I don’t recall if it ever got tracked down but i believe i found a fairly repeatable means to cause the non-cashout shadow ender issue with Kim Wu…
SETTINGS
Heath at max, regenerate health - yes, shadow meter - infinite, instinct meter - infinite (i dont think the following matter but just in case…) Action - playback, difficulty - very hard, guard - no block, combo breakers - all, break on frame - 0, throw break - off, quick stand - off, counter hit - normal
DUMMY
In training mode, set dummy (i used Jago) to mash throw with a slight delay at the start for about 10 seconds or so.
PLAYER
Counter-hit cr. LK > M dragon dance > counter breaker > automatic M dragon dance linker > HK AD > L dragon dance linker > HK AD > L dragon dance linker > HK AD
At this point, on the second hit of the heavy kick auto-double, i time my breaker to come out right around the same frame(s) the kick is active and hitting my opponent, this triggers a second counter breaker because the dummy is still mashing throw as a ‘break attempt’…
… > automatic M dragon dance linker HK AD > L dragon dance linker > HK AD > L dragon dance linker > HK AD > Shadow Dragon Kick ender.
From doing this in training mode with combo state on, the game is saying its treating Shadow Dragon Kick as an opener instead of a ender, despite having multiple auto-doubles and linkers that come ahead of it. It also, in a weird way, puts the Opener Shadow Dragon Kick glitch that got patched out back into the game. You can certainly dragon cancel > special afterwards and the move is treated as an opener and not a manual.You can even hit a manual, the game recognizes as such, but if the manual were cancelled into a special, that registers as a opener. This happens for EVERY follow up special. This leads to the combo path you see above followed by, for example, dragon cancel > st. HK > L dragon dance to blowout. The only thing regarded as breakable in this is the manual.
In playing around with this as the base, i’ve gotten this to work with multiple types of openers, including shadow and mashing for light and medium breakers besides the one i listed. Im limited on time today, so this is as far as i tested. Im not a QA person, but maybe the issue is where the counter break happens in this particular scenario? I included three clips. The first is the one i had happen recently in a ranked match. The second is when i went to training mode to replicate it and found what i have here. The third illustrates the followup ‘opener’ glitch that can occur following the dragon kick glitch. I have hitboxes and combo state on for this. Hope it helps in solving the issue.
http://xboxclips.com/SneerfulWater57/4f45e01c-0e07-4585-8448-8bc27a99bea2/embed
http://xboxclips.com/SneerfulWater57/6b5b1956-e429-453f-a05d-29e97f67ebc9/embed
http://xboxclips.com/SneerfulWater57/683b8c3b-7c27-43a0-ba21-6454f7d97103/embed