I guess I’d say 5- I think her hitboxes on a lot of her anti-airs need improvement as well as on Shadow Dragon Kick. Her cr. HP is beaten by all sorts of stuff, her AA Dragon Kicks lose or trade with air normals and such.
Second would be 1- Her Shadow Counter probably shouldn’t be whiffing against Jago Laser Sword and Spinal Sword and stuff.
Third would be 6- There should not be a gap in Firecracker when trying to reflect projectiles.
The rest are eh. I guess 3- Firecracker Ender would give her a reason to use it more often and thus actually invest in having Dragons.
If her default coat changed with each color, I’d be happy.
As far as gameplay, I’m not sure. It seems kinda hard to open people up off of some pokes. I agree with @TheNinjaOstrich that Shadow Dragon Dance is a bit slow to hit. I can’t hit confirm it off of a heavy normal, since the start up is slow enough that the opponent can block it, similar to some of Arbiter’s stuff as well as Tusk’s sword normals. Kim should be a bit faster than the 8 foot sword wielding warriors.
I want her Cr. HP to launch opponents like Rash and Cinder’s. Her juggles are a lot of fun, but require the opponent to jump or you landing a Dragon Kick. Maybe at least an increase in the size of some of her attack hitboxes. Like vertical increases to make some of her juggles a bit easier and give more variety to what normals you can use.
The only thing i would really ask for personally would be to have either medium or heavy dragon kick have invulnerability so she would have a real wake up. I think it would really help her when she is trapped in the corner, but that might be too much, i dunno, is it too much to ask for? would it make her a bit OP?