Soul Calibur 6

I meant relevant in that it effects them as the buyers. Having their favorite character in the game is relevant to them.

Why are they out of place? So you’re saying Namco isn’t using Tira to entice buyers in to purchasing the season pass? What else do we know about the season pass that I’m not aware of that would make that an out of place adjective?

Yes, she will be available to buy separately on the same day as the rest of the game. You honestly have no problem with that? Why don’t they do the same with Zasalamel? Or Seong Mi Na or any of the other characters on the roster for that matter?

I tend to hate slippery slope arguments, but publishers have been pushing the boundaries of what players are willing to accept for years now because prices remain flat, so it’s not horribly crazy to assume that if they can get away with some day one DLC, who’s to say they can’t chop off other parts of the game and sell it on day one as well?

How do you know that’s the actual choice? That’s not a rhetorical question, btw. People seem to assume that this game is being done on some sort of shoe-string budget and I have yet to see anything indicating this to be the case.

Are you really telling me that the choice is definitely between paying separate for Tira or they can’t afford to make her at all? It’s certainly a possibility, but you seem to sound so certain that’s the case and that the other choice scenario is untrue and I’m kinda curious as to how you arrived at that conclusion.

How so? Fighting games with substantial rosters have been coming out for years, including the recent past where games have been at their most expensive. Mortal Kombat X, Injustice 2, Dragon Ball FighterZ, Smash Ultimate… Capcom’s struggling and they have been for a while, but even they released MvCI with a base roster of 30 characters.

If Soul Calibur VI were being handled by Arika, I’d understand. Or if Namco was trying to experiment the way MS did with KI and how it was made and released, I know enough about that format now to understand the benefits and drawbacks as a player.

But this is Namco we’re talking about. Tekken 7 had 36 characters at launch. Even if SC isn’t as popular as Tekken (which I know, it’s not), you’re telling me it’s SO much less popular that they need to list a character that’s ready on day one separately as paid DLC the day the game comes out?

I don’t know, but that seems a bit far-fetched to me.

Eh, depends on who you ask. Tira’s a bit of a fan favorite to some. I’m also not sold on the idea that people should just be grateful to get something at all if they don’t like the way it’s being sold.

Do I think Capcom had passable version of Sagat, who just released a week or so ago ready (on some level) on February 16, 2016 when SFV first launched? I kinda doubt it, but I suppose anything’s possible.

It’s not that she’s DLC. That’s not the issue. It’s that she’s day one DLC. It’s that she’s completed and ready on the same day the game comes out. She’s in the game on day one if you buy her. Namco made a choice not to put her in the game with the rest of the characters. I don’t see how you can dispute that when it’s purely factual information.

I can assume they’re able to make that choice and still make money off of their season pass, just as you can assume she was only made to be DLC and there’s no possible way they could afford to create her unless they charged money for her separately, but I don’t know if either of those are 100% right. We just don’t know. Personally, and I know you’ll disagree, I find my assumption to be more logical than yours.

It’s not a fallacy. We don’t know how much the season pass will be, but what if it’s $30? What if it’s half the price of the full game and the value’s simply not there. It might not mean as much for you or me, but there are fans who might see that as a tougher decision.

It’s not just a matter of “if you don’t have the money, then pound sand.” It’s a matter of good public relations and doing right by your fanbase. This isn’t about just really really wanting something, therefore it should be free. I’m not advocating for that, otherwise I’d say all their DLC should be free. It’s not like there aren’t games out there that have free DLC.

But Namco could at least try and adhere to more recent established norms. You have a base game, maybe a preorder bonus, and then you have a DLC season. You don’t just put a character that could be in the game out there on the same day and charge a separate amount. I mean you can, but that doesn’t mean you should, and I think enough people on Twitter were telling them that they didn’t think this was right.

Oh stop it, you know what the base game is. It’s everything that comes out on day one. It’s the initial roster. If this were KI and it had seasons from the get go, you might be able to get away with this philosophical “what is a game” stuff, but no. This is a full price, $60 retail game.

