So tea-bagging is (not) banned at KIWC apparently

The people saying this are lying. Remember you can say anything you want in the Internet.

@Sasuke99I “spamming” fireballs is an in game tactic that has an effect in the game. It’s not a taunt. I don’t see it as the same.

Also, for the record, I think it’s a pretty hollow statement that you can’t define teabagging. It’s pretty simple. We all know it when we see it. They don’t have to go to court and prove it. It’s their tournament.

Now if only they would start kicking people out over personal hygiene…

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LAWL, he does though, he loves it. an no, I wouldn’t be banned or DQ’d, check my NEC17 matches, an check my KIT17 matches. I display disrespect regularly, so does Nicky. try again! :smiley:

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its literally NOT possible to have a judge at EVERY station watching EVERY match, an you can’t determine what is a “Tbag” an what is buffering, or simply crouching, or anticipating a high low mixup. Try again.

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ah yes, was it a troll? was it a cop out? publicity? hm… KI season 2 is free with Games For Gold this month! sips Tea

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[quote=“GalacticGeek, post:376, topic:18050”][/quote]
“Horrifying” really?

I know you play Halo man, you should know teabagging isn’t a personal attack against anyone its just for fun. Maybe in my old age I’ve mellowed out but I find it laughable that anyone takes offense to something as silly as teabagging. Out of all the things the internet does that is toxic, teabagging is on the bottom rung for whats destroying our society.

It does have an effect on the game though. It makes some opponents easier to beat by using an ingame move as a tactic.

Good stuff man, this roller-coaster is the gift that just keeps giving.
(didn’t see this posted yet lol)

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oh wow, loving how far this has come :smiley:

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And what of M.Slide from 2-space? Slide in footsies is wholly unreactable, and if you get hit by fullscreen Slides, then you’re definitely free to midscreen Slide, and again, maybe ought to pre-emptively crouchblock.

Play to accentuate your strengths and cover up your weaknesses. Just because you know Slide is technically reactable doesn’t mean you should never block it pre-emptively, especially if you know that you yourself cannot block it on reaction.

You know that Fireball is perfectly reactable, but you spend bar on predicting those. You know that Slide is reactable, but you refuse to block it on a hunch… I am too sober to comprehend this utter nonsense.

You are aware that tourney players don’t have perfectly honed reactions and reflexes, and their personal skillsets vary player-by-player, right?

I don’t believe he said that… I was just asking out of curiosity for facts instead of hear-say.

It’s a good article actually. :smile:

And no, half-screen slides/windkicks aren’t generally reactable, and certainly not so online. You shouldn’t be walking forward eating those if your character doesn’t have the tools to just shrug it off and punish. That’s why you crouch block intermittently as you walk forward, and if you’re doing it fast enough (which you do sometimes to bait the unsafe slide), then yes, it looks quite a bit like a teabag. Ditto the rapid-fire buffering people often do when they have a meter and want to punish a fireball.

Which is why the rule was always going to be hard to enforce. Sure, it might stop “I’m going to mash down on your post-game corpse”, but there are plenty of legit game actions that look very much like teabagging. If I want to meaty command grab you and you don’t quick rise, then I’m basically just stuck there buffering influence (teabagging) until you stand up and I’m ready to hit punch. It isn’t as cut and dry in all situations as some of you guys think, which is where a lot (though certainly not all) of the more intellectually driven opposition to the ruling came from.

Because if I did that, it would a) only provide a 50% chance of success (I’d rather have a more concrete method), and b) I don’t want to antagonize my opponent (with whom I generally don’t want to quit, and make friends with).

Sure here’s your facts

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Yes. A more concreate method such as getting hit by the slide most of the time because you can’t react is better than a 50% chance of blocking it -_-. You got to be kidding me. Also how is blocking antagonizing the opponent? What? Crouch blocking every know and then to hopefully block a yolo slide is antagonizing? What? Well if you want to continue getting hit by yolo slides, go ahead then.

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So basically one guy got teabagged and couldn’t handle it and caused a metric crap-load of drama.

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  1. 50% is better than your current ~0%, is it not? The crouchblock+walk method is actually more reliable than sheer reaction, especially when you consider that very rarely will a decent player being throwing Slide at you from a reactable range (without some sort of disjoint or meter for safety).

  2. Your opponents emotional state is not your problem. If you are playing to make friends, cool, but don’t be upset that you’re not improving, and don’t be pretend that improvement is indeed your goal. By imposing artificial rules onto your play, you will only assure that you keep failing in the same areas, over and over and over again, and it is unfair and unkind of you to waste other peoples time asking for advice that you have no intent of acting on. You won’t block pre-emptively because you want to be friends with every random opponent… seriously?

I mean you no ill, but you too have trapped yourself in the chasm of scrubdom. It is precisely these ridiculous notions about fairness and honorable play you’ve developed that will ascertain you remain a scrub. That’s true for everybody.

EDIT: Didn’t notice Sasuke’s post. What he said.

If I can practice to build up the reflexes, it’s not a waste of time. Just because I can’t do it now is not the point. The point is frame data shows that it IS reactable.

Blocking itself is not antagonistic, but it can be perceived that way if you’re attempting a fruitless fuzzy block multiple times at full-screen with no incoming attack.

Well good luck building up the reflexes by getting hit by yolo slide. Also show me the frame data that it is reactable.

I said most full-screen attacks, not all.

And I just noticed your post…

I have no issue with walk-blocking (moving forward and blocking periodically) - it’s actually something I’m currently practicing to improve. Also, because of the forward movement, I don’t see that as antagonistic or even remotely similar to teabagging.

What I was referring to that can be seen as antagonistic was full-screen fuzzy blocking, which is a quick and repetitive up-down motion (so, no lateral movement whatsoever). Sound familiar?