is the secondary theme in this patch so no surprise. The Dragon cancel buff is quite great. I’m looking forward to fighting more of Kim Wu.
Needed fixes. I believed the backstab cancel was intentional. Oh well lol.
Needed fixes all around. Even playing with her I felt that the grounded Mist cancels were unintentional so I’m glad that they’re finally addressing it.
Needed fixes all around. I’m glad that they aren’t changing his tactics & helping his portal punch game.
Heavy autodouble fix was a concern of mine in learning him, so now that it’s addressed, there should be more consistency to his murder tactics.
Needed fixes for sure. Back telestrike was always unusually good. Definitely glad they’re addressing it.
TLDR: Spinal is the king again. Sabrewulf is a damage powerhouse again. Maya still is in a weird place. Suck it Omen. Hurray to Aganos. Orchid is still Meh. P.S. Gargos & Eyedol can suck it too