New sadira player here. Help

Hi KDD welcome back !!! One of the best Sadira, one the two Sadira players which made me want to play her👍.

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Welcome back KDD!!! Already been utilizing your tech. :smiley:

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the best way for techs “” never put it on here cause everyone could know even better, where to break our CHEAP S3 spider queen with too much technichal tools. justask a gametage and people’s could send you nice s3 setup’s but remember this( you have to work aloooooottttt for kill someone!)

Wow

I don’t have enough ways to tell you how selfish and bad is for the community this behaviour

The best players share tech because they want the community grow stronger.

This attitude is just selfish man. Seriously, I recommend you to drop it, it will not take you far

take it as you want i don’t care , just remember this guy @KDD86 is one the the biggest if not the biggest sadira from all time toghether with maciaga and iamthe441 aka the saltgod and ua kalypso , if today hes here tryin to look or have some techs thats because he surely feel lost with s3 cheap sadira damages! thats all…

Actually, he is sharing tech:

So… no

Actually, there is a huge benefit for sharing tech with fellow Sadira mains. I’ve always shared my tech, because for me, it is the nice thing to do. Also note, all people have to do is search for Sadira tech on Youtube to see all sorts of crazy things.

Kalypso even has a several hour interview on how to use Sadira hosted by KI4LiFE.

The biggest benefit of sharing tech is that it helps both vet and new Sadira players grow and thus KEEP using Sadira.

Also note, NOT sharing tech, really defeats the whole purpose of being on a forum. One of the most valuable assets of having a forum is sharing your knowledge one with another.

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You should only hide your tech if big amounts of money are on the line. Otherwise just share it. I wasn’t asking for help or tech it was just a joke title to say hello to everyone. When you share your tech, it helps others develop better skills at something they’re passionate about, and that is never a bad thing. People will adapt and start coming up with counters to the tech, which leads to even more creative thinking in developing more tech and strategies which makes the meta not as stale for that character. Forces you to think outside the box. Helps you weed out the gimmicky tech that will only get you a few random wins here, and keep the solid tech that is timeless.

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I just picked up Sadira again after a long time and she’s become such a fun character! That said, I feel like I’m only at about 10% of her full potential. Any tips on how best to utilize her new combo trait? I mean, I like that it adds some unpredictability as to when it’ll be used and that helps messing with people’s breaker timing and what not, but other than some fun little Instinct juggles, it just doesn’t seem like I’m getting anywhere close to its full potential.

Imo I don’t like using it at all. It’s too easy to react to for combo breaking. I don’t think it has any real use other than a counter breaker bait and that’s it. Pretty useless combo trait other than that.

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I agree. Sadly despite all of my lab work, I can’t find any real meaningful way to use her combo trait other than to randomly throw somebody off. It would be interesting if you could also use this trait while in the air.

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That’s unfortunate. I wonder what they were envisioning when they came up with it. I feel like the theory behind it was to add some unpredictability as to when the opponent could be sent skyward, but in practice, it doesn’t seem to work quite as well as I’d like. Then again, I was never particularly good with Sadira before, so I’m still rather new with her. :slight_smile:

How do you mean? Just curious.

Personally, when they said that she’d get a new combo trait, I was kinda hoping for air linkers, though I’m not sure if that would throw off her balance or make her feel too MVC for some people’s liking. That latter part certainly wouldn’t be my goal, but it sounds kinda fun regardless.


On another note, have you guys been able to work in some good mix ups / attacks with Salticidae yet? I’ll be honest, I’m absolutely terrible at judging distance with this move and it feels like you need to be rather precise. Where I feel like I can be slightly off and still catch an opponent with Widows Drop, I just completely whiff with Salticidae and get walloped for it. :slight_smile:

The new combo trait has uses for getting into her hard-to-break juggles, it just can’t be spammed due to how reactable fang is if someone is half-expecting it. It has its uses though - I certainly wouldn’t put it on the super low end of useful combo traits.

Salticidae is very good. You have to get used to how it carries, but once you do it can be very tricky.

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Yeah, I just have to work with it more. I’m okay when the opponent is in the corner, obviously, but otherwise, I can have a hard time judging distance. That’s probably my next big hurdle with her in general, actually.

Her juggles are not that hard to break as there isn’t many variations to what she can do. Also something to note about the new combat trait is that if it’s combo broken, it counts as an air juggle, so Sadira gets knocked down on the ground instead of going back to neutral which allows opponents to instantly pressure her poor wakeup. It comes after an auto double which are easily broken as this point unless it’s a light auto double. So basically can only use after light auto, but even then the launcher part is easily reactable, which goes back to her getting knocked down if broken on the launcher which then leads to her biggest weakness aka very poor wake up / defensive options.

So basically just a counter breaker bait button, but not even a good one since they will most likely break the auto double that comes before. If you’re going to gamble on counter break, you might as well just do it on the auto double that comes before. It’s not even good for lockout combos as there are more optimal damaging ones to use.

I think the vision behind it was “We gave her a flip out, so we should give her more options to get the opponent in the air to do the flip out”. Unfortunately it just didn’t work out how they envisioned it. I can go on and on about how bad this combat trait is, but I feel you get the picture lol.

*shrug * I’ve been able to use it to good effect, even in high level play, so long as I’m judicious about when I bring it out. Reactable doesn’t not automatically mean bad - it just means reactable.

Not going to argue that it’s the best combo trait in the game or anything (it isn’t), but I’ve found uses for it in my Sadira play. Granted, I’m not taking her into tournament grand finals or anything, but like I said, it works well enough for what it is in my experience.

Yeah reactable doesn’t mean it’s bad, but the outcome of getting broken is bad. Causes a soft knockdown and gives the opponent plenty of time to dash in before she can quick rise. If she would just go back to neutral after breaker it would be different. Sadira on the ground is never where you want to be. It can make you lose the fight quickly with her lack of options on wakeup

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Totally agree!
Riptor + Corner = Dead Sadira
Sabrewulf + Corner = Dead Sadira

In short anytime Sadira is facing off against a highly aggressive opponent who keeps her grounded, it becomes a much more difficult match.

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Hello! I pay homage to all the Sadira players.
I look forward to working with you.
I’m not good at English,sorry.
From Japan.

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I’ve seen you around @taka80! Great to see another Sadira fan!