It’s not that simple though. People want to buy the game, but they don’t like the way the company’s going about selling it in this particular instance. So sure, they could be angry enough to speak with their wallets and just not buy it. But I don’t get the impression that most fans want to treat Namco that way and I also think they actually want to buy the game and help support it.

So either you cut your nose off to spite your face or what, give them your hard earned money and shut up? That’s not a great way for capitalism to work. I’m not one for speaking to the manager, or setting my hair on fire on Twitter, but sometimes there has to be a conversation between the buyer and the seller. It doesn’t always have to involve screaming and online petitions and what not, but if you don’t like the way a company’s handling a specific thing, I don’t see anything wrong with telling them.

How so? I know we disagree on the false choice aspect here, but if Tira’s available on day one, then I think it’s reasonable to assume she could’ve existed without Namco having to charge for her. I know you think she wouldn’t exist otherwise, but if we go by my logic, the baggage here is an extra $5 to get a character. That’s not nothing.

How so? Game reviews are done on the base game. The base game is the main time period in which people evaluate whether the content is worth the cost. It’s all we have to go on at launch. Sure, a game can be vastly improved over the next year or so. Bugs can be fixed, more content added, etc. But for a game you’re actually looking forward to, you’re most likely purchasing it well before any of that happens, hence the base game is what people have to go on.

You can absolutely do that if you want. The tradeoff there is that if you release a bare-bones, glitch filled experience, how likely is it that people will want to stay in your game world and spend money in it, or buy DLC when it comes out?

It depends on what the sets are. Most people are used to the sets being doled out in specific ways. Right now, it’s popular for season passes to start churning out content in a time that’s a bit more reasonable than the day the game is released. The general assumption tends to be that the parts being released later aren’t complete on day one.

But even if that’s false, even if, let’s say Netherealm has every DLC pack for Injustice 2 completely done when they first launch the game, fans don’t know that. Why would they even assume it? If everything’s available, then just release it all day one as paid DLC. Why not? Because people would be angry, that’s why. If they had 12 characters on day one as DLC, people would raise hell. The SC community seems much more measured due to the fact that it’s just one character.

Honestly, and I know you’ll agree, but it helps people feel like they’re not having to pay more for a game than they should. Even if that’s an illusion, it’s one that I think some still need.

I’d rather they not do it at all, but if they have to, then yeah, I think it’s better for fans that they not know about it, because I don’t think they’d like the alternative.

This isn’t some god ordained thing. The game gets released on its release day and that’s the base game. You can decide that has no meaning all you want, that doesn’t make it true.

How is extra an arbitrary distinction? If Tira’s done by the time the game comes out and she releases the same day, yet I have to pay five more dollars beyond the sixty I already paid, explain to me how that’s not extra. Tell me how 65 is not more than 60.

Is it because I could spend that 5 later? I’m not talking about later. I’m talking about the day one product.

Now we’re talking about Namco going under if they don’t sell us Tira for $5?

Look, I’ll just once more reiterate that there are relatively well established norms on what constitutes a completed game on day one, and charging money for a character that comes out the same day as the larger product itself goes against that norm for some people. You’re clearly not one of them, and that’s fine. But I disagree with you on that and I’ve stated why, even if you think I’m making nonsense arguments.

BTW, it might not be the worst idea to take this to PM if you want to keep talking about this. If you’re done with it, that’s obviously fine. But even though it’s relevant to the topic, I’m sure most don’t want to scroll through thesegiant posts we’re leaving here, but whatever you prefer is fine with me. :slight_smile:

Because you are using them to describe something perfectly common as if it were weird. All purchases of new games are buying things where you don’t even know what all the content is and any and all efforts to sell you that game are “enticements.” But you’re using abnormal language to make it seem like an abnormal situation.

Zero problem. (I’m not sure why the identity of the characters has any relevance at all to the discussion…) And they could do that with all the characters. That’s what KI did and I assume you are okay with that since we are all here on the KI forum. Let’s turn it around - why are they forcing me to pay $59.99 for a bunch of characters I don’t want? They should let me pay $15 just for the three I’m ever going to play with instead of forcing me to buy all this stuff I’m never going to play. Pretty slimy. Truthfully, they should chop it all up. Then I wouldn’t have to pay for create a soul or the create a soul story mode.

