That is what the people who will hate S3 probably say. For one,thenUltra edition is all weird. They can add a classic game but which one since they ran out. Abattletoads game? It seems short on content righting now. More infomplz
This is very true. At some point KI is going to need to stop playing catch up and look back and see what KI has done for itself instead of what it shares with other fighting games.
To be fair the comparison with SFV doesnât really work. The decision making regarding S3 content was likely mapped out and planned months ago. At this point itâs too late to change course, so itâs not like they can look at the reception SFV is getting and go âWe want to avoid thatâ.
Having said that they should definitely look at the way they handle things in the future. SFV has gotten a lot of flack for the way they handled the launch, with people buying it expecting things like Arcade mode and VS CPU options. Definitely could have been communicated clearer, and the same goes for KI. People donât just go off on one in a 600+ post thread for no reason and all this âjust wait and seeâ stuff is all a bit too coy for my liking.
I donât think his main argument is lack of characters/stages. Itâs mostly about lack of modes for casual players like an ordinary tower/arcade mode. I made another thread regarding the lack of content and SFV being ripped apart because of it. KI launched in a very similar place and is still pretty close to what SFV had albeit the KI story is only slightly better. Check out the thread Angry Joe Tears SFV, Explains Single Player Content is Important
Moreover, SFV was developed almost from the ground up. New models for the characters, new everything.
KI is an established game. S3 will be polish and new features.
No matter how you look at it, 5 more stages would add very little to KI.
Well, dudes, I think all of us can agree with the fact that having a stage per character would be awesomeâŠtoo bad, create a game needs compromises between timelines, budget, and God knows how many other things.
If Rukari said that this is the only negative news about S3 (and we are only speaking about stage numbersâŠtwenty freakking stages are not so few) Iâm sure that all the rest would be a bomb! IG never let me down.
âŠnow gimme a true ardace ladder! Gimme! Gimmeeeeeeee!!!
Even Xbox players can â â â â around with the latency of their connection. This isnât a reason to segregate the player base.
I donât know what other crowd you think they should be trying to lure in at this point. They basically bend over backwards to make competitive players happy as is.
The problem with this is that youâre basically insisting that they watch every word they say â and the more they have to manage the message, the less they engage with us on a human level, and the less insight we glean about the development of the game as a result of their frank and unguarded dialogue on the matter. Thatâs basically a regress to the days when devs didnât engage in dialogue with their fans at all, which surely isnât a desirable situation for anyone.
A potential customer is not a boss paying someoneâs wages. Developers are incentivized (but certainly not required) to make the decisions which they feel will best suit their customers in aggregate. We get to be disappointed, and our decisions wrt whether or not to buy the game have an indirect correlation with employee wages at the studio, but our feedback isnât the only metric of success, and itâs silly to suggest that a receipt for a purchase of the game gives you license to call the shots.
Hell, a billionaire could even drop in tomorrow, put up $100mil, and decide that KI is now a MOBA about space ponies, and â assuming MS and IG went for it â fan opinions would no longer necessarily matter at all.
KI launched at $20, and currently has way, waaaaaaaaaaay more content than SFV. Its online matchmaking, lobbies, and general online connectivity requirements stuff is also working better; the UI absolutely leaves SFVâs UI for dead; KI has better practice and dojo features by miles in almost every regard; and KI has shadows, which is a friggen amazing technology that you can definitely catch critics lamenting the absence of in SFV and other games. And I doubt this covers everything â the point is that this is a pretty brutal comparison on SFVâs end.
At this point Iâm still a bit bewildered by the claims that KI is a âbudgetâ or âpovertyâ title. Hell, basically the only fighting games that seem to have proper budgets by this standard are MKX and Smash4, and even MKX has less stages than KI.
I did say âKI Launchedâ in a similar place. Sure it got better with time but lobbies are hardly something any game should brag about. The fighting UI is actually pretty dated and plenty of people on here have brought it up and have wanted it to be updated. MKXâs in game fighting UI is currently the most professional and most visually appealing imo, the character select is also pretty good as well. The DOJO hasnât aged well and plenty of people on here have complained how hard and precise some of those final lessons are. Although MKX has less stages than KI the budgets of both games are clearly visible in the quality of the final product. Just look at the animations and there is a huge quality difference between those of MKX and KI.
