I was in a lobby the other day with @LeoFerreis and @TheNinjaOstrich, and this happened:
I was unable to queue up, and I had a nifty empty box overlayed across the screen.
I was in a lobby the other day with @LeoFerreis and @TheNinjaOstrich, and this happened:
I was unable to queue up, and I had a nifty empty box overlayed across the screen.
Not sure if this has already been noted. Iām on my phone and the search didnāt seem to pull this issue up. At least for Aganos and Orchid, you canāt break Kan-Raās heavy tornado linker after the 4th hit. You can break on hits 1,2,3, and 4, but not 5 and 6, which is where you can tell if the linker strength is heavy or not!!! Again, I might be late to this party but I just want to mention this just in case. Thanks devs. KI is still the best game ever! Long live KI!
Have you tried this with other characters as well yet? It might be that youāre trying to break on the recovery frames of the move (the tail-end) and getting a yellow lockout in the process (it means you were late). Naturally, if Kan-Ra is still hitting you, I would think that wouldnāt be the case, since it should mean heās still in his active frames (the middle of the move, which is breakable), but then again that might be the problem. Maybe the game frame date is interpreted wrong, causing you to not be able to break. Of course, if youāre not getting locked out at all (and it simply doesnāt work), then Iām not sure whatās going on. Are you sure itās a linker that youāre trying to break? For a long time I thought an opener was any attack that simply hit 1st, and I would try to break the next special move thinking it was a linker when it was really an opener (which canāt be broken or get you locked out). To get an opener, it HAS to be certain special moves or certain specific command normals. If you use a jump-in or normal attack first, that doesnāt count as the opener.
Iāll test this out for myself, since Iām an Aganos main, to confirm this as a bug.
EDIT: I have tried this for myself and yes it does appear to not work. I could only get it to work on hits 1-3 though, so props to you for getting it to work on the 4th hit. Every once in a while though, particularly if I mashed the combo-breaker multiple times, I would get a yellow lockout, so Iām not sure if that means something or not.
Crazy right! I was hoping I was wrong. I first noticed this while using Combo Breaker mode, than I realized in some Ranked matches, that the same thing occurred where you breaks donāt work on hits 5 and 6 of heavy tornado linkers. Then I went into practice mode, set Kan-Ra to do opener-heavyAD-heavyTornado-heavyAD, and tried breaking this heavy linker on each hit with the text saying it was a linker. It really sucks, as thatās the easiest version to break, but you of course you canāt be sure itās heavy til after the 4th hit. Iām sure theyāll get it fixed soon! Iāll let our fellow Aganos brethren know of this so they can keep it in mind when fighting Kan-Ra.
it seems that the brightness problem affects only Sabrewulf stageā¦
Cinder will fly like Super Man after following up a juggle from the ground with light trail blazer, Instinct Cancel into any air normal.
Iām sure Iāve posted this bug before, but I donāt remember if Iāve posted it on the new forum and I donāt remember if I gave video.
Kan-Raās Scarabs interrupt Aganosā ender:
Well at least Aganos gets a free wall.
A wall with one hit point remaining on itā¦ better than nothing, right?
TJās jump+HK ignores Aganosā armor if heās crouching.
Soā¦ Is The RIVALED ACHIEVEMENT repaired yet ? At least, devs had they said something about it ?
I canāt use Fulgore shadow. It says that I have not purchased or installed him but I can choose him on other modes.
For those of you who donāt know: Damage from projectiles gets cut in half if you throw them from a certain minimum distance.
The bug here is if the attacker throws a long range projectile and it hits while the attacker is pressing another button, it will get the close-range damage instead, which is double what it should be.
Also, I canāt believe I havenāt noticed this one before, but if Aganosā armor absorbs a hit from one of Mayaās daggers, she adds a dagger level.
If thatās not a bug, then that is some complete BS.
,and Iām inclined to agree; after all, it wasnāt blocked - it still hit, so why should she get both the hit and the pip?
Really? I did not know that (I guess I never really paid attention to it). Thatās good though - it discourages people trying to zone you with unbreakable projectiles and to be more aggressive by using the actual combo-system thatās in place.
It does the same to Glacius while in Instinct. Removes armor, deals damage and gives her a pip. Been pointed out since her release but no fix yet either.
The recapture on Aganosā Shadow Natural Disaster really needs to be looked at. Not only does the recapture timing vary wildly by situation, but even when itās done correctly it fails very often, as shown in these two situations which occurred less than a minute apart from each other.
a) I time the release correctly, but only the first hit connects. My opponent drops, then is able to quick rise and get a full punish.
b) I time the release even more correctly and I get the recapture, but due to a funky side switch in the last moment (which happens a lot), my autodouble is on the wrong side.
Speaking of Aganos bugs, I have one that might be old news. The whack in Aganosās peacemaker command grab will whiff if he grabs an opponent with Armour. This includes Glacius in instinct mode, Thunders shadow triplax, Aganosās shadow ruin, and any other armored attack. I have tested it and the whack will whiff every time.
New Aganos bug:
This does 2 things: