Official KI Bug Reporting Thread

not at all. you say its not game breaking when it clearly is, thats all. its healthy to have disagreements and discuss them, but you were mistaken thats all. did u see that vid i posted above? tell me that wouldnt lose u a match. Do you even read how many pages upon pages of broken game mechanics there are? If a 1 vs 1 player game is by default reliant on these mechanics working when they clearly dont, is by definition “broken”.

Aganos Command Grab Bug on Glacius
Step 1: Activate Glacius Instinct
Sttep 2: Activate Aganos Instinct
Step 3: Use forward grab
Aganos will whiff the hit with his club and glacius can then punish him

hey nightslash, u think that breaks the game? just to have someone else’s opinion to prove I’m not crazy. if both opponents were in the red or your opponent finished the round with as much health as this bug caused. is it broken?

Maybe we should stick to leaving this thread just for bug reporting? Not really the place for discussions like this…

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It has caused me too lose some matches so yes i think its broken. I agree tho this probably aint the place to talk about this

I’ve listed before that Aganos’ Peacemaker throw doesn’t destroy Fulgore’s Shadow Plasma Bolt like it should. The same applies for Spinal’s Shadow skull.

If Cinder hits the opponent with the edge of his Inferno and cancels into a Shadow Fission, he teleports Glacius-style to the opponent.

Another oldie but goodie: If you reset in Practice Mode while doing a Wall Crash, the maximum distance between the opponents gets much, much longer.

While playing as Aganos on Sadira’s stage and fighting against a Hisako player in ranked league matchmaking, I lost 2 fights in a row due to glitches that should not have happened. In the 1st fight I threw out a shadow ruin that should’ve had infinite armor - however, Hisako’s rekka hit 1st, and ignored the armor entirely, giving her a full-combo punish. In the 2nd fight, she hit me right after I chunked up, but despite having the chunk show on the UI, the hit went through WITHOUT removing the chunk, caused hit-stun, and she was able to get yet another full-combo punish off of it. I have clips of both circumstances that I will share soon.

EDIT: ignore the 1st fight glitch - I re-reviewed the clip and discovered that Hisako’s wrath meter was spent to counter-catch my shadow ruin. It’s incredibly fast and hard to see, but definitely there. I’ll still post the clip so you can see why I was confused.

Okay, here are the 2 clips I mentioned in my above post:

Clip 1

Clip 2

Don’t know the 100% cause but if you shoot a projectile and cancel into shadow teleport with Fulgore, there is a chance that it will just be a shadow teleport with no hits. There are also a few instances where his DP and Wallsplat enders don’t give the spin speed bonus on every hit as they should. His DP ender used to grant spin speed on every hit per ender level, now it just gives you 1 and occasionally his blade dash ender won’t grant spin speed at all although that one is rare. There have also been quite a few instances where you can’t cancel a normal in a juggle into the devastation beam. You get shadow fireball instead or sometimes nothing.

The last bug is in the Glacius matchup. Well 2 bugs actually. If you shadow blade dash against a shadow shatter when there is hail active as well, it will sometimes stop and catch your blade dash giving him a combo. The other is also with his shadow shatter. If Spinal shadow teleports, Shadow shatter misses and does not continue to track, if Fulgore teleports (both standard and shadow) vs a shadow shatter, the first few hits will miss but the shatter will follow to Fulgore’s new location and hit him anyways. So basically against Glacius his 2 best shadow moves in the matchup are almost worthless since Shadow shatter just seems to beat everything even though the properties of Shadow Blade Dash and Shadow Teleport should say otherwise. The Shatter tracking has been an issue for about as long as I’ve been playing, so I would hope that it is known and will be fixed because it breaks the matchup. It gives Fulgore no options against shadow shatter other than blocking or jumping which just leads to puddle punch if close range or landing into hail.

I only bring it up because Spinal is in the same boat vs Glacius in terms of dealing with Shadow Shatter. Either you block it, or you waste meter on something to get in. Spinal’s meter will get him in, Fulgore’s will not.

