After a couple days of playing w/ it, I can safely say that I am very fond of the PD changes overall. One aspect I hadn’t considered before they dropped is the improved value of juggles leading to oki now that there is damage already on deck when they quickstand into a mixup.
As an example, just the other day I was talking about how despite Omen’s ability to extend juggles unbreakably, I thought juggling w/ EX.Orda was inappropriate use of meter - now, with a little lab time, I may completely change my tune on that, and start using EX.Orda to stack unbreakable PD before hitting the flipout/sweep. That’s neat and exciting.
Near as important, though, I think this sudden inflation of value relative to technical esoterica helps illustrate the dire need for Training Mode improvements - specifically a bugfix run on ALL KNOCKDOWNS to make certain they are all KD/HKD/blowout as designated (and any other lab-bugs that are gettable, I guess), a similar pass for CORRECT & UPKEPT FRAME DATA, as well as an in-mode MASTER RECORD>FRAMESTEP (being able to record the entirety of a scenario as player controls P1 character & Dummy behaves as assigned or recorded), and a WAKEUP/REVERSAL RECORDING BANK.
…kinda got ahead of myself. Soz.
PD changes are good, the post-break situation feels the same (too early for judgement, methinks), but post-juggle & controlled-blowout situations feel powerful. This is good. Needs more lab-power.