I think it’s a great method for delivering the story. Certain missions are story chapters that give you cutscenes and that’s how the story’s delivered. I think we’ll get even more of that when the Eyedol content drops.
Also keep in mind that each season had a story mode that was specifically meant for those specific characters. Season 1’s was the worst, in my opinion because it only had non-canon “what if” endings.
Season two did well by it’s characters, but season one characters were a footnote at best. It’s not like any of them had cutscenes.
Shadowlords is by far and away the best (to me), because there are a few cutscenes strewn in there for characters in other seasons like Kan Ra and Sabrewulf and hopefully there will be more on the way for characters that don’t have any cutscenes.
But obviously season 3 will have less cutscenes as as season because you have Rash, Arbiter and Raam. They’re not part of the canon story, they’re guests. So why would they get story cutscenes?
Okay, so you’re immediately down to five characters. Eyedol and Gargos are locked because their content is still upcoming in the next week or two. Okay, now you’re down to three characters, each of whom, I believe, got four cutscenes, which is more than what characters got in season 2 (where I believe they all got three).
In an ideal world, there would be more story-based missions that were less about clearing a challenge and more about actually advancing the story. I played a mission with Orchid last night and she challenged ARIA, which seemed like a big deal from a story standpoint, an epic showdown between the underground fighter trying to flush out ultratech and the AI leader of ultratech, but I defeated Aria and all she said was that she was amazed by humans ability to destroy themselves, or something along those lines.
So stuff like this should either have a cutscene, or it should be part of a greater “Orchid-centric” mission structure that’s not just one mission, but a series of missions that has a LOT of dialog going on and perhaps some sort of storyboards as well; something to tell me that what’s happening is part of the central narrative and that it’s a big deal.
I think that this is really the only knock I have on Shadowlords. They have an opportunity to convey a ton of actual, canon story through it using a variety of methods including, but by no means limited to cutscenes and so far, their approach here has been somewhat limited. I’d like to see them expand the story and actually advance it a bit more as they add more content.
But as far as the delivery method; an endless mode with tons of variety, items, unlocks, rewards, etc, I think it’s fantastic. I’d love more rewards like skins and maybe, hopefully a bonus character, but the delivery method itself is perfect. They just need to expand the narrative and actually push the narrative forward more and advance it for all of the characters, which it seems like they’re more than capable of doing. That just takes time to create the content, obviously. I’m assuming the biggest part is done, so hopefully we’ll get something resembling a stream of SL story / mission / reward content in the future.
Here’s hoping! 