I’ve seen a few people mention The Tsar and I think he’d make a GREAT boss.
The centuries old vampire that turned Mira, that runs a corrupt, underground organization… They seem like a great foil for both the Night Guard and Ultratech. Perhaps Mira’s death brings The Coven out of proverbial shadows and they attack their weakened rivals post-Gargos.
During the course of the story, The Tsar somehow gains the power of a shadow lord, it’s revealed that Mira’s not really dead, and other allies are brought in to the fray, such as an Ultratech executive who’s a spy for the Tsar, a wendigo servant who wants his freedom from the vampires, and many others.
I think something like that could work well as a place to move forward to and away from the planet threatening intergalactic power and on to an actual post-apocalyptic world that’s still coming to grips with what happened and the chaos and mistrust that comes from a world that’s so fractured. I think that dealing with these more practical issues could create a compelling view of a world destroyed, those fighting to help it, those that only think they’re helping, and those that seek to control what’s left or exploit it.
I think that could be a really cool take on it, especially given that the heroes of this story don’t overly seem all that much like heroes in the first comic, at least as far as the regular people are concerned. Maybe the Tsar can somehow have an effect on the public perception of who’s good and who’s evil; where the good guys are demonized and forced in to hiding and what not.
If they were able to use the dossiers and cut scenes in the next game to tell a fully fleshed out and cohesive narrative, I think that’d be a huge step up over what we got in this game.
Don’t get me wrong, I think there’s great storytelling in the character profiles, the dossiers, the novella, and in various cutscenes in current and prior seasons, it’s just spread out, with not much in the way of a start point, progression, and an end point a lot of the time. I think the more they can focus on making something that’s nuanced, gripping, realistic (within this world) and coherent, the better the story can really function and flow around these characters, their rivalries, their goals and really give the players an experience they want to see. I know I’d like to see that, anyways.