You can always argue that I’m wrong and that the glass is half empty. What I’m trying to point out is that the whole premise is wrong. Whether something is chopped up or not is a construct of your mind. The reality is you are paying for the water in the glass - whether it is half full or half empty. If you don’t think the amount of water is worth the price then don’t buy it. But don’t sit around arguing “they should give us a full glass!” You aren’t buying fullness you are buying water. All you are doing is encouraging them to give you a very small (but full!) glass.

But they are already doing this. They are selling you all the parts of the game, for $59.99. Unless they are KI in which case they sell you some parts for $20 and additional parts for $20 more or each piece for $5. Or if it’s a F2P game which you get for free and then buy parts for. Some are selling you “full” games for $15 digital downloads (although these are full, smaller glasses).

The point is they sell you the game for as much as they think you will pay for it. Always. That’s how selling things works. If consumers are willing to pay more and they aren’t charging more then they are bad at business. This is why the game costs $59.99 on launch day and in two years you will be able to get it (along with all the DLC) for $20.

I don’t. That’s half the point. These are just constructs we make up.

But as far as the budget and the margins I think based on historical data and some evidence (like the fact that there are so far only two new characters worth of animations and everything else is reused) that it’s clear the game doesn’t have a AAA budget. But really that’s irrelevant.

The ONLY relevant discussion that makes any sense at all to have is “what are they selling me for $59.99? Is it worth it? And what else are they trying to sell me? For how much? Is it worth it?” All the noise about Tira is argument about arbitrary groupings while suggesting some groupings are Fair and just and good while other groupings are sleazy based on objectively ridiculous criteria.

This is… ■■■■■■■■■ Of course they could have put her in the main game and they chose not to. I don’t know how many ways I can explain it to you. Capcom “chose” not to put Sagat in the game on day one when they didn’t put it in their project plan for making SFV. There’s no scenario where the roster on day one isn’t “chosen” by the developer. The reason your upset (which you keep failing to acknowledge) is that you are setting an arbitrary and absurd standard that any and all game assets that can be completed by launch day should be included in the launch game. But why? Especially if this is not linked to how much content (how much water) but rather how full the container is (is this all the water?).

If you define it as “extra” money then you have to call Tira an “extra” character. You have yet to explain to me how releasing on the same day has any logical relationship to how much you pay for her? Please tell me how the date of release is linked to the cost and or the value of the character. Anything at all. There’s no relation. If you’re saying the money to buy her is “extra” then she is an “extra” character.

I disagree. There are zero norms about what constitutes a completed game on day one and you are not actually arguing about any of them. You are arguing that any content that can be completed at the time of launch must be included. But we have had no discussions whatsoever about what constitutes a full game.

When Peter Jackson made the Lord of the Rings, he filmed most of all three movies at the same time. So if you buy a ticket to see the first movie, are you owed access to all that other content? He’d already filmed it. It was ready to go…

They charge money for every character that comes out the same day. You pay money for all of those characters. There’s no logic behind the arguments you’re making. Only statements that you shouldn’t charge money for characters that are ready on the day of launch. But you can’t seem to explain to me why being ready on the day of launch impacts the value of the character. And you have stated several times that it’s only the idea that they could have included her that’s making you upset. But they could have acquired the rights to Link, made him, and put him in the game too. The could do lots of things that they don’t do. This isn’t special.

I understand that what I am saying is not intuitive. But intuition is often wrong, and there’s nothing different about day one DLC than day 1000 DLC. If you want to argue SCIV doesn’t have enough characters in the launch game there’s all kinds of ways we might analyze that. But no one seems to care how much water they are buying. Just that the glass isn’t full.

I think we should understand that not every game company would just go out and undo all the hard work they just did for the launch of the game. If they did the game would be delayed and set back to a month or too to pull that off.

I think there is more to it than just having her be DLC for extra money. If you think about it, in SC-VI’s story Soul Calibur III hasn’t happened yet. We are still in Soul Calibur 1’s timeline. So every character in SC-1 are likely in the game already.

