Mobility is the sum of all his movement options, not just walk and dash speed.[quote=“llhonestyll, post:37, topic:10953”]
IT HAS LOST ALL OF ITS INVINCIBILITY!!
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As @ItsBlem has shown, it most certainly as not. The move is still FULLY projectile invincible, and upper body invincible. High and mid moves will whiff it.
So Shadow Vortex being fully invulnerable on startup, LK flipout, HP staggers, and Target Combos just aren’t enough huh? I remember Thunder being in a VERY similar situation for 2 seasons straight.
As for Mira, she may have some good tools, but you commented on general stability, not popularity. Popularity is no statistic by which to measure a character’s general playstyle aptitude. While Mira may have a following (that I certainly haven’t heard of), popularity doesn’t dictate her matchup statistics, how good her wakeup is, her complexity level, ease of use, overall tool set versatility, etc. From what matchup data and videos I’ve seen, she has to expend a LOT of health for those heavy auto doubles and specials. She may be able to get it back, but how easy is it for her to move in on her opponent to get it back? That’s not dictated by popularity, it’s determined by player resourcefulness and good planning.
Overall, TJ has far more stable gameplay, he’s got adequate tools to nail good damage and hit hard, and even if he loses momentum, it’s no where near the “game over” scenario. While he may have a difficult time getting back in the saddle, he doesn’t have to put up nearly as much risk as someone like Mira to achieve the same goal. Mira has to risk a lot of life, even if she can get it back, and her glass jaw is a very risky gambit to play in that situation. TJ by comparison, at worst should only have to risk a little shadow meter.
Also, shoot toss got a massive KV penalty reduction, TJ should have some juggle combos for that ready too, making him even harder to read. Mix that with flipout resets, TJ is an offensive monster.