After the dust settling, I’m pretty confident with this series of rankings. This is the most even fighting game out there - that being said, certain characters have larger margins of error, almost always the faster/cloud the screen with stuff ones.
S Tier - Fulgore, Rash
Top of the line, but for different reasons. Rash is pretty much safe on everything. Fulgore’s mixups are very tough to deal with, and when he is charged you are going to lose. Sleep had it right at the World Cup - “I am personally offended that you didn’t nerf Fulgore.”
A+ Tier - Jago, Shadow Jago, Sadira
The other shotos are here. Thompson finally proved what everyone has been saying this season - the easiest character to use is also pretty much the best when you finally master him. Shago is no longer broken, but he’s still unbelievably annoying, and he and Sadira are good for similar reasons. Their ability to just flood the screen with ■■■■■■■■ leads to more combo openings which, even though they are less damaging, keeps them in control of the match at most times. Also, their multihit moves chew through armored characters. The moral of the story has been the same since Street Fighter 2 - the dragon punch is the great equalizer. Half the online players can’t be wrong.
A - Arbiter, Sabrewulf, Omen, Gargos*
The first patch brought Omen out of S-tier, but he’s still lethal to anyone below him thanks to the Shago ■■■■■■■■ Principle - more stuff onscreen freezes lower-tier characters in place until they die, and his extra shadow stock and ability to lock you out are excessive. Arbiter is better in Japan right now, but his traps are ludicrous, as Rico called out. After two seasons and fixing Eclipse, Derpwulf is finally gone but he’s still the best rushdown character in the game thanks to his speed and agility. Gargos remains to be seen, but I’m putting him here for now based on seeing how he pretty much ends the game once the minions are onscreen and in-place.
A- - Maya, Aria, Thunder, Mira, Kim Wu
Maya dropped two tiers based solely on having her Megacheap Dagger Damage Ending replaced by the Utterly Useless Dagger Assault Ending. Other than that, she can still lockdown less mobile characters but struggles against the tier above thanks a larger hitbox that lets her get hit by more crap and lower damage output. Aria is a master’s character that I feel hasn’t been fully unlocked, but it’s so dependent on keeping various bodies alive that she loses momentum and often can’t get it back. Thunder is what he is, and the flipout game hasn’t helped him as much as people thought it would. He can still be zoned to death by the top tiers. Mira could rise, but right now her projectiles are too slow and she is too dependent on her regeneration enders to truly scare people at higher levels. I’m putting Kim here solely based on tournament results and what I think her improved walk speed and better use of the AA Dragon Kick will do.
B+ - Hisako, Spinal, Kan-Ra, Glacius, Orchid, Cinder
Pedestrian characters who will it will take a monumental upset or some new tech to win a major. Spinal and Kan Ra just got beat to hell by Season 3. Spinal’s new curse system is simply too slow to be effective, and higher-tier characters with multi-hit moves just remove the stacks anyway. A better system would be to have one distinct attack remove a curse (i.e. an auto-double, or one Shago divekick). Without the ability to actively drain the opponent’s resources he’ll simply be blown apart. I’m torn on Kan-Ra, because he might have some amazing traps that we haven’t seen yet, but as it stands he simply can’t get people off of him. Maybe bring back scarab damage? Hisako can’t deal with projectile characters and is primarily an anti-Sabrewulf pick. Glacius isn’t the monster everyone feared he would be because of the Cold Shoulder and armor nerfs, but his new projectile game and puddle punch shenanigans have taken him up a notch. The Grande Dame of KI is still fun, has great juggles and hits like a tank, but is also too slow and predictable to open up higher-tier characters without getting run around herself. Cinder sucks versus Glacius but slightly exceeds him versus the rest of the cast so I’m putting him here. His problem is similar to Orchid’s - he can’t open up compulsive blockers without too much risk to himself. His lack of low openers is a major liability.
B - Tusk, Aganos, Riptor, TJ Combo
If Rico can’t win consistently with Tusk, he’s unwinnable. Overall Tusk has the grappler problem from other games - he can do huge damage, but the odds of him doing that damage against higher tier characters are simply too low. I’m not sure what he needs right now. Aganos isn’t useless but the giant hitbox is such a liability and moreover his chunks are too easily shredded by multi-hit moves. Riptor’s mortar is a poor substitute for her old projectile and she lacks reversals. And TJ is the worst character in the game, IMO. I know HKSmash has been able to make normal humans look ordinary, but I just feel like TJ can get hit out of too many of his offensive options now, has very limited anti-air options and simply can’t change momentum to get his vortex game started once he’s wrong-footed.
AGAIN, JUST MY OPINION AND PLAYING EXPERIENCE THUS FAR. Note that these are relative rankings - I genuinely feel there is no one below a B in this game and that there aren’t any matchups really worse than 6-4 (good luck regularly beating Fulgore with Riptor, or Omen with TJ, for instance). Nothing in this game is as bad other fighters, and even though KI’s Shotos are still preeminent they aren’t as unbalanced as the SF games.
Thanks again to IG for making a great game thus far. I really hope the season ends strong and you bring back a tortured, asymmetrical Eyedol to finish off this modern classic.