Fulgore chain of Death. its got frame traps in there and if your opponent is pushing buttons, watch all that HP disappear. its pretty common knowledge amongst the advanced to high level guys by now, but im sharing it anyway for those who want something new to learn:
Axis > LP lazer > LK > LP Lazer > cr.MK > plasma bolt (i usually do lp version) > LP lazer
you can keep this going with more LP lazers, Cr.MKs, and plasma bolts. have fun with it!
Will try this out later. Thanks for not mentioning that you have some sick string and then not posting it lol. I don’t always have time to lab so I appreciate any help I can get to put me in the right direction.
np, idea is to share info so we can all improve. keep in mind this stuff is gonna have manual timing. the object is to not get all this to combo off eachother, but to frame trap and confuse the ever loving sh!tt out of your opponent. somewhere in there you can even toss in an overhead at your discretion
you’re gonna need charges for it, so get that reactor spin going then when the guy is flustered try to give it a shot. typically ill do a heavy lazer linker, drop combo, then start attempting this. practice, practice, practice!
For sure. I saw you mention in another thread that you are having fun with his juggle combos. I’ve been messing around with sweep and destroy in practice mode but in an actual match I almost never see a time to do this. How do you make it work for you?
try this after building some charges. just do your combo business as usual, then hit them with a stage 3 or 4 fireball ender for the hard knockdown. this is the ender imo you should be doin the most and DP or juggle ender towards the end of their life bar. anyway, throw out your lp. plasma after the ender, teleport behind em. here you have your options that’ll start making their gears turn. you’ll either
A) axis into combo, attack high basically etc
E) go into sweep and destroy (or any low attack like LP. Lazer, Cr.MK)
F) fake out teleport to the front or teleport in same place to continue shenanigans from range
right here is crucial for them. they’re like omg WTF is he gonna do…here is your chance. ppl love to instinct when they see this coming btw…a good bait hehehehe
Nah. Its simpler than that. No glitches, just a short juggle combo.
@R1stormrider the death chain is vulnerable when you use the projectile. But you dont need that anymore. He can pressure without pip cancels due to lasers not pushing back as far. St. LK light laser is an indefinite frame trap that cant be shadow countered except by TJ and Thunder. Until the medium laser always being breakable is fixed, its not worth using. You can be thrown before the projectile comes out. If someone cant deal with it sure, but thats its weakness.
If they ever resolve the issue of my save Data being deleted by the patch Ill play but Im on hiatus until they fix it or offer a resolution that doesnt involve start over from nothing. Lost 16 level 50s, 43,000 overall matches played, everything. Been a pretty crappy Season 3 launch for me. The plague that was the PC release of Batman seems to have not dicipated entirely.
I will also tell everyone, even though St Hk is wall splat now, it still causes a hard knockdown on blowout and juggle so, all of his St Hk setups are still there except the neutral pushback which had its uses but not many.
It may just have to do with the timing issues. I do think Tusk’s deflects are kinda too brief to really get timing down properly. Though I think shadow countering is easy when you practice against it enough in the lab.