The topic says it all, again.
I’ve been taking Killer Instinct around my areas thanks to a mobile setup, and people from all over have been getting their fill of K.I.
I showed off Shadow Jago’s Ultimate Combo to a bunch of people, and they all wanted to play with him, but players, new and old, using Shadow Jago, can’t really understand what’s going on with him. At all. His dash takes getting used to, and on top of that, he does his own thing, they say.
I decided to pick him up myself.
Now… i’m not a button masher, my fingers are well trained in fighting games.
But in the heat of battle, even sometimes in practice… some Surge Moves seemingly come out of nowhere.
The most annoying to me, is the Surge Dark Slide, or whatever it’s called… It disappears and appears behind the opponent and pops them up into the air, way slower and totally different from what the original move does. While trying to punish players with a Dark Slide, I myself have been getting this surge move ‘happen’ in the wrong place at the wrong time.
Surge fireballs (rarest occurence), Surge-leaping-forward-Diagonal-Uppercut-via-punch-cancel-of-Teleport-Dash, Surge Dive-Kick-Teleport-Dash-Cancel, all these things have been happening to me by mistake.
This also de-stablizes the Shadow Meter, and thus, I just don’t feel comfortable, assured, or even confident when I play the character.
Yeah… Shadow Jago’s Shadow Meter is unstable and hence unreliable at times, by accident, and this helps to dampen my spirit and confidence with the character.
(The other players hadn’t even gone into it in depth like I have. They weren’t even really interested in the Shadow Meter, they just didn’t know how all these different moves were happening.)
Even on the offense, some after a win enjoyment, for example, you set someone up for a final, 2 Shadow Meter, God-Like Combo, into Ultra Combo, and realize, wait, a bit of Shadow Meter is missing because of Surge Moves that ‘happened’ and you either notice early, or you drop the combo trying to do the second Shadow Move by mistake.
Bewildered by all this, I haven’t even tried his Gate Keeper kick cancel into dash options yet. I’ve just been trying to get this guy to do what I want him to do, when I want him to do it.
Shadow Jago is just slippery to handle while trying to have fun. Not hard to play with, just hard to handle.
Well… at least for all the players who used him, and I can see where they are coming from.
This takes a bit of fun out of his gameplay for me.
Cancelling the Teleport-Dash into the Diagonal Uppercut is a button-mashy move at best, especially if you want to feel that you have done it as quickly as possible, and want to guarantee that it actually executes.
In trying to be precise with this move and trying not to Surge it, I have sometimes missed it all together, and just done a teleport dash.
Take for example the light punch version of this move, how do you NOT surge that thing haha?
I just think the precision requirement is really high for Shadow Jago. Does what I am saying even make sense?
This guy is deadly, for sure, but some of his surge moves end up being annoying for me: a player whose timing and execution is basically flawless, but still wants to have some fun and feeling in the game.
If I could, I would love for the developers to find a different way for Surge Moves to be activated differently.
The Dark Slide is a problem for me for sure, maybe try changing that all togethe, because accidental moves shouldn’t happen so often with so many people, and even if they do, they should at least all hit with similar timing.
This revelation chased me off of Shadow Jago.
I asked myself, how much fun can a fully focused Shadow Jago player really be having?
It’s very fun, to me, to juggle and air-combo, but it isn’t much fun having a move that hits differently (Dark Slide i’m looking at you) surprise me for better (or worse, mostly) in the heat of battle.
Just a thought…!