I need a translation of this topic called:
A Killer Instinct Guide for MK9 Players Who Were Only Good Specifically When Playing Local Games Against Friends Who Button Mashed And Know Nothing About Fighting Game Terminology
I need a translation of this topic called:
A Killer Instinct Guide for MK9 Players Who Were Only Good Specifically When Playing Local Games Against Friends Who Button Mashed And Know Nothing About Fighting Game Terminology
@MBABanemobius: Thanks, I added your link overtop the old one. Iāll probably go back and add the +2 thing for Omen during the S3 rework of the guide.
@Fwufikins: Interesting idea, but itās a lot of space and work to compile. Iāll give it some thought when I have to do some readjusting of things for S3.
Also want to say that Iām making a somewhat big change to my guide⦠the title! Once the focus of my guide sort of moved away from teaching SFIV players about the game, I never really liked the old title of āA KI Guide for SFIV playersā, partially because it probably scared away people from reading it who didnāt play that game. Plus, with SFV on the horizon, it doesnāt make sense to trap myself like that, especially since many of SFIVās rules (links, cancels, jump arcs, walk speeds, etc) will apply to SFV as well.
Anyway, Iām changing the title of the guide to āThe Complete Killer Instinct Guideā. Itās not the worldās best title but itās quite a bit better than the old one.
Iām reworking the first few pages in my guide in my spare time over the next few days (Iāve redone basics and basics2 already), basically softening the references to SFIV without actually removing the information it was giving. So Iāll talk about āmodern Street Fighter gamesā to cover both SFIV and SFV, move some SFIV-specific terminology into tooltips, etc. I also reworded a paragraph or two here and there as I take a more instructional tone, rather than expository tone. But the pages should convey pretty much all the same information they did before (maybe even a bit more, actually).
My goal is to have most of the pages done before KI World Cup, when some new people might be checking out my guide. Weāll see if I can finish in time!
I think itās probably a good idea to keep some reference to SF as an example for certain fighting fame terms, but overall I definitely agree that itād be best to look at your KI guide as its own entity for anyone who wants to get into the game. Good call.
Another new addition to my guide today.
Several people in this thread and over twitter have asked for a way to donate to my site, as a way to chip in for server costs, some late-night caffeine to help me crunch through a big update, or maybe some new equipment (like a capture card) to help streamline my process. I was always kind of hesitant to add it, because Iām bad at accepting peopleās generosity (and also because initial research showed that there werenāt a lot of super good options for donating unless you were a registered non-profit organization).
Well, I figured out a way to accept donations without any risk (using the very recently launched paypal.me service), so Iāve gone ahead and added a Donate page to the site.
I definitely want to stress that the site will always be free to use, and donating is entirely optional. Please donāt feel any pressure to donate. But if donating to my project is something youāve been interested in doing in the past, there is now a way for you to do that.
Even if you just read my guide and tell a friend, thatās still a super great way to support me, so thanks to everyone who has enjoyed my work over the past year. ![]()
Thank you for this option. Another nice cause for me to spend money. Never used such an option, I hope I can donate anonymously. Donāt want you to feel uncomfortable..
You use your Paypal account to donate, so I donāt think it will be anonymous in that sense (although maybe you can do it anonymously somehow? Iām not too sure). But since I donāt know anybodyās real name on the forums, Iām probably not going to be able to figure out who is donating. ![]()
Donāt worry about me feeling uncomfortable. I just want to make sure that people know donating is optional and I still plan on updating my guide even if I get $0 in donations. But if some people really want to help support me in this specific way, Iāve found a way to do it that is hopefully pretty easy.
Different question. Is hitbox related general info or even character specific explanation useful for your guide..? Any thoughts?
I never fully grasped the in-game explanation on hitboxes, etc. Always felt that something was missing to get the full picture. All the rectangles and what to look forā¦
A lesson on hitboxes/the priority system is something my guide should probably have, yeah. Itās probably not in the cards before S3 launches, but Iāll put it on the to-do list for the future. ![]()
Hitboxes are pretty straightforward, though. You want your giant red box to hit the opponentās hollow box, and thatās pretty much it. Some boxes change color (green for projectiles, blue for throws), which means that they interact with your opponentās hollow boxes slightly differently (if you donāt have a hollow blue box around your character, that means you are currently throw invincible), but the concept of hitboxes is basically just giant red box hitting opponentās box.
This is exactly what I mean. The events that affect or alter hitboxes, priority, etc.
At times I fail to understand what causes a wakeup, or overhead to miss, get stuffed. Donāt get me wrong, what is a hitbox, is explained sufficiently in-game, but the interdependencies is where a guide adds valueā¦
I think it might be best to at least still keep visual examples of differences and similarities, such as this, for instance:
https://fat.gfycat.com/AliveHeartfeltDunlin.webm
A visual frame of reference on similarities and differences may help the reader to connect the dots on why or how something is the way it is, or why it ISNāT exactly like the other thing.
Also, when you say āStreet Fighterā, it still might help to make a distinction in certain areas. A portion of the numbered games in the series donāt exactly play like each other. SFIV vs. SFV being a recent example.
For example, as partly outlined in the snippet above, throwing in SFV operates way more like KI than it does in SFIV. And on the other hand, like KI, SFIV has close-range/far normals, but SFV doesnāt, etc.
Yeah, Iām definitely not removing things like that neutral jumping throws video. Iāll just more carefully specify that itās in relation to SFIV, instead of just assuming people will get the reference because of the title of the guide.
Also Iām definitely not convinced SFV throws are really that laggy⦠I think they used to be, but they slowly moved the recovery frames down. Weāll see in the final version but I think they will be a lot closer to SFIV throws than KI throws. Iāve already seen people try to jump to bait throws and get anti-aired after the throw recovered in a few different situations in the last beta.
But yes, good point on the close/far normals in SFV, Iāll make sure my guide isnāt misleading there.
Awesome guide! Certainly will help getting into the game, after the PC release.
Thanks alot !!!
Looks like thereās going to need to do some major adjustments to the guide. Lots of new features and a couple of reworked characters.
Also, @Infilament , I really liked the videos you and Sajam did for KI World Cup. Any chance that you and Steve will be doing more work together in the future?
Yeah I imagine every page of my guide will have to be changed in some way (as well as creating new pages), including re-shooting videos and stuff. Itāll be a lot of work.
I definitely enjoyed working with Sajam on those videos, there might be more in the future, who knows!
Did you get some certificate/award or something at the World Cup?
I did! I think they gave me a plaque for being a community leader of some sort (for my guide). I had no idea they were doing it, so I was pretty surprised.
Great. Congratulations!
I missed the awards part. So they gave you a shoutout or you attended in person and received your plaque?
I wasnāt able to be there in person unfortunately, so they just gave me a shoutout and showed my plaque on camera. They gave out several plaques to different people for their contributions to the scene, so I definitely wasnāt the only person to get one.
Just want to give a big shoutout to this amazing guide. Together with the ingame Dojo you can learn everything you need to know about Killer Instinct.
The award at KIWC and the shoutouts were definitley deserved.
Good work on the character mini series aswell.
I hope you keep up the good work to make the community grow.
Thanks!