No I’ve heard from some folks that we would be getting more than 23 at launch. this was mentioned twice but I can’t say for sure. Okubo has not said yes or no to that question yet and no one’s bothered to ask. So we still don’t know.

For all we know the roster could start with 26 characters at launch and we’d have all the SC-1 characters plus four other SC-II characters.

In other words we get Aeon, Rock, Edgemaster Hwang, Cerventis, Raphael, Cassandra, Yun-Seong, and even Charade.

Where is it common to use day one DLC to sell a season pass? To me, that’s weird, but maybe it’s jist my experiences with the games I play.

Thing is, if we’re talking about a $60 game or $30 mystery bag of DLC, I think you do know more about the former going in than the latter.

There’s also a difference between commercials and videos and previews as enticements and a character that’s available on the same day that costs money if you don’t agree to spend more money on the mystery grab bag of a season pass.

Compared to how DLC tends to be handled for other fighting games, I tend to think it’s a bit abnormal. It’s not the worst, most sinister thing ever, but still.

Oh I was just naming characters. No real relevance. I guess it’s just more of threshold thing.

MS didn’t charge $60 and then start separating characters out. I know, you disagree with that terminology, but if you have a part of a game that’s ready on the same day as everything else that’s already on the disc, well yeah.

Regardless, they were selling the game AS seasons. Season one was $20 or $5 per character. They didn’t put out a whole game $60 retail game, then put out a character on the same day and say “Tusk is $5 or free if you buy the season pass for $20 or $30” or whatever.

I see a line between those two things. If you don’t though, no problem.

Okay, but no one’s ever made a game that way, have they? Even with KI, if you bought season 3, which is only part of the game, you still got Shadow Lords whether you wanted it or not. Even if you only bought one character, you still had access to every mode.

What, would you sell all arenas and all modes too? At what point are you paying too much for too small of a percentage of the game, where the value would’ve been paying the full $60 even if you got stuff you didn’t need?

I get your point from a philosophical perspective, but the reality is that the content isn’t water. Its not some singular, homogeneous thing where more of it is good and less is bad.

People value different parts of the game differently, and in fighting games, especially established fighting games, characters are king.

Tira has her fans, and some of those fans have been letting Namco know that they don’t like what they’ve done in making her cost 8% of the total game price and releasing her seperate from the main roster or the substantial portion of the game that costs what we consider to be the full, regular price.

See, but the “if you don’t like it, don’t buy it” logic isn’t optimal for anyone though. I want to buy the game and they want to sell the game. If I talk with my wallet, I’m depriving myself of an experience I want, and if thousands of others think like me and talk with their wallets (hypothetically, of course), then maybe Namco gets smacked in their collective wallet and lower than expected sales lead to no SC VII.

Obviously an extreme scenario, but if we’re talking about bankrupting Namco by not selling Tira for $5…

Either way, I’m sure they’d like to sell as many copies as possible and engender as much good will within their fanbase as possible. I’m not saying they have to bend over and do whatever fans want, but if they do something that some of their fans don’t like, I dot think it’s the worst idea for fans to communicate that (hopefully in a semi-constructive manner).

At the end of the day, they have to make their game, but I don’t overly buy the idea that comminication should only come from one-sided mental calculus on the part of the consumer to decide if the product is for them. Not when players want something and the company want to give it to them.

That’s kinda my point though. As publishers find new and different ways to make money, it’s the player’s responsibility to not only decide if it’s worth the money, but if the practices they’re using are acceptable, not just for themselves, but overall.

If you have an issue, if you think they’ve gone a little to far, then it’s not a bad thing to say so. If you think they’ve gone too far to the point where the value’s not there or the practice or tactic feels predatory, then it’s up to players to let them know. Again, no death threats or harassment or whatever, but you know what I mean.

True.

And I’d argue that criteria you call ridiculous comes from established business practices that gamers are more or less used to. Granted, they shift over time as publishers push boundaries and what not, but if something comes off as sleazy, again, it’s not just a matter of weighing value or gamers wanting a free lunch.

