Coach Steve either didn’t do as well as I’d hoped, or didn’t play, at EVO. I honestly can’t remember. Between the notorious KI stream schedule problems, and my work schedule around then, I’ve got a total blank. However, Coach Steve has gone back to MKX… for shame. No more RAAM from him, I imagine.
@Supermariofan20 Stomps are okay if you’re particularly invested in a counterbreak-centric style. Feel out whether or not they’ll break M Stomp, establish a placement for L Stomp, and try and to bait them into a huge chunk. Otherwise, Stomps are just losing damage and ways into the opponents head. Flipout is good in the corner, especially if you can teach them not to break the first Stomp. If they are finding a central position in your RAAM play, then it pains me to say you are walking with a crutch.
@KagekaAkumu I can’t be bothered to find the quote, but you mention something about KR being his worst tool, and something else about back-forward more than TJ. A couple things: it is important to realize the limited application of KR, and that this doesn’t make it inherently bad. You should be using it mostly as a reaction to midrange fireballs (at roughtly 2.5 spaces, give or take). Yes, you CAN catch jumps with it, and you CAN tick into it, but these are wholly unreliable uses, and of course must be preceded by a “hard read” to even hope for success. I know I posted all this and more in another RAAM thread, but it warrants repetition. When you DO land it, you get your +4 in their face, which should become your house.
With regard to his approach - yes, you will do a lot block-walking. He is a real grappler. I see a lot of pupal RAAM’s complain about his approach and it always boils down to block-walk a lot, then some form of complaint about how KR is too easy to jump. Of course, the latter is not a movement option, it is not a command dash, it is not an approach tool - it is an answer to a specific sort of problem at specific ranges, whose reward for success is an in-road. The thing I NEVER see RAAM’s mention when complaining about his neutral and approach options is FADC.
FOR THE LOVE OF LOCUSTS ALL OF YOU!!! PRACTICE YOUR FADC APPROACHES!!! You can soak a fireball (or a single hit poke) without having to stop and db. It takes practice, but it is GLORIOUS.
The two things I think are “next for RAAM” - which really should be “next for RAAM players” - are improving our setplay (which has sorta begun in this very thread, and will only get better moving forward) - and improving our approach with better use of FADC. The thing about RAAM (and the whole archetype) is that they aren’t meant to have a bajillion neutral options and a to-the-gills kit. They will always struggle from range, and their most powerful tools will always be the mind of the operator. To succeed with a grappler, you have to be willing to accept that you must outthink your opponent.
Regarding his kit, I think RAAM is damn near perfect. We just gotta earn them hugs.
I won’t be able to get around to tech transcription 'til probably early next week. I keep wasting time here (cuz I luvz y’all!), I’ve got jury duty starting tomorrow, and… well… grinding the last week of the Overwatch event before they change prestige XP… yeah… I’m a traitor… soz.