Street Fighter V: Arcade Edition

saying he doesn’t add anything gameplay wise doesn’t really make sense…he is far more unique than most other characters and is one of the few charge command grab characters…he has very different normals from the rest of the cast and doesn’t play like anyone…soo…I just de bunked your point (if it were a shoto it would make some sense but it isn’t sooo…good one)…even then they could change him up…Look what they did with Bison and Nash they are not like their old selves so why cant Q change?

also define what is considered ‘valuable’ in terms of fighting style

my points just give further reason to why he should be in the game…

The definition of what is considered “valuable” is whatever I say it is. That’s what opinions are. Incidentally, they also can’t be “debunked.” (Which is one word, by the way) Statements like “Q is more popular then Guile” can be debunked - but not opinions.

Q’s moves are slow and uninteresting. His style is mixed and incoherent. I don’t recall him having a charge command throw, but maybe that’s just because it’s a terrible idea. He has charge punches and bizarre three claw swipe move that makes no sense from either a design standpoint or as gameplay.

But of course, clearly you’re right. Q is beloved and Capcom just prefers to bring less popular characters like Guile back instead because they are too in awe of Q’s brilliant gameplay and design.

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I really, really, fives times more really wish they would bring Makoto into this game.

I’m having such a hard time landing on a character. Nobody in the cast fits me the way mains in other games do. Lately I’ve been playing more Cammy than anything - but that’s partially because I don’t want to give up the option to do very meaningful damage off of an anti-air with meter.

I feel like a man without a home in this game.

Anyone who’s played against me - who would you imagine me playing SFV, knowing what you know of how I play KI?

Also - you know how people feel about Mika? That’s how I feel about Ken.

Ken is my favorite…this SF5 version is the best version of Ken they ever made. I love his running step kick…its so awesome! I wish I had more time to play SF5…but between KI, BB and DS I just cant find time for it.

I’d guess Makoto for her movement, grappling, and pressure (axe kick) options, but she’s not in the game. I play Karin because I like her space control in the neutral, and her rekkas remind me of Hisako in the way that she has different mixups within them. She actually really fit well with me, but I guess she’s not quite what you’re looking for.

Her anti-air options are balls though - I just jump up and air-to-air people half the time. It’s way more effective.

I played Karin primarily through the Beta and I’ve picked her up here and there. Totally conflicted about her actually. I enjoy the way she plays but her AA game is frustrating as you’ve mentioned, and I really hate the Orochi input. It’s not hard - it’s just wonky. Feels wrong. Tenko I have no problem with, but I wish they would have come up with something a little more ergonomic for Orochi. I like her normals and her Rekka though.

:sob::sob::sob::sob::sob::sob::sob::sob::sob::sob:

To be fair, the only reason I feel the way I do about Ken right now is because I keep letting him get away with absolute hot garbage in neutral. It’s my problem - not Ken’s.

But his face and hair? Yeah, Ken’s gonna have to hold those Ls.

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There’s just a lot missing from this game. Stages content and the tap tap special super formula is lacking from other recent games.

I love the visual upgrade but I favor blazblue & even persona Ultimax over this SFV. Of course KI is above all-

Maybe later when they add more content, but I’m not sold on my recent purchase of this game.

I can’t wait for the new purchasable Rashid costume though!

I guess it’s coming with the late June story mode update.

So close my friend. So close…

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YUSSSS

Really hoping she plays similarly to her USF4 incarnation. That was a really run character to drive!

I actually played Juri for the first time last week in USF4. She is so much fun. I was contemplating switching my main from Rolento. Lol.

I have a Ryu, but…

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Right?! She’s got just about everything except for a proper reversal, which she really doesn’t need considering the rest of her toolkit. Really versatile too, so when you have to adapt for a MU you’re not taking such a large leap.

Everyone that plays SF should have at least some semblance of a Ryu, LOL

Seriously, I was like:

What have I been missing? LOL

LOL But like I know Ryu like Jago, max ranges and all.

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Oh word! I only ever switched to Ryu when I wanted a break from Juri and Makoto - I figured I had a basic understanding of the archetype which would be enough to win low to mid level matches online, LOL

Heh. That’s how I treat Jago in this game. Play him just enough to be dangerous at an intermediate level, with no desire to really take him to that next level.

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Only thing that makes me sad, is that Backdashes aren’t that effective in SF4 & 5. Lol

Lol. I’d gotten so accustomed to Hisako’s terribad backdash that I was largely out of the habit when SFV dropped :joy:

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I hope if makoto returns she is more like her third strike self rather and SF4 self

Also I want Maki in the game SOOOO BADLY

Its funny cause I saw a vid where pros say what characters they wanted to see in SF5 down the line

PRBalrog (one of my faves) oddly said twelve…Twelve is a cool choice but a very unpopular one

In a sense I do too - maybe just a little less beast tho, LOL

She can do some downright evil ■■■■ in 3rd Strike! :laughing:

Pretty sure she’ll retain the moveset… V-Trigger’s got to be the Feng Shui Engine. I can’t wait!

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Dooooood that’s what I was saying to my wife! Super’s gotta be Ultra II, and V-Trigger has to be Feng Shui.

Uggh - those Feng Shui combos :heart_eyes:

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