Season 3 tier list?

My season 3 tier list is as follows…

  • S Tier: Café con Leche, Curries, Filtered Water, Burial
  • A Tier: Hisako, Mira, MadCatz TE2, Sony Vegas Pro, Toshiba Laptops,
  • B Tier: Verizon FIOS, “Lucky Me!” Ramen, VAMO V5, KangerTech ProTank II, Twitch
  • D Tier: Rage-Quitters, Jumping Jagos, Forum Trolls, 5-O’Clock Traffic
  • Garbage Tier: Waking up 30 mins before my alarm is supposed to go off
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Hisako more well rounded than Orchid, who is more well rounded than Shadow Jago? Something’s afoot.

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This is my first time making a tier chart like this so I might of made some hiccups XD

and yeah I should have moved orchid more to the left along with Shadow Jago but in terms of where they are top to bottom is what I focused on more :slight_smile:

I think Arbiter has a lot of great potential and I think is very strong at the moment

His ranged normal are excellent poking tools, he has good damage, and his quick overheads can catch opponents very well…His over shield is very helpful and his shield and grenades are great damage and pressure tools

He also has be seen a fair amount in tournaments (from what I have seen)…I think he might be a bit too high but I think he is currently the best season 3 character with rash just behind

To add my opinion, I think Mira is the best S3 character so far (though it’s early), with Rash behind. Rash is really, really good even with boot cancel change. Arbiter is cool but I think he has a couple pretty pronounced weaknesses.

That is exactly what I think: Very slow, very long start up/recovery moves, no quick enough anti air move to prevent him from agressive air attackers, very easily breakable vortex, identical punch/kick auto doubles, short range throw, is what comes to my mind right now.

Eh… Arbiter’s vortex is pretty hard to combo break. He can do a totally unseeable one-chance manual with mercy’s demise.

As an opener?
Yep… so let him do and break the rest.

Most of his 3 Grenade vortex are Level 1 enders, which makes it very easy to break.
As Level 1 enders, Prophet bane and Mercy’s Demise are easy to break with heavies.

Yeah, I don’t think we’re talking about the same thing, unfortunately.

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Sorry if I misunderstood, I have troubles with English sometimes.
If you want to explain to me by private message, I will be glad to read you.

Why do you place Mira over Rash, she has weaknesses and bad match ups whereas Rash really doesn’t. He beats or is even with everyone and you could kind of say his lack of meterless wake up options is a weakness but the toad builds meter fast enough for this to only occasionally be a problem.

Maybe my opinion will change later, I just think the skill ceiling for Mira is super high, and her damage means she can steal games more easily.

Thunder is underrated.

Tusk is fraudulent.

Wulf is still really good.

Fulgore is more baroque than George Frideric Handel.

Riptor is so garbage she should be a Captain Planet Villain.

No one knows about Mira yet so stahp.

[quote=“dookieagain, post:56, topic:8935, full:true”]New thought. Mira is probably going to be high tier. Glass cannons are generally always good characters, and as I mentioned before anyone who breaks the rules of a game mobility wise tends to be a good character and airdashing in a non airdash game is pretty amazing. Admittedly the gray health thing is a sizeable weakness, but Seth and Akuma have always shown that give a character enough tools and stamina is no issue.
[/quote]

It’s still early to say definitively whether she’s the best but I’ll say that mira is one of the most intense scrub-killing characters I’ve seen in a fighter in a while. If you rely on guess breaks, if you break predictably, if you aren’t prepared for her movement, if you aren’t prepared to shadow counter or hold onto your stocks for shadow counters…well, you may as well be giving up a round from the start for how much damage she dumps on you for little mistakes.

Still, I have to agree with @sithlordEDP on the point that mira DOES have weaknesses. Whether or not her strengths outweigh them in the long run is something we’ll have to see with time, but the right characters can give her headaches.

I think she’s good.

I’ve been battling the mess outta really strong Mira players lately, and from the looks of things, I feel she’s going to get placed very high in the tiers… She may not be top, but she’s up there…

For those MvC2 fans out there, Mira’s comparable to Magneto, minus the triangle jump shindigs… The fact that she is a glass-cannon alone helps her in this department, so long as her rushdown/mixup game covers her points of weakness… She has to have momentum at all times, and fighting characters who have a means of slowing it down (Jago, Kan-Ra, Fulgore, Sadira, Glacius, etc.) can force her to take drastic measures at the risk of getting hit with something unexpected like Hail, a Scarab, or even a random DP, and getting bopped with a strong combo after a failed CB attempt. I’ve witnessed this on several occasions already.

I’m convinced she’s weaker than Fulgore, but stronger than Omen and whoever’s considered below him tier-wise…

@marbledecker You had me at “Jumping Jagos”!!! Sounds like some board game, or cereal, lol…

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After the dust settling, I’m pretty confident with this series of rankings. This is the most even fighting game out there - that being said, certain characters have larger margins of error, almost always the faster/cloud the screen with stuff ones.

S Tier - Fulgore, Rash

Top of the line, but for different reasons. Rash is pretty much safe on everything. Fulgore’s mixups are very tough to deal with, and when he is charged you are going to lose. Sleep had it right at the World Cup - “I am personally offended that you didn’t nerf Fulgore.”

A+ Tier - Jago, Shadow Jago, Sadira

The other shotos are here. Thompson finally proved what everyone has been saying this season - the easiest character to use is also pretty much the best when you finally master him. Shago is no longer broken, but he’s still unbelievably annoying, and he and Sadira are good for similar reasons. Their ability to just flood the screen with ■■■■■■■■ leads to more combo openings which, even though they are less damaging, keeps them in control of the match at most times. Also, their multihit moves chew through armored characters. The moral of the story has been the same since Street Fighter 2 - the dragon punch is the great equalizer. Half the online players can’t be wrong.

