[-] Jumping HK damage reduced by ~15%
[-] Can no longer use Webs during Enders.
[-] Shadow Recluse damage reduced ~20% (because you can juggle after it)
[-] Instinct Web damage reduced by ~85%
[-] Widow’s Bite projectile damage reduced by ~25%
[-] The kick part of Heavy Widow’s Bite is now breakable.
[-] Enders have been retuned in function and damage to add more variety to Sadira, but overall damage has been reduced. -New ender – QCB+P(Any) – Web Cling Ender (Damage Type, most damage)
-QCF+HP – Demon Loop Ender (Launcher Type, least damage)
-QCB+HK – Recluse Ender (Exchange / Hard Knockdown Type, middle damage – You can no longer juggle off this ender)
[+/-] Corrected an issue preventing Sadira from building meter for herself or her opponent when using the F+HK Command Normal.
[+] Reduced pushback of juggle normals to increase juggle potential.
[+] Can now jump cancel Special Moves during Instinct on block. Previously this was only allowed on hit.
[+] New Command Move: Salticidae – In Air, D+HK -On hit or block, this head stomp bounces Sadira into a double jump that she can control the left/right momentum of.
-You can attack again after bouncing.
-You can bounce as many times as your opponent will let you.
-If you miss, you suffer long landing recovery.
Here you got Web Nation… Let’s discuss…
If anybody has a vid of these actual changes please post it here, I totally missed it.