I’ll leave my thoughts on the select screen and versus screen out as far as UI discussion, since that’s a whole different topic (also being discussed in a different thread) and just focus on the in match HUD.
Personally, I wouldn’t mind seeing the design of the life bars and the shadow meters get an upgrade, as they tend to look a bit like place-holders. They’re not bad, by any means, but if there’s something with a bit more style that could be done without obscuring information, I’d be for it. Perhaps a slight thickness added to them, with the same silvery color of the “Supreme Victory” font.
My main issue tends to be with the fonts. I love the Supreme/Awesome fonts at the end. The combo font though is left over from season 1 and now looks way out of place. I wasn’t a fan of the season 1 Street Fighter-y UI, and this seems to be the final holdover. Something that looks a bit more stylish (hate to use such a vague word) would be nice.
To be more specific, perhaps having the word appear in shiny silver (a smaller, though identical version of supreme/awesome victory font), with larger shining red numbers next to them would be perfect for me. Maybe have a very brief, slight bloom effect when it disappears would also be cool.
Maybe even change the color of the number depending on how big the combo is. Dark blue for a 3 to 7 hit combo, dark green from 8 to 15, purple from 16 to 21, red from 22 to 27, bronze from 28 to 35 and gold from 36 and up, unless it’s an ultra combo, and maybe have the number be black, with a sort of coal like look, but on fire and have a small explosion graphic for the number when it appears on screen.
Either way, I’d love it if they streamlined the fonts and overall style of the in match HUD to match the Supreme/Awesome Victory font. Having a bunch of different fonts and styles everywhere gives the game more of a piecemeal look to it, and while I know that’s how the game is being developed, which has worked out great so far, I do think that some consistency in motifs can go a long way in the overall presentation, which I feel is rather important for a game like KI.