I would totally be down to help in community funding for stages for each characterâŠseems only fitting that each character gets fleshed out with a theme and backgroundâŠ
I think the devs heard us loud and clear.
MORE STAGES WILL BE DLC/COMMUNITY FUNDED 100%.
and because of that S4 will be a thing.
Thank you
Iâm sure the devs are flattered at the realization that weâd quickly rally to financially support DLC, but I think there are other problems to consider.
First, I donât think theyâd be comfortable at the thought of the fans âowningâ them, so to speak. The backlash when the inevitable disgruntled contributors rise up and start publicly slinging mud over âmisappropriated fundsâ isnât a pleasant thing to ponder.
Second, (and probably more importantly), funding may not be the big setback. Iâm guessing TIME is the resource theyâre short on. Iâm betting they have at least the next year all booked up with schedules. We can throw all the money we want at the game, but at some point teams of people are going to have to dedicate their talents to these requested features. Teams of people whose talents are needed elsewhere to meet deadlines. Recall how much time lapsed between the promise of Shago, and his delivery. And thatâs just one character.
I think ki characters will just have stages (bar arby because itâs halo and sales). Tusk should have his own stage, he deserves that. The new guys will probably have different settings on the same stages. Theyâll have direct links to characters and settings.
Mira and maya, dusk and Dawn.
Hopefully this is the case but since theyâre touching up the stages I hope theyâre touching up the characters aswell. Give everything a slick coat of gloss.
Sf5 launched at full retail price with not much in it. Ki launched free with the option to buy which was less than a 3rd of sf5s price.
If there is now gonna be a retail price I hope they still release packs down the road
As for DLC or community fundsâŠif there are no more seasons after this, they should probably do a kickstarter fund, with goals. First goal reached: shadow character, second goal reached: 3 extra stages, etcâŠ
However let certain things that are reached (like stages) be free for everyone else (at least in so far they have the season/characters it belongs to)
Not everyone likes these things, but there is a solid fanbase who I believe wouldnt mind helping out financially.
I havent even played as much as most other people here (or are as good) but I already spent more then on any other game everâŠ
Also, unrelated, just got my shadow ruffian achievement!! Thanks for everyone who helped challenge my shadow
How many times did the devs have to confirm, reconfirm and flat out just tell us what the 3 stages statement meant and still people here donât believe them or cling to some hope that thereâs a way around it?
Why is that? Because of their conduct with the fans.
I know what youâre saying and itâs not wrong, but how many times has the forum exploded like this because of how they engage us?
Yes, my âkeeping them in a jobâ statement was extreme, but Iâd declared it as such the very next sentence after stating it. I didnât say it drop the mic and watch the room go mental.
Like I said before, they knew what they were doing when they said it and this explosion on the forum is their design. Explosions tend to do damage.
Like some other news from S2 that I called out on, itâs the way they tell us these things that gets to me. Something that is going to cause commotion should be addressed and discussed or at least explained, not dropped in one sentence for people to find like a crime scene clue.
They can still interact with us about this information no matter how they give it to us, but Iâd rather they not tell us something like that without counter-balancing it with something else, because clearly the lighting info (which looks fantastic) is totally over-shadowed by this tiny segment of a sentence.
I see a lot of people saying that the 2 stages we know about are Kim Wuâs and The Arbiter and that the 3rd stage is a mystery. If u look back at the KI world cup footage the devs said âwait until you see Rashâs stageâ so that confirms Rash has one. So unless he shares a hybrid stage with The Arbiter they are likely to get their own unique stages.
Can you tell us exactly when they said that? The whole reveal portion of KIWC is on Maxâ YouTube channel. So a video with a time stamp would be highly appreciated.
K, firstly, Iâm not âbraggingâ about any of this. I know fanboys do this all the time, but itâd a bit odd to brag about a video game you happen to play. And as you stated, lot of the things I noted arenât exactly grounds for bragging anyway â although I do tend to believe in giving kudos to the few people who buck the trend in situations where being a â â â â is the norm. Iâm more making the point that SFVâs state is particularly â â â â â â â to a point where itâs hard to compare it to KI, before or now.
KI launched for $20. $20 is not a similar place to SFV, and I think itâd be misleading to suggest that $20 is a third of $60 and KI had a third as many launch characters and be done with it, because (1) we rightly place greater expectation in terms of value per dollar on a $60 purchase than a $20 one; (2) this is 2016, current-gen fighting games oughtnât get the same passes for lacking content and features as in 2013, when current-gen fighting games nearly didnât exist; and (3) SFV is a far more broken game at launch than KI was. I could go further and explore what $40 buys you in KI now compared to SFV, or speculate about season 3, but surely the point doesnât need to be labored any further.
