I think most people will agree that since the advent of S3 Sadira was hit incredibly hard and she went from an S Tier/ A Tier character all the way down to last tier. Most top players agree that is now a low tier character. I can certainly take their word for it, as you hardly ever run into a skilled Sadira player in Ranked. It’s rare now a days (at least for me).
Of course being a low tier character in KI doesn’t mean she’s gone the way of SF’s Dan, because for the most part KI is well balanced (or as balanced as any fighter can be).
So why has Sadira fallen from grace?
Part of Sadira’s problem is that she has evolved into an incredibly difficult character to use. In short, Sadira can do great damage, but you have to work incredibly hard to get there. In fact much of Sadira’s damage now comes from resets. Much of these resets take a lot of work to master.
The question is would new players take time to learn all of this, versus picking a character like Jago where you can get great damage without all the hassle. In S2, as a Sadira main, if you got in, you could make it hurt. I was regularly performing easy to do combos and getting 60 to 80% damage. Now those same combos give me about 40 to 50%.
1st issue: Hard to pick up and play well with.
2nd issue: Has to work really hard to deal damage.
Here are my suggestions…
My first suggestion is to increase the potential damage caused by her webs. Yes, Sadira will still have to work to get damage, but her work will be much more rewarding.
My second suggestion is change the invincibility of Shadow Web Cling from the “wall” to until she either attacks or hits the ground. I have huge problems with this move, as it tends to create walls after you get hit. The other day I was playing against a Sabrewulf player who performed a dash into Shadow Eclipse. I used SWC to escape, only to have the “wall” form right next to Sabrewulf and thus I was still hit by Eclipse. I think full invincibility until she hits the ground would give Sadira ample time to get away, versus continuously being struck out of the move mid air, as happens all the time.
Fellow Sadira fans if you have any other ideas or suggestions, please put them here.
The goal isn’t to make Sadira over powered, my goodness I get raged quit on all the time as it is, but to bring back a lot of the fun and competitiveness of this character.