I’ve had cases where the counter breaker does trigger, but it’s pretty rare. Also, there was a bug that they fixed where if Omen broke it, the game would glitch out into a broken state. Since they fixed it, I think now if Omen and ONLY Omen breaks it, he doesn’t end up flying through the wall. Either that, or the 1-2 Omens that have broken it in Ranked have great timing.
The same applies for his Peacemaker recapture out of a combo breaker.
Heh, I know you’re a little sad about the lack of Aganos bug fixing, but yeah, I’m sure the team’s working as hard as they can. There are lots of bugs I’ve posted that still haven’t been fixed across multiple characters.
I couldn’t get it to work, but I’m guessing the counter breaker triggers in the same 1 frame window where you can break without getting wall crashed. I didn’t mess around with the characters after triggering the situation in training mode, so I don’t remember if they got wacky jumps or whatever, but yeah, it’s weird.
To be honest, I think fixing this bug is really hard and probably unlikely, especially considering how much grief the safe counter breaker off TJ’s powerline has caused them. I think this problem is similar to that, but even worse/harder to fix.
Glacius’ hail causes hit stun on every character between rounds. Not a bug. If anything Glacius players should be complaining because if we’re in Instinct, the hail will hit and actually remove 1 of the 5 hits of armor between rounds but no one is complaining about that.
It’s removed Aganos’ armor as well, though I’m not sure if it still does. If it doesn’t, then they never put into any patch notes. Though, even if it does hit everybody, I think it’s still a bug. There was that nonsense where Maya could do an overhead kick between rounds (which they fixed), and the nonsense where Kan-Ra’s Shadow scarabs would remove all of Aganos’ armor between rounds (which I think they fixed?).
Another old one, but I don’t know if I’ve put it on the new forum. Aganos’ armor doesn’t work on the first frame of his Shadow Counter. This means that if he Shadow Counters the 3rd or 4th hit of a Shadow move, the 5th hit can knock him out of the startup.
The projectiles from Aganos’ Heavy Payload Assault don’t build meter for Aganos nor his opponent on hit nor on block. Shadow Payload Assault doesn’t build meter for the opponent on hit nor on block. I doubt these are intended.
Hey new here just thought i’d post my findings from this latest patch.
In this video there are either 2 bugs or a bug or an undocumented change.
Sadira’s Shadow blade demon no longer activates placed webs during a shadow counter (During my testing it looks like this is a 1 time bug. In training room, In my attempts to duplicate this the web would activate. I’ll do more testing later.)
Sadira can be comboed by a character (only tested with Jago) while he is directly in the web. During my testing I have found that only starting a combo with F.Hk would let Jago stay out of the web. However this combo in particular would keep him out I think it has something to do with his manuals, because doing auto doubles in my testing would activate the web getting Jago stuck.
Heres the video showing the two “bugs”:
Would like some replies to see if anyone has experience this problem or if these changes were intended.
-Tswagg
Well, you can use all 5 hits, but you don’t have enough time to generate a 6th, so in that way, the counter doesn’t matter.
(15 seconds of instinct time, 5 hits, 3 seconds regeneration time, so even if you get hit the very 1st frame possible each time you generate a new shield, you will not have enough time to get the 6th one)
I’m fairly sure the counter was a holdover from when they were balancing Glacius in testing way back in Season 1 and they were adjusting the timer/number of hits. There was probably a point where the counter mattered, but they were just too busy to remove the counter when they changed the balance.
When I try to access Exhibition or Ranked,it says “Privilege denied” “Unable to access feature/mode. Please check your account settings and try again.” What happened?
Maya can cash out damage using two normals into shadow DP (for example, back+HP, link crouch LK). This goes against the breaker system rules. For an example of how it should work, Jago (in instinct) can do close MK, close MK, shadow DP, and it is not breakable but also does not cash out (because it is not an ender here).
A few months ago I found a bug with Glacius when his counter breaker has a few frames in the animation where it won’t trigger the counter breaker if the opponent takes the bait. This bug was suggested a while ago, and I thought it was fixed by now. Then an instance happened two matches in a row where I pressed breaker after his counter and it didn’t work. Was this never fixed?
nope, let me guess, you wall splatted them , shadow cold shoulder and activate counter breaker on any of the hits but don’t get the animation until after the 5th hit?
I noticed this a few days ago and had a friend of mine ( cR Cupcake) test it out for me since I was moving and wasn’t going to have my internet at my new place back up in time to test it myself but these are the results:
Counter breakers that are performed in the air, juggles, reward the player not only extra lock out time for extra damage (as intended) but also rewards the player with a little bit of Instinct added to their Instinct Meter. This applies for all characters too.
Oh ok I think I know what you’re talking about now. That one happens in certain situations if I’m not mistaken. I think it requires hail to hit and then when you do the shadow cold shoulder and activate a counter breaker, it doesn’t come out until after all 5 hits hit.