I’m not a high level player in any sense, but I sought out info on this and other things that have confused me. The info is out there in back forum threads, knowledgeable players, social media, etc. The resources are out there.
For comparison sake I looked this up…
LP confirm > target combo > shadow ragged edge > HP double > eclipse ender = 33% (92pts of KV, not much else you can fit in this combo)
Overpower > shadow ragged edge > HP double > eclipse ender = 39% (32pts of KV, tons more room for more damage)
I can’t tell from the way your posts are written whether your issue lies in the number of hits the first example allows before a breakable point occurs or if you believe it to be a bug or glitch in the combo system. If it’s the latter, basically, the game treats Wulf’s target combo as 1 ‘hit’ within the scope of the 3 hit rule, what @Sasuke99I stated. If it’s the former, the Wulf is doing less damage in the long run. When you look at the numbers of it, even though it’s more hits, it’s less damage.