Pros, casuals and the divide between us

other games have come a long way since then
i know blazblue has a mode where they tell you how to play your character and what their best moves are. guilty gear has a mode where they show you match-up advice, like which moves are really unsafe/easily stuffed. most games show you a few good combos per character so you can quickly see how to capitalize off of certain normals/specials

killer instinct teaches you mechanics and fighting game strategy but you’re still only using one character. also, maybe it’s changed since the last time i checked, but i remember a number of things just not being in the dojo at all. do they have lessons on quick rise, flip-out, heavy attacks breaking armor, air combo breakers or breaking a combo with no opener?
it’s by no means a bad tutorial but i would’ve liked to see more help added to the game to get new players up to speed quicker.

I still don’t know what quick rise is and I’ve been playing this game for 3 years lol.

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yeah they dont explain that one to well do they? Iv been told its mash any buttons as soon as you hit the ground.

Maybe I’m misinterpreting Liger’s tweet, but I thought the tweet was more in the vein of “wow, so many ‘Killer’ ranks are actually really bad”. I think it’s a thought any of us who play ranked normally have had, where after playing someone you’re just surprised they’re ranked as high as they are for how well they play.

It’s bashing, but not necessarily a snobbish sort and more a “one of these things is not like the other” kind.

That “joke” is the part of the problem. Pros don’t like to play anyone, but another pro. They feel it is a waste of their time. Social media is part of the problem. It allows people to talk smack safely from their home. I would bet money that no 5’10" pro would talk crap to a 6’4" casual if they were side by side. No way would the pro turn to the causal and say “that’s right, I just beat your ■■■”. Social media make that kind of garbage safe to do.

Casual players accept that pros help the game, but pros don’t think casuals help at all. Even though there probably 1000 casuals to 1 pro.

I am not saying all pros are this way. Just 95% of them. Most of them can’t do a stream without calling someone a noob or yolo.

Perhaps. I dunno, I see the distinction, though the line delineating them seems rather thin to me. However, I’ve never met the guy, so I’m definitely not going to assume the worst about him from one tweet.

I disliked it for about a week, then got over it. The execution is maybe a little wonky but the ideas fit excellently into his moveset.

You can’t frame this like it’s some kind of problem with their personality. Playing against lower level players when you’re at the top isn’t very rewarding, many of them aren’t even playing the same game because of their lack of skill/understanding.

As many lines are in humor. And I could be totally wrong, but that’s what I took it as. Just offering another perspective! :grinning:

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Always appreciated! :slight_smile:

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The bad pros are the ones you see complain about S3 alot. So u can know thier names. They will easily ban u from twitch chat if ur opinions do not match. They say A today, tommorow they say B. They used to be stars in s1 and s2, now they aint sheet, so they want the attention back. The good pros, are the ones you see at tourneys or online stuff and actually make us learn tech and enjoy the game.

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Yeah I wish there was better separations between ranks of skill I’ve literally only been playing Raam for 2 weeks and have coasted off my SF fundamentals into killer. I suck at breaking and frequently drop combos due to trying to switch up Enders, I shouldn’t be in killer yet but there I am. Literally 90% of my opponents don’t even block meaties.

There’s not a divide. There are some pro players who are very “cliqueish” and feel like they belong to an elite group of people who are special. This is not unique to the FGC or even pro video games. They are minor celebrities in the community because they have demonstrated superior skills at the game. I don’t think there’s anything wrong with that. Most of them are young guys who mouth off and say stuff and get hot headed. That’s fine too. The challenge comes when they play the “community” card like LCD seems to want to keep doing. That goes: “All the people that really matter know that my opinion is right.”

