Man, this xbox video player is pretty primitive. Doesn’t even have timestamps next to the scrubbing bar? Some of the timestamps might be a little off.
Setlist #1
Match 1:
0:05 Your medium DP is a very far reaching and relatively quick AA. AAing is hard in KI for sure but you should definitely be trying to shut down this kind of cheeky early jump. Likewise you should be careful about jumping this early in the match.
0:10 Not sure why you’re doing reversal gun rush here, I can think of no action the aganos player would take that makes any sense where this would work out for you.
0:15 You’re using guns a lot to zone but you should really be mixing missiles in to have chip as a threat and build more meter before you overheat, especially vs tall characters like aganos since you can angle them slightly upward and cover his whole angle of approach.
0:20 Probably wanna punish that chunk up. Also you should be more aware of the range of overheated guns.
0:30 You ducked under his fierce, you should be sweep punishing this at the least.
0:40 Missiles are punishable at that range, need to be more careful how you use them.
0:50 There’s no reason to do this exhaust. You should save that meter for cashing out overheat combos, or using exhaust when you actually need it i.e. when your opponent has jumped a projectile or done a shadow move to punish it.
1:00 You should always be doing a HKD after launcher ender in overheat/instinct, then going for OTG guns, into shadow cashout if you have the meter.
1:08 What was your goal with this uppercut? I could understand doing one raw to catch your opponent trying to take their turn back, but cancelling after a jab doesn’t make much sense.
1:13 Once again, missiles from this range are unsafe.
1:20 I’m…pretty sure that club chuck into shadow ND was punishable? It looks like it, anyway. No idea why he did that.
1:25 I would be very sparing in using raw flip outside of overheat, the move is extremely punishable.
1:47 Once again, no reason to do this exhaust. All you’re doing is wasting meter.
2:01 Shadow ruin is like -80, Please do a real punish
2:20 Shadow DP doesn’t combo here, and even if it did you would just be broken on opener > ender.
END Total jump ins by opponent: 7, by my count. Total AAs: 0. Really gotta work on that man, you have an invincible uppercut.
Might analyze the others later, I’m coughing to death right now.