Primal Rage Remake

What if they added this feature for a new Primal Rage…

(Conquer Mode)

Essentially Primal Rage’s take on Shadow Lords mode, except with a slight twist. You chose one of the 16 or + presented monsters, but you pretty much get to decide on becoming the Urth’s new guardian, or their new destroyer.

Basically, missions would appear all over the map, but with guidelines that can effect later fights during your playthrough. Meaning lets say a guardian of a village (Blizzard) would begin to fight you if you attacked his tribe when fighting Sauron in the frozen mountains, or Talon begins to fight you right after you chose to kill one of it’s kind in the previous match, or even one where you fight the enebatable pterodactyl character in a hollowed cave after burning down her home if you play as Diablo. Pretty much bringing subtle dynamics to these Godlike beings, without giving them a single line of dialogue. (But maybe have a few tribesman narrate the lore during certain parts)

Then the climax has you fight Necrosan, but after beating him you could receive a certain amount of different endings depending on what you did during your conquest to get to him, which would have humans either respect or fear you.

And of course the map would be a much larger scale of the skull forming the islands. (Same T-Rex Skull, but segmented to multiple different areas representing the new characters and their stages.)

PR1

PR2

And lastly, if they do ever try to bring back this franchise, they should definitely bring back the dude who did the soundtrack for Primal Rage 2. Arik’s Seawall, Keena’s Cove, Blizzard’s Haven, and Xiao Ming’s Pad were surprisingly epic to listen to. ■■■■■ near KI2 levels in terms of awesome)