While playing as Aganos against TJ Combo on ARIA’s stage in ranked online play, he performed a stage ultra on the left side - I got to watch both of us magically “teleport” to the right side of the stage where I got thrown out of the window… That should not have happened. :frowning:

While playing Aganos vs. Hisako on her stage during an online ranked match, I lost a fight because I attempted his command grab while holding peacekeeper - despite “hitting” it didn’t actually throw her up in the air and whiffed the hit with the peacekeeper as a result, which gave her an opening for a full-combo punish she otherwise wouldn’t have had as well as the win. And for the record, I know what this move looks like when it whiffs - this isn’t that; it went through the entire animation process and cost me dearly when it clearly “grabbed” her.

I’ll try to get a clip of it as well, if it’s not already too late and gone…

Aria can cash out damage without hitting the opponent with the cash out move. If a fireball hits while you are whiffing shadow DP, the cash out seems to happen anyway.

https://account.xbox.com/en-US/gameclip/b3d576c8-13d1-412f-a372-ed066fb816f2?gamertag=Amenty&scid=5af40b00-965f-4a28-aab5-cf69642bec88

Remember how there was that bug where if Omen broke Aganos’ Ruin, the game would break?

I can tell that it was fixed, but it leads into another issue. Now when Omen breaks it, he doesn’t end up crashing through the wall. Of course, that makes sense, but against any other character in the game, they will still end up crashing through the wall even if they break the combo.

It’s quite obvious that when attempting to fix a bug, the situation is only examined by looking at one matchup. The same applies to the bug where Aganos’ Natural Disaster would miss Riptor on the second hit. Because of the fix, the timing on the two hits when hitting Riptor is now different from the timing when hitting any other character in the game.

EDIT: While we’re on the topic of breaking Wall Crashes, I don’t know if I’ve put this one in the bug thread:

Aganos has a safe counter breaker that semi-permanently changes the jump trajectory of the opponent and how gravity affects them: Game-Breaking Tech: The Ministry of Silly Jumps

Cinder’s combo ender is breakable after a counter breaker

There’s been a glitch in the game for a long time where certain enders do not cash out the damage properly because the game thinks it’s opener-ender (and I think it’s always after a counter breaker). It rarely turns up so I think the devs haven’t been able to reproduce it. But yeah, this glitch looks to be another instance of that happening, and I bet it’s hard to reproduce. :disappointed:

yup. I used to be able to break aganos’s armor battery ender with heavy breakers. IT still happens but far and few between now. honestly, having all these characters, with each move having different properties follow a set of baseline rules and that apply across the board, is crazy hard. only the most serious ones will get fixed. so now we have one set of rules for hisako vs aganos and another set of rules for riptor vs aganos. let’s be honest here (not hating) aganos screwed a lot of the cast just to implement his design. I hear of more issues with him to than anyone. why his toss and club move whiffs is beyond me. is it just a galacius thing?

I’ve found that it seems to happen when the opponent has armor. This includes:

Glacius during Instinct
TJ during Powerline
Thunder during Shadow Triplax
Aganos (mirror) during Shadow Ruin

At the beginning, it used to miss Hisako, which prompted them to change the trajectory of the initial throw so that they kinda just float up into the air rather than having Aganos throw them up. Somehow, armor messes up the timing.

There is the bug where meaty projectiles change or break the properties of a combo, do you think that might have something to do with it? Something like this is what I mean as an example.

No I think the bugs are unrelated. This meaty fireball bug requires you to constantly do manuals (or else you revert to a normal combo), but the counter breaker bug seems to apply to “basic” combos consisting of heavy doubles and stuff. The counter breaker bug is weird… I’ve seen it reported in this thread a few times for different characters (including Orchid and Glacius), but the fact that it hasn’t been fixed in a patch leads me to believe it’s hard to reproduce and/or too costly to fix (and since it seems to occur very rarely, maybe they don’t have the manpower to track it down right now). I imagine if someone could give them a 100% reliable way to reproduce it, they’d fix it quickly.