I’ve been holding onto this bit of tech for a little bit, but since I’ve had enough fun with it and it doesn’t help that much, I’ve decided to describe it fully (maybe it’s not secret to all of you).
How to get it:
Do Aganos’ safe counter breaker, which is a counter breaker at the same time as a non-ender Ruin through a wall. You can set it up with a Cr. HP manual or Shadow Payload Assault.
Three things can happen:
- Your opponent tries breaking and gets hit with a counter breaker
- Your opponent somehow breaks it but still flies through the wall
- They don’t press anything and you hear the counter breaker sound
If number 3 happens, you have placed a curse on your opponent.
What it does:
- Gives opponents with a floaty jump a less floaty jump.
- Gives opponents with a non-floaty jump a more floaty jump.
- The opponent becomes nearly weightless when hit with juggles and anti-airs
It’s really funny to watch the opponent become confused with their new jump. Its effect and usefulness varies by opponent. Do it to Aganos; it’s hilarious.
How to lose it:
- Get your combo broken
- Blowout a combo (Fun Fact: you can’t say B L O W on the new forum. Ha!)
Pros:
- Plenty of time after a Cr. HP to grab a chunk
- Ditto for a combo breaker
- Your jump HP ground bounce actually becomes useful
- You can confuse the hell out of your opponent with it (Glacius players love it)
- It’s funny
Cons:
- It’s harder to time a Cr. HP into Ruin anti-air
- It’s harder to time a Shadow Natural Disaster recapture (as if it needed to be harder)
- Higher level Pulverize enders that have an uppercut won’t work
- You can accidentally give your opponent a harder to punish jump arc
- The change can surprise you too
I probably shouldn’t be giving this useful information away since it’s a bug, but with how IG addresses Aganos’ bugs, we might see this patched out around 2018.