A - Arbiter, Sabrewulf, Omen, Gargos*

The first patch brought Omen out of S-tier, but he’s still lethal to anyone below him thanks to the Shago ■■■■■■■■ Principle - more stuff onscreen freezes lower-tier characters in place until they die, and his extra shadow stock and ability to lock you out are excessive. Arbiter is better in Japan right now, but his traps are ludicrous, as Rico called out. After two seasons and fixing Eclipse, Derpwulf is finally gone but he’s still the best rushdown character in the game thanks to his speed and agility. Gargos remains to be seen, but I’m putting him here for now based on seeing how he pretty much ends the game once the minions are onscreen and in-place.

A- - Maya, Aria, Thunder, Mira, Kim Wu

Maya dropped two tiers based solely on having her Megacheap Dagger Damage Ending replaced by the Utterly Useless Dagger Assault Ending. Other than that, she can still lockdown less mobile characters but struggles against the tier above thanks a larger hitbox that lets her get hit by more crap and lower damage output. Aria is a master’s character that I feel hasn’t been fully unlocked, but it’s so dependent on keeping various bodies alive that she loses momentum and often can’t get it back. Thunder is what he is, and the flipout game hasn’t helped him as much as people thought it would. He can still be zoned to death by the top tiers. Mira could rise, but right now her projectiles are too slow and she is too dependent on her regeneration enders to truly scare people at higher levels. I’m putting Kim here solely based on tournament results and what I think her improved walk speed and better use of the AA Dragon Kick will do.

B+ - Hisako, Spinal, Kan-Ra, Glacius, Orchid, Cinder

Pedestrian characters who will it will take a monumental upset or some new tech to win a major. Spinal and Kan Ra just got beat to hell by Season 3. Spinal’s new curse system is simply too slow to be effective, and higher-tier characters with multi-hit moves just remove the stacks anyway. A better system would be to have one distinct attack remove a curse (i.e. an auto-double, or one Shago divekick). Without the ability to actively drain the opponent’s resources he’ll simply be blown apart. I’m torn on Kan-Ra, because he might have some amazing traps that we haven’t seen yet, but as it stands he simply can’t get people off of him. Maybe bring back scarab damage? Hisako can’t deal with projectile characters and is primarily an anti-Sabrewulf pick. Glacius isn’t the monster everyone feared he would be because of the Cold Shoulder and armor nerfs, but his new projectile game and puddle punch shenanigans have taken him up a notch. The Grande Dame of KI is still fun, has great juggles and hits like a tank, but is also too slow and predictable to open up higher-tier characters without getting run around herself. Cinder sucks versus Glacius but slightly exceeds him versus the rest of the cast so I’m putting him here. His problem is similar to Orchid’s - he can’t open up compulsive blockers without too much risk to himself. His lack of low openers is a major liability.

B - Tusk, Aganos, Riptor, TJ Combo

If Rico can’t win consistently with Tusk, he’s unwinnable. Overall Tusk has the grappler problem from other games - he can do huge damage, but the odds of him doing that damage against higher tier characters are simply too low. I’m not sure what he needs right now. Aganos isn’t useless but the giant hitbox is such a liability and moreover his chunks are too easily shredded by multi-hit moves. Riptor’s mortar is a poor substitute for her old projectile and she lacks reversals. And TJ is the worst character in the game, IMO. I know HKSmash has been able to make normal humans look ordinary, but I just feel like TJ can get hit out of too many of his offensive options now, has very limited anti-air options and simply can’t change momentum to get his vortex game started once he’s wrong-footed.

AGAIN, JUST MY OPINION AND PLAYING EXPERIENCE THUS FAR. Note that these are relative rankings - I genuinely feel there is no one below a B in this game and that there aren’t any matchups really worse than 6-4 (good luck regularly beating Fulgore with Riptor, or Omen with TJ, for instance). Nothing in this game is as bad other fighters, and even though KI’s Shotos are still preeminent they aren’t as unbalanced as the SF games.

Thanks again to IG for making a great game thus far. I really hope the season ends strong and you bring back a tortured, asymmetrical Eyedol to finish off this modern classic.

I think a ton of stuff in that list is just wrong. I’ll have to be back later to unpack where I think you’re going awry.

Yeah, I agree with Storm. Off the top of my head I’d say I strongly disagree with A+ shago, B Spinal orchid cinder and riptor, and with the whole existence of an S tier.

If you say there is probably no MU worse than 6-4, then you can’t create a tier list that ranges from B- to S. Doesn’t make sense to have such a wide variation of tiers, when you believe the MU’s are all so even, IMO.

TJ at the bottom is also pretty sketchy, if you ask me.

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Random thougts:
Thunder is a monster with the new shamanism follow ups. Top material.

Omen it’s probably the best character in the corner

Mira and Rash are top, Fulgore it’s near

Glacius it’s much better than people thinks

Shago is good, but not as good as many believe. It’s a player killer, not a character killer.

Kim has good MU against Gargos, at least IMO

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Everyone is good.

Top 5 candidates to me are Fulgore, Jago, Mira, Omen, Glacius, Orchid, Cinder, Aria. Overrated but still good: Shadow Jago (at high level his low damage is really apparent, but he is still frustrating to play against). Way better than people think he is: TJ (outside of roll, better in every way than at the end of S2, and benefits from stagger and flipout greatly. He doesn’t need roll to be a very strong character).

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