Okay, so I wake up in the middle of the night and can’t go back to sleep, so I decide to get some KI practice in before my bout with @STORM179 (which, BTW, I may have to put on hold - my family wants me to take the car in to get looked at in the morning, and I had forgotten that I’m also participating in @hyperpyro12345’s online tournament - although I’m not sure when during the day that is).
My very 1st and only ranked set prior to posting this message happened to be against xXHoLoGrAmXxx, 1 of the best Thunder players I’ve ever seen! Granted, he had 4 pro stars to back him up. Whenever I talk about near or seemingly perfect players, this is the kind of guy that comes to mind. So, I wanted to share that with you in a clip I recorded. Sadly, I only got the 1st match of the 2, since the 2nd match’s replay was corrupted by lag (which is a real shame because I wanted to share that as well - I did better in the 2nd fight and even managed to take his 1st lifebar despite still losing).
To start, I want you guys to analyze how good this guy is rather than me, so that newer players can basically get an idea of “how it’s done” (that said, this is exactly the kind of player that I think will actually scare people away from the game simply because he’s so good).
Feel free to analyze me too, but I already know why I lost - after days of playing Thunder, and not wanting a mirror match, I went right back to my old full-screen ND habits (I keep thinking a l.PA into overhead ND should be easy, but everybody, pros and amateurs alike, can seemingly fuzzy-block it which perturbs me to no end).
Right off the bat, he immediately counter-hits me with a far s.HP the very moment I stop walking backwards and attempt a c.HK. I think he got lucky with the timing here. He probably intended to put me into block-stun for a follow-up CG. Still, he broke through my chunk armor as a result.
At ~0:14s, he hits me with a double c.HK - the 1st 1 legitimately surprised me but I was ready for the 2nd with a low block. If you look at the inputs, I did block low, but it still hits me. This is generally what I refer to when “my blocks don’t work” - and it happens more than I would like. I don’t recall attempting to throw him here, but I imagine that’s how he hit me, since the inputs also show a LP+LK. I chalk this up to “pushing buttons” which is a bad habit for many a player.
What I thought was really clever, however, was that he trained me to block low here, because after the 2 c.HKs, he immediately follows up with Thunder’s overhead at 0:16s, which hit me as I continued my low block.
The very idea that all of this transpired in the span of 3 seconds simply blows my mind. KI is blazingly fast!
At 0:22s, after he hits me up with a deceptively good and sneaky s.LK (which was another “but I blocked!” moment for me BTW - the inputs even show it, but I chalk this 1 up to hit-stun), there’s a white flash on Thunder as he hits me with a CotE, which I’ve never seen before. What is that? Does it mean anything?
At 0:28s, after activating instinct, we attempt to command grab each other. Sadly, he wins out, I would assume due to frame advantage. He takes the round as a result.
Immediately after his CotE, and before the end of the round, he performs CotS. I had no idea he could do this after a CotE as the round ends (similar to how my golem can chunk up after a standard throw just prior to the end of a round). Seeing this made me particularly happy as this can be used to gain immediate options at the start of the next round.
At the start of the next round I attempt to cross him up, but fail as he quickly reads and punishes it with a l.Sammimish, which ignores high attacks if I recall. His lightning-fast (no pun intended) reflexes here scare me, and also make me wish rounds would reset to neutral like other FGs do (I can’t even begin to tell you how often I get punished here for acting 1st, but because I can’t attack yet, they get the advantage and the starting hit).
At 0:49s, I accidentally performed a s.ND that I did not intend. Although it worked out, it occurs because just prior, I was thinking about how I missed a SC opportunity against his triplax, and it carried over into my inputs moments later.
At 0:59s, he punishes my s.LP for the 2nd time in the match with a s.CotE - I consistently forget, and am reminded of, just how much range that move actually has…
At 1:09m, I whiff a far s.HK. This is notable simply because over the past few weeks this has happened to me frequently and I fear it’s becoming a bad habit. I misjudge the spacing by just a hair’s breadth expecting it to hit. I hate it when this happens. Despite the whiff, I do it again to establish spacing dominance (probably not the best idea).
At 1:16m, he combo-breaks my LP AD. This is a bit of a conundrum for me, because a long time ago, I recall the developers stating that you can’t humanly react to l.ADs - they’re simply too fast to see and then react to. In other words you have to guess that I’m going to do it beforehand to break it. However, he breaks my LP AD late, almost as if he actually did react to it. According to Upload Studio’s frame by frame time stamps, he broke it in 0.13s, which I’m fairly certain is faster than anyone could possibly react. This leads me to believe that he really did guess, even though it may not feel like it. However, Upload Studio’s timestamp, in milliseconds (I think), only goes to 0.30s, not 0.99s, so I’m not actually certain about the math on this. Perhaps he did react to it? If so, then why would the devs say something that isn’t true? Would it be because Aganos’ animations are so easy to read? I’d like your input on this, guys.
Immediately after the break, I once again perform a full-screen ND reflexively, much to my chagrin, and gave him the win. It hurts even more knowing that I was sitting on 2 full stocks of shadow meter that never got used.
If you’d like to suggest or add anything I might’ve missed, feel free to do so.
EDITOR’S NOTE: Writing all that up on my phone was a doozy, let me tell you!