So, I thought about placing this topic in the Thunder/character section of the forum, but more people are complaining than not about his DP shenanigans. As a Thunder main I feel obligated to post the evidence that Thunder’s DP is in fact not as great as some of the enthusiasts are making it out to be. Is it good? absolutely. Is it Jesus smiling down on people who DP often with Thunder? No. Here’s a simple demonstration.
- This clip I made displays zones where heavy Sammamish to Sky Fall, can hit or cross up. It also proves that on reaction (which takes practice), Thunder’s initial dp can be punished/interrupted during the active frames. I wouldn’t recommend attempting to trade with Sky fall as most of the time it will beat out almost any move, however, The first few initial frames are punishable. This is for the people who main characters that do have significant DPs to be combative with.
- This clip was me initially experimenting, trying to see how often I could react to the incoming Sky Fall. I was obviously a little insane. However, once I realized it wasn’t something that would likely be a success, I found a simpler solution. Forward dash evade.
So there we have it, no more carrying on about Thunder’s DP cross ups, flying drop kicks, etc. All of that stuff is like -32/-34 & easily punishable. If you get hit by one of these, then you miscalculated your spacing, or just got too damn comfortable. Chula out!