I think it’s a matter of weighing all factors and deciding if it’s fair and if it’s not and saying something if you think it’s wrong. They can listen, not listen, do their thing.

You’re being incredibly condescending here. We can talk and disagree, but as many times as I’ve brushed this stuff off, you keep doing it. Knock it off.

I know what they chose to do, Andy. And I can buy it or not buy it, but I can also choose to voice whether I’m okay with the practices or not.

Most devs don’t announce DLC for day one. What’s doled out and when isn’t relevant to you, but it is to other people. It’s not a cup of water to other people when some parts or more important to them then others.

I get that developers choose when characters come out, but if you think that SFV fans wouldn’t have raised hell if Capcom said “here’s the game, but if you want Sagat, he’s available day one for $5 or you have to spend more and get the season pass, then I guess we’re at an impasse.

She’s only extra because Namco split her out and charged $5 more on top of the original $60 and made her extra.

I don’t buy that all DLC is complete and they just unlock stuff in stages. I think it’s a process that they stay ahead of, but it’s still a process.

Other devs don’t announce same day DLC because most fans will see it as gated off. Whether it’s all water in a glass is irrelevant if people feel like they’re being taken advantage of.

A physical game comes out costing $60. DLC follows later. Sometimes there are preorder bonuses. That’s a fairly average process. I’m not saying everyone follows this formula to a T, but it’s a fairly normal process.

I’d say no because no studio would ever release an 8 hour movie. But if he said “hey here’s Fellowship, it’s a great movie, but if you want to see the actual first 8% of the movie (not just stuff he pulled off the cutting room floor), you have to pay additional money on top of your ticket price, I think people might find that strange.

Okay, then let’s just end it here. If you can’t see my point at all, then there’s no point going around in circles. I think I’ve explained why I think the way I do and why others might have a gripe here, regardless of intuition, and you keep coming back with stuff like this and repeated arguments that I’ve tried to refute and clearly I’m not doing it to your satisfaction. I’m not solely coming from an analytical perspective and I think that’s why we’re disagreeing so much, but it’s cool.

I’d talk more, but I have to go work out now anyways.

No hard feelings! :slight_smile:

@Iago407 and @BigBadAndy, Okay so then lets focus on something positive to balance this negative energy shall we?

So what characters will you guys create.

Mine is a Lizardman, Not sure what horns and tail type I will use, but I do plan on going for the snake motif for him. Fighting style will be like Aeon, but I could also go with a hand to hand or hand to hand fighting style.

What about you guys? what will your character be?

Cervantes and Lizardman confirmed! They all weild their fighting styles it makes since now.
I’am 100% positive at this point.


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Sorry about that! I didn’t mean to come off like I was mad. I wasn’t. I think Andy’s a great guy and I can disagree with him without thinking any less of him, so no big deal.

I’ll be taking that conversation to PM anyways, as the whole “done” was more just momentary frustration combined with the need to tear myself away from the phone and go to the gym. Looking at it now, I didn’t sound that way at all, so my bad! :slight_smile:

Great question! I mean, Spinal looks almost too easy, right? Wonder if Sadira’s possible at all. I think I might have to creat an MK character. Raiden maybe? Takeda might be awesome with Ivy’s weapon.

I know this is going to date me a bit, but if there was a way to create the Crow and make him look cool, I’d be all about that!

I’m sure I’ll create a ninja of some sort. Maybe give him a look similar to the guy in that new From Software game. I’d also like to have a drunken old man of some sort, though I kinda doubt they’d offer a drunken kung fu style to go along with a weapon like a staff of some sort, but I’d love it if they did. :slight_smile:

Do you think there’d be a way for you to recreate any Primal Rage characters? Not sure that’d be possible, but that’s also be fun.

Ah man! I need to think about this some more! I’m sure there are characters from plenty of old fighting games like Mace, Weaponlord etc that is love to recreate as well.

Can’t wait!

b

I will make as many fierce marvel Entertainment characters as I can, first of all a Psylocke,
An Orchid & Kim Wu, possibly Starfire Nightwing - also I want to create alternate versions of the main characters- I’d create a boy talim and a male seong Mina , a male taki …

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This character creator actually looks really good, I doubt I would use it much (outside of making my Dark Souls characters or obscure gaming references) but it’s obvious a good amount of detail went into it.

