I think he might be wary of a five hit punish, but the pace of the match seems about normal to me. I know there are a few characters that operate a bit faster but I’m not really sure Hanzo is that.
That is a neat setup. I am going to have to try to get my mind to grasp the different options you have once you have been deflected and are otherwise vulnerable. Looks like you have the rage burst (all three slash buttons), the disarm and maybe the dodge?
Yes, but I am not sure on what frame dodge will come out. But the other two should work.
In addition to this, a few characters have options when hit. I believe Hanzo is one of them. Might want to check his move list. I cannot completely remember but I am positive Hanzo has one or two options (i.e. special moves) when he is the one taking a hit. Not sure how good of a “fourth” option it is after the bait in terms of negative frames incurred from your blocked attack.
So yesterday at the tournament I was able to just guard all of Yosh-itora’s 3 hit slash, even if hitting low, I could just guard standing. But the angle can be tricky. I was not able to recover after taking the first hit, but I mainly lack the practice. I mean that it could still be possible.
Also, as Hanzo, your fireball is suicide against Yashamaru. He can completely avoid it and hit you through it…just for your reference. So use with caution.
Yeah there are several characters who crush zoning. Earthquake is one.
Honzo has two different moves he can do when in hitstun state that turn him into a log and teleport him. He still takes the hit though so I don’t know how practical that option is. Maybe if you are trolling for the final hit.
In all of this footage it seems pretty clear that no one is using Hanzo’s teleport antics all that much. They are pretty obvious and punishable if blocked or avoided so I guess they are situational. They are also a bit slow to come out so I haven’t really been able to use them to counter zoning.
The game is growing on me. I had “one more fight” syndrome last night even though the quality of competition was pretty low.
So that is your ticket out of corner pressure when you do not have (full) meter. Especially against Tam Tam, who can trap you in the corner like forever. It’s the same bait as in the vid but now you turn into a log and teleport out.
I like Hanzo too but sucked playing him. I plan to check him out this weekend. But I have a feeling that he might have been nerfed intentionally or unintentionally from what I see from his kicks. Don’t quote me yet lol.
Not sure on the teleporting. I cannot fully remember the best use of teleportation since it’s been a while.
I have not found his kicks especially useful. The range is really really small. He can poke out of pressure but that’s about it. Again, that’s in my hands.
Honestly I think the online will kill this for you. Certainly not something you and I could play. We have to get back on MK11…
That surprises me about the kicks. Keen to check this out.
Surprised you’re not playing Darli for some reason…
Have you tried the ghost system yet? The shadows I played against had not enough data so they were no challenge.
@Dayv0 my friends in France were playing guys in Morocco without issues. But some matches within France ended up a bit laggy. I think performance issues need to be sorted out. Best to wait or otherwise take the risk.
Mine have been perfect but only because I’m on PS4 and matching against other Japanese players.
The worst connections are four bars. I’ve had better three bar connections and one or two four bars that performed okay. The whole game just slows down when the more is an issue. It’s brutal.
I don’t find Darli very appealing, but I might give her a try. The only characters I wouldn’t touch is Earthquake. Too weird. I used to be the kind of person who was happy to get decent with a whole roster. Now I tend to pick one character and just try to get better with them - not necessarily with much success.
I’ve only been playing Tam Tam so far, but I also have an interest in playing a few other characters. I haven’t spent any time in Training mode yet and I know I’m not utilizing all of the gameplay features and elements to their fullest, but it’s already been fun and I can see myself improving immensely if I put the right time into it.
Lots of execution issues and learning inputs for special moves in this clip, but you can see how I’m learning the normals, the neutral, and my opponent’s playstyle all at the same time.
As for connection, some of my opponents (3 or 4 star ONLY, US ONLY) I find the connection runs somewhat slow. Not laggy exactly, but slow. Things feel like they are happening underwater. Others, like the five matches I played against this player, were nice and smooth, without lag or slowdown. I felt like I had lots of opportunity to read my opponent or reflect on my own choices, and was learning the game and my character. I’m really liking the game!
I want to dig into Charlotte, Genjuro, Darli, Haoh, and maybe someone else too, eventually. But so far Tam Tam is my main. I would love to play against @BigBadAndy or anyone else when we can find time.
I may not be able to be on tonight, but I’d love to play if we both are around. If not we will certainly find another time. I feel like we always had a good connection and a good time with both KI and For Honor.
Physical copies of the game are sold out in many places around Tokyo. Guess that’s a good sign. I hope inconsistency with connections gets prioritized over costumes
Have you played with/against Tam Tam much? What do you feel are his strengths and what does he do that tends to be difficult for you? Asking as you have a lot more experience and maybe it can help focus my training.
If you haven’t yet, I would recommend watching the Choose A Main video BoJima listed above, it was very helpful for me in terms of getting a grasp of the characters.
I’ve only played as Tam Tam so far, but he has some zoning/area control to him for sure.
Obviously the characters have archetypes at least to some extent. But the game is so fundamentally about spacing, punishing your opponents over commitment and avoiding putting yourself in a vulnerable position that the archetypes don’t really line up.
I don’t think there’s a grappler in the game. Hanzo has a command throw but it’s less damaging than his normal strong strike moves and the throw distances are really tight.
Many characters have projectiles but I don’t know that there’s any real zoning in the game either. The projectiles are used for space control and to try to get your opponent to behave predictably. But I don’t think there is a projectile in the game that is hard to avoid and they don’t do a lot of damage. Partly because this game has almost Capcom vs. game super jump heights on the jumps - the characters go way up in the air. Many characters also have long distance projectile punishes like teleports (Earthquake teleport - wtf?) or leaping overhead slashes. So you might see people spamming projectiles occasionally but not because you will ever kill anyone with them. And it’s not zoning like in Injustice 2.
I lost my own point somewhere in here - but I guess just take the archetypes with a grain of salt.
I don’t know about Darli, or this other guy, but we can talk about Earthquake. Yes, he has a command throw. Just like Hanzo it does less damage than any of his fierce slash moves. His fierce low slash extends practically full screen and he has a full screen, tracking teleport that drops him from the sky and is a hard counter to any zoning. He also has an Aganos style roll across the screen. I mean… I don’t know what about him fits the “grappler” archetype. If it’s just “large character with a command throw” then okay. But certainly grappling isn’t the core of his gameplan.
Earthquake is more a Dhalsim esque character than a grappler. He is quite agile for a big character, with double jump and teleport. His long range normals are there to actually keep himself away from up close. The command grab compliments his tools to open defensive people and give him a chance up close