Iâm not sure you get what I mean by âUIâ. Infilâs post should give you a better idea. I donât take the point that KIâs in-match HUD is âdatedâ, a visual change could be cool but I think the additions they introduced recently (breaker/reversal/punish notifications) have addressed any functional complaints I mightâve had.
The dojo is miles ahead of SFV â or indeed, any game that isnât Skullgirls, but SFV is particularly behind. Iâm pretty sure there arenât a lot of dojos teaching frame traps or meaties out there. The final lessons are a bunch of pointless combos, sure; and, more importantly, Iâd like to see them go further with the delivery of useful fighting game knowledge, not to mention teaching individual character gameplans, integrating shadows into lessons, etc. But I think with time weâve forgotten how big a deal KIâs dojo was, whilst not noticing that other games havenât even bothered to replicate it.
And if you were going to pick one point on which to contrast MKX with KI, it probably shouldnâtâve been the animations. Moves in MKX look kinda janky compared to the mostly excellent KI animations, as is kinda NRS tradition; juggles in MKX look terrible. MKX stands out in terms of the sheer volume and detail on their visual assets, sure, as well as the scale of the production on their story mode â but this whole MKX thing is a diversion, the game seems to be an outlier in an entire genre where production doesnât tend to outscale that of KI.
This actually make sense considering Rash was the first character, and it doesnât seem likely that âonly three stagesâ situation was preplanned.
If stages are made with the characters or at least in close proximity, then Rash most likely has the first stageâŠ
Oh boy⊠salt incoming.
I think the problem with this is that weâre talking about ~5 stages (and I believe itâs been stated that stages cost more than characters) whereas the last community fund got us one character who already half-existed; and community fund money goes into tournament pots, not into funding production, then the devs just write off the extra production on the content offered for hitting the funding goal. That approach isnât going to scale to building 5 stages.
^Also this. You get unpleasant people putting $5 into the fund so they can write angry messages to the devs and generally try to call the shots and claim they have a right to do so, whilst some dude who threw $20k in basically lets them get on with the project.
I also get the impression that Microsoft, in particular, wouldnât get away with crowdfunding that easily. In the real world even megacorporations need to balance budgets and whatnot or theyâll slowly go insolvent, but people look at MS and say theyâre friggen rich, so they should pour disproportionate amounts of cash into the things we want or else theyâre cheapskates. Frankly Iâm surprised that Sony got away with sorta crowdfunding Shenmue 3, and even that garnered a lot of bad press.
^This too! But also, the cost of a project is actually probably half staff wages and salaries, and much of the rest of it is there to support said staff. Of course theyâre wont to keep said staff on the payroll regardless of whether a specific project goes forward (though layoffs are depressingly common in game devâŠ), but companies talk about how their people are allocated to projects in terms of money spent because itâs a good way of measuring the total work/resource investment in a project.
Itâs still true that because itâs hard to upscale production (i.e. hire more people, put them on a project and sensibly delegate tasks to them), you canât just say they should throw more resources at it. We canât really tell how difficult that is from the outside. I think one risk inherent in doing this is that itâd stick IG with a big team of people with nothing to do once most of season 3 has shipped, whereas KI has come a long way on the slow burn of a smaller team working on the game long-term. A bigger team would also stymie the agility of production, making content and fixes slower to deliver and making it harder for the devs to communicate with the community.
To some extent I think itâs that a lot of KIâs fanbase is weirdly obsessive and serious â especially weird considering how light-hearted and goofy the KI property is, being a product of '90s Rare and filled with cheesy trope characters â and kinda needs to find some chill. Iâm sure the devs worry enough about their every word as is when they front a stream to engage with us. If we turn the screws then we might get cleaner messaging, but at what cost?
I know dude, Iâve aired my grievances about the way they unveiled this too. I think they shouldâve coupled this with something which helps to balance out the value proposition for the season 3 package, at whatever time they were ready to announce that stuff, or at least shouldâve just put it in its own article and taken the hit directly.
But I guess this Microsoft event thing is less than 5 days out, so maybe weâre making too big a deal out of a couple of daysâ wait.