I don’t agree with this. IMO S3 has very interesting characters both visually and gameplay wise. The problems which most people have with S3 characters are:
-Guests. IMO, 3 guests out of 26 characters is ok, but all the 3 guests in the same season may not be the best delivery. Other people just hates/dislikes guests.
-“Gimmicks”. Some people doesn’t like gimmicky characters, like Gargos. Funny, because S2 has more gimmicky characters than S3 IMO.
The important point here is that this is all opinions. IMO, S3 has 50% of my favorite characters(Fulgore, Kan-Ra, Aganos, Aria, Hisako, Tusk, Kim Wu, Raam, Gargos, Eyedol). For me, S3 it’s a GREAT selection of characters. The only reason I prefer S2 over S3(in terms of characters) is because I prefer new/returning characters over guests. But I LOVE S3. It’s like choosing between, I don’t know, a chocolate cake and a chocolate milshake. I like both, but normally I prefer the milkshake. Other people speaks about different seasons like choosing between chocolate and ■■■■. Way to hyperbole for me
S3 is good, really really good, IMO, in terms of characters. That’s not the problem, and it’s not SFV’s problem either.
SFV has good characters too. The game has other problems IMO:
-Inconsistent netcode. I don’t know how it goes currently(since I only played SF V offline), but at launch, it was terrible. And that lasted enough to root into costumers mind. I worked 8 years for Gamestop. During that time, I saw games that had terrible release due bugs and many people sold the game back in no time. And that people spread the word about the game, even when it was fixed, and never came back after some patchs. It’s really hard for some games to survive a bad release, even if they fix their problems later.
-Release was totally focused into the competitive scene. Almost no other options than fight against other player. Almost no options against AI. Hard to unlock extra colors. Many non-die hard loyalist saw this as an issue that they didn’t want to deal. The game wasn’t friendly to people who just wanted to play against the AI.
-Polemic stuff, like the “spyware” they put in one PC update. Nuff said here.
-Capcom is not the most communicative company around, so although many people would complain about lack of info in KI, we got each character in the month they promised. Capcom not only didn’t delivered all of them in time, it also gave some information very late
There is more stuff to be considered, gameplay wise for example, but I want to highlight this particular ones because I fell that this are the major difficulties for SFV. IMO these are the reasons of their lower than expected sales.
About the animations… I don’t know man, although I concede that SF has great animations, I don’t feel KI as badly animated. Could use fix in some particular stuff, but nothing that needs a “total rework”.