I have completed one long run(45 days) and a short one. I really like Shadow Lords, it’s really fun, and I like the amount of lore we can see. Overall my impressions are good, but I’m going to highlight the things that I don’t like or I believe can be improved IMO. Take in consideration that I played the spanish version, so maybe some names are not the same.
Also, as @BlitzedKraig already stated, I’m aware that you know about untranslated menus, but I’m going to start a thread with translation errors that I detected.
Menus:
-In the spanish version at least, when you press B in SL main menu, the message which tells you “Exit shadow lords?” its in english, not in spanish, and the buttons it shows you are A and B, but A does nothing, and you must press X to leave SL.
-Every time you recieve materials, it would be nice to see your total. Example, you earn 10 nanofibers, then you see them added to your current 100 nanofibers for a 110 total
-This is really important during trades. Do I want to trade 5 nanofibers for 10 astral hearts? I don’t know, how many of each do I have?
-When you are selecting items to apply(both guardians and consumables), they are organized by tiers. An “All” tier whould be nice, with all my items together.
-When you scroll between the missions, sometimes they are in strange order. Like, North america, Asia, North America, Europe. It should be North America, North america, Europe, Asia(or Start on Asia, end in North America)
-When selecting your pay method in for a pack in the Emphorium, for example, if you select KI gold, the gold it’s highlighted, but there is an arrow pointing to the other option. It’s a bit confusing, I would get rid of the arrow.
Items:
-Character specific items whould be cool. They should work as full fight consumables. For example: Jago gets his instinct healing on endokukens(but no double endokuken) out of his
instinct, Aganos gets two chunks instead of one when he re-chunks, Orchid’s grenades are unblockable and cause stagger… You get this buff for all the fight, once it’s finished it’s consumed. It would be really fun in the new multiplayer mode.
Missions:
There are basically 3 type of missions: Fight against an Omen, Special red missions, and normal missions. I whould add three more: “friendly” missions, “Non fight” missions and "Retro"
missions.
-Friendly missions: Sometimes, you have missions like “Test new Fulgore models” or “Train with this friend” or something similar. It’s a bit odd for me to lose a continent because I was doing other missions and I can’t test some friendly Fulgores or
train with a friend. This missions should not cost corruption if failed or skipped. They could give you better rewards, but don’t interact with corruption. So, if you do them, maybe you are risking one continent because you are not doing a normal mission, but you can get better rewards for the future.
-No fight missions: this missions would basically be only textual. They would work as the “deploy” missions, but a fight isn’t programed here. Basically, the pop ups that some mission
have, but without the fight. Again, the corruption doesn’t decrease a lot doing this missions, but they give you good materials. A mobile Shadow Lords app could be all about this type of missions, without fighting. You could use it to farm
materials, and building a combat mobile gameplay like Injustice isn’t mandatory
-Retro missions: For example, as Kan-Ra, you can have an special quest about his past. You fight in Maya’s stage against Aganos and retro Maya with Kan-Ra’s accesories(the mayan/incan ones), remembering when you were defeated. Or a fight between Kan-ra and Aganos, hundred of years ago,
in Hisako’s stage, retro Aganos/Chinese accesories Aganos vs “Lo-Pan” Kan-Ra. You could make this missions for all the characters. Like, Aria sending retro Fulgore to kill Thunder’s father(retro Thunder), or retro Aganos fighting retro Tusk thousand of years ago in Babylonia…
Lore:
I understand the use of mimics. Since Shago and Omen are Gargos’ minions, fighting only against them in SL would be a bit repetitive, so Mimics guarantee some character variety. My problem it’s that mimics seems a bit odd with their intros. Mimic Thunder saying “i walk with the law” or “Thanks for the battle” its… Odd. I suggested in another thread the posibility of giving them a unique intro/outro, but maybe that’s a lot.
What I don’t understand its the lack of use of other game assets. Some examples:
-Use Retro Gargos as Gargos’ elite guards, gargoyles which fight for their creator.
-Use retro Eyedol as Gargos’ minions too, huge two headed monsters who serve his master(plot twist, they served Eyedol until Gargos defeated them, now they are slaves of Gargos. Eyedol could try to free them as his army in his personal quest).
-Use retro Wulf as Gargos spreading a werewolf curse among civilians, and now you have to stop them before they spread chaos among the earth.
-Use retro Thunder with accesories(the one covering his face) and Orchid with accesories(the ones covering her head) as criminals trying to take advantage about the chaos, and create missions trying to stop them.
-Use retro Aganos as guardians of lost tombs and relics
-Use Sadira with accesories as Sadira’s bodyguards
-Use Retro Cinder as Ultratech failed experiments going rampant, now must be stopped
-Use hooded Mira as members of the Coven or the Cult of Gargos, powered by their master shadow powers
It would boost the variety a lot. Not all it’s mimics when fighting Gargos’ army. Now you fight against mimics, Omen, Shago, two headed cyclops, gargoyles, werewolfs, hooded cultist…
Characters:
Some missions about the other characters are a bit… Meh… Like, fight against Shago, you are a worthy opponent, now Shago it’s your friend… What? Shago it’s one of Gargos minions! Give me more deep understanding about him joining
my team. Like he is tired of being a tool, or now you defeated him he has no choice. Some more conversation for deep understanding it’s mandatory here.
This is even more important between your squad members. I do belive there should be more restrictions to make your team. You should not being able to have Jago as leader, and
inmediatly Omen and Shago. This two should be recruited(or not at all) by missions, not in the select screen.
Also, your squad members should interactuate between each other. For example, if I have Orchid and Jago, when I finish each day, there is a chance of a dialogue between them. You could have even choices, and depending of your decitions, you can get special buffs(Aria and Fulgore, Aria can ask for a new body for Fulgore, Fulgore gets extra healing. Jago and Kim
train together, next day both of them have full instinct…). This would make your squad unique, not a random select of fighters. This could lead to even bad results. Like Thunder and Aria start to argue about Thunder’s parents, and Thunder Leaves the squad or Aria gets damaged if you handle it badly
Anyway, I just want to say again: I like a lot Shadow Lords. This are just suggestions to make it better, but the amount of work and love you put in this its huge.
Thanks @developers , you are awesome