Just wondering if they confirmed CaS-exclusive fighting styles (like in SC3) will ever come to this game, seems now more than ever a good time to bring that back.

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Is it weird if I feel this game is LOOKING amazing but still feels lacking?

It’s like… I feel it hasn’t aged well. I don’t ■■■■■■■ know why.

As far as I can tell, you guys were very mature about it. Most people never handle an argument with maturity like you guys did. So no need to apologize.Besides at least you didn’t turn to insulting each other or try to make things personal.

Also, it turns out Tira was DLC because they didn’t have time to add her in development.

I have to admit the create a soul characters look amazingly good compared to last games. But they lag behind the standard characters. I doubt I will do much with this mode. I may turn my kids and my wife Lois and see what they do - they are all more creative than me (my son spent last night making a ninja turtles team for IDARB).

That’s true, but probably best if we don’t bury everyone in text.

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Interesting, Good luck with that.

Lol. I meant to write my wife and kids. Autocorrect made it “my wife Lois.” Lol. My wife is not named Lois. And I am not Clark Kent. I swear.

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Well, (as with Tekken) the game is 99% Unchanged from SoulCalibur one. It’s mostly a graphical update in the character models and a few tweaks. So I think it’s fair if that doesn’t excite you. The animations are almost all from the original game and calling it Super Hyper Turbo Fighting Champion edition SoulCalibur instead of “VI” wouldn’t be totally out of place.

But it looks like there should be plenty of content for single player which has always been a staple of the series.

I always make Jade from Mortal Kombat using Kilik’s style (Xiba’s in SCV), as she is my favourite character from MK. :stuck_out_tongue:

If Zwei is nowhere to be seen, I might try and make him using Grøh’s style.

I’m definitely going to spend a lot of time making different characters in CaS! I love playing around in that mode, made tons in SCV as well. I only saved some screenshots of Tanya from MK I made. I believe I already posted them here before…




Will most likely make her again using Talim’s style this time.
Btw, my colourblind @ss thought Tanya’s costume was golden/yellow and dark purple when she was first revealed for MKX, hence why that’s her colour scheme in these screenshots. I kept it because I kinda liked it. :stuck_out_tongue:

If Raphael will be in SCVI, I’m gonna try and make Ravus from Final Fantasy XV.
I have some OC’s I’m gonna make too.
And of course Orchid and Tusk too. :stuck_out_tongue_winking_eye:

I can’t wait to see what you guys make as well (if you’re still around on this forum by that time).
Otherwise I believe there’s a sub-reddit where people post their CaS designs… I’m gonna ask on the main SC sub.

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Sixteen available races to choose from! Wow

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I love that they did this. Because there kinda were “skins” like the skeleton and the mummy ones in SCV, but this makes it so much easier, instead of using up slots for, like, elf ears or angel wings, because now you just pick a race who has those. And it’s pretty cool they made the lizardman race available… I know @justathereptile had wanted that, right? :stuck_out_tongue:

This is going to be great. I haven’t felt this excited for a fighting game for a looong time. Killer Instinct was probably the last time I felt like this.

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Exactly!
I’m really excited for @justathereptile cause we usually get some kind of angle to make our faves, but I love when people who like varied things get their wish he was very passionate and patient to wait for his dream to come true!

Yes I’m more excited about this game than even Injustice2. Yes the similar feel was announcements of certain characters in KI… lonnnng agooo…

but now is an opportunity to have a fighting game that can include the characters we want with some imagination without waiting for greedy lazy suits at tables to create it!

One scenario-with the skeleton race, it’s creative to imagine an ancient elder of that character brought back from the dead to avenge their tribe’s demise😱

“ Seong Gertrude’s lifeless corpse rose from the ashes, ready to battle for the might of Hong Kong”

Lol at that panda pikachu fighter being created. Here come the ‘pierced P——-‘ as Maximilian said in the create a soul reaction video. lol

Still hoping a hwang/ yun Seong is on disc

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