Nobody is going to respond well to that because it’s just an ad hominem attack. And it neglects the fact that low level players need to have a fun game too. I think the idea that you want to balance the game around high level play is good, but that’s different than balancing the game around the wants of high level players. The high level players don’t seem to be able to separate themselves from the picture. And “the community” isn’t just defined high level play. It’s a select group of “cool” high level players. I know Nicky tweeted after his last win that a lot of the guys were bad mouthing him along the lines of “Fulgore is OP, that’s why you win.” This, to me, is just “pros” acting like scrubs. And it highlights the point that just because people are good at the game doesn’t mean that they aren’t victim to the same failures of logic and imagination as low level players.

But to say there’s a divide is a bit silly. I don’t spend more time disagreeing with “pros” on these forums than I do disagreeing with scrubs. It’s very artificial. And I think everyone needs to stop worrying about sides, or us versus them. People need to chill out a bit. I think the scrubs in a bucket picture was just someone seeing a picture and being desperate to make a joke. Having said that, anyone who is a low level Killer (and I am) didn’t ask to be a Killer. We just play the game and beat enough people and get in Killer tier. I’m not on their making claims to be anything other than I am. I guy who, if he’s lucky, gets to play KI for an hour at night and maybe two on the weekends. Why would that be something to look down on?

As far as the forums versus the community - believe it or not most of the people on the forums are here because they are fans. Despite all the bickering over trivia, we are all pretty much here because we support the game. So, that’s OUR bias. The pros who are not currently winning tournaments have things that they have a bias to complain about. That’s THEIR bias. But to think this is some sort of Civil War divide is silly. There are maybe a dozen “pro” players on the KI scene, and there’s (give or take) a trillion people on the forums. It’s just a silly thing to be worrying about.

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On the topic of who’s advice is more valuable/should be listened to:

I feel like it should be a balance, casuals and pros input should be fairly similar, while the devs also think to themselves if that’s a good idea. If somebody who doesn’t play the game all that much says that gargos’s fullscreen combos are OP, then the devs should think if it is or not. If you sit down and think about it, in instinct gargos’s movement is horrible, and against a mobile character it’s a nightmare. The full screen combos help make up for the mobility problem. Likewise, if a pro says the same thing, it should be taken as any random person. Billy623 who’s a casual and bob549 who’s a pro, should both be taken as valuable criticism, and the call should go down to the devs in the end.

TlDR: each piece of criticism should be taken equally, with the devs deciding whether or not to use it.

As for the divide between casuals and pros, it’s definitely there. Fighting games have a sense of elitism to them, more so than other genres imo, and I don’t think there’s anything you can do to change that, it’s going to be there, it’s going to be annoying, but it’s going to need to be a community wide effort to get along and respect each other.

Apologies for any inconsistencies in my logic or spelling/grammar, it’s getting kind of late and I’m probably going to bed after I post this

I feel the same.

Seems more that they only like to WIN against each other, not that they like to play against each other. I’m really new to all these fighting game competitions but seriously, i never saw so much expressions of disdain in competitors like i saw in these last KI competitions I’ve watched.

When you get knocked down, you have the option to (not press anything) Stay down for a second, or (press something) get up immediately. When you alternate between doing the 2, your opponent has a hard time getting correct meaty timing. “Hard knockdowns” take away the quickstand option. Which lets your opponent know 100% exactly when you are getting up.

Something else this is good for:

If you are playing against a button masher, you may notice that they quick stand ALL THE TIME. If you notice this, you can use a non-hard knockdown ender, and be READY for them to quick stand by performing your meaty as early as possible. If they never stop quick-rising, you get free meaties off of every knockdown. (unless they are pushed away. Then they get up too fast.)

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You’re on a roll lately.

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Very true. Being a burly guy myself, pros and people who taunt/tbag me online would never do it in person.

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Thanks for the info, I didn’t even know you could do that. It all makes sense as to why I’d get stuff with a meaty if I try to wake up punish someone really quick.

Edit: I’m kind of surprised that no ones made a meme of pro vs casual civil war. If only we knew a couple of people that were adept at making memes :thinking:.

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You are my hero!

Please don’t let it go to your head… like a pro, you know.

My guess is that Andy’s using a Macro for his responses.

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