Continuing the discussion from Skeletal's Ranked Challenge: Introduction & Poll Thread:
What Is Skeletal’s Ranked Challenge?
Throughout the first two seasons of Killer Instinct, I played Thunder almost exclusively. Because of this, my ability to play other characters has been limited, and I’m hoping to change that with Season 3! I am planning to use a combination of the changes to Ranked Leagues, input from the Ultra-Combo.com forum community, and a healthy dose of trial and error to earn some achievements, expand my understanding of the game, and my stable of playable characters!
Skeletal’s Ranked Challenge is a pretty simple experiment:
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During the last week of each month, a poll will be posted in the following thread to allow forum members to vote for their favorite character from a list I have selected.
http://forums.ultra-combo.com/t/skeletals-ranked-challenge-introduction-poll-thread/ -
For the next month, I will practice with the winning character, in order to learn their moves and playstyle.
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On the first available day each month, I will voluntarily reset my rank in Ranked Leagues and drop back down to Qualifier. My Ranked matches for that entire month will be played with the chosen character, in order to keep a list of my progress, wins/losses, and to force me to actually USE the character I’m learning.
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My progress records for Tusk will be listed in this thread, sometimes as “bloglike” text posts, and other times featuring clips, gifs, or screenshots when available. Ranked stats (including potential end-of-month Killer League points) will be kept in this thread whenever possible.
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I will not always be playing Killer Instinct when I have time to game, and when playing Killer Instinct I will not limit my character use when playing single player modes, or Exhibition matches with friends. I do not want to completely burn myself out!
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FORUM PARTICIPATION RULES AND GUIDELINES
- Please understand that I am not an extremely high-skilled player. I do not spend much time in Practice mode or studying frame data. I have a bit of a tendency to button mash, and am AWFUL at breaking. I also sometimes struggle with particular inputs. I have never been as interested in or committed to a fighting game before, but I love Killer Instinct! With this in mind, please make sure that any posts you decide to share in this thread are constructive criticism, advice, and encouragement, because I understand that I have many flaws to my gameplay, and I’m looking to improve through this Challenge.
While this will hopefully be an interesting or entertaining experience for you, I already know that this will be a difficult and potentially embarrassing journey for me because I am sharing the information with everyone here.
- Please vote in the monthly polls, and share your character-specific feedback on each character’s thread. Your input will be important to this experiment, as your comments, suggestions and advice can help me to learn a particular character or matchup, or understand how to correct a fundamental weakness as well. By helping me to choose a character each month, you are also motivating me to not simply fall back on Thunder all the time, and to pick a wide variety of characters even if I would not normally have chosen them on my own.
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July’s monthly poll for the Skeletal Ranked Challenge has concluded, and the winner is the nordic warrior, Tusk!
I did not play a lot of the original KI games in the arcade as a kid, as I was not very good at fighters at all, and didn’t own any Nintendo consoles, but I have definite memories of playing as Tusk. I got into fantasy and medieval stuff very early in life, and the Conan The Barbarian movies were pretty high on my favorites list (and still are)! A big brute with a big sword is an inherently interesting design, and Tusk pays that bill with change to spare.
When Tusk’s teaser and trailer were first revealed, I watched both videos over and over again. I couldn’t get enough of his music, stage, or persona; “Let evil come; for I am the Watchman of the Gods!” still sends a shiver up my spine, along with the lifting chorus in his theme. I love the deflect concept, and after having been introduced to the old Weaponlord game here on the forums and watching some gameplay I can see exactly where it came from.
I think Tusk’s slower style will be an important thing for me to nail early. TJ, Kim Wu, and Mira all awarded aggressive play, but I know that even missing normals with Tusk will be problematic. I plan to experiment with both a defensive style and an aggressive one, but in order to do either I believe I will need to teach myself to be more patient and methodical. Coming off of a TJ Combo month, I think it will be simple to work in followups to Immortal Sprint, as I used Powerline and it’s followups a lot while playing TJ.
I will be reading through the KI.Infil Tusk page, and can hopefully convince a couple of Tusk players to stop by or play some sets to give me some pointers. Tag an experienced Tusk, if you know any! (I’m being far too bold, but maybe @ULTRAODINSON can spare some time for a budding Tusk?)
I have a couple of key points I definitely want to hit this month;
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Precision execution for DPs. When playing Thunder I will admit I needed to mash to get a DP to work. It’s not an input that I have really ingrained into my muscle memory yet, and I believe that DP is very important for Tusk. Deflect on the HP version and using it as an ender for damage will be key, and learning to DP correctly will help me when I return to Thunder, too.
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Patient, strategic neutral play. From playing against him and watching others play him, it seems that having a plan is critical when playing Tusk. I believe I will be better off playing slowly and using his normals correctly (between the deflect windows and the areas of the screen which are covered by the normal itself) than simply throwing something out “just because.” This should also help when playing other characters, too.
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Building a better combo. Tusk’s combo damage is so high that a short combo can do well, and a lockout can lead to huge amounts of damage. I want to try to teach myself to use the optimal AD’s, linkers, and Enders to quickly and efficiently cash out safely. This, again, should also help when playing other characters.
Feel free to share your thoughts, wellwishes, advice, setups, whatever! Worgram will taste blood tonight!