I like the way you think, @BoJima404 ! +1!
Also, if we’re just stacking up community-made info threads…
NOW UPDATED FOR 3.5
If anything else is still out of date please let me know
In a different topic the subject of one-chance damage across the cast was brought up and I decided it’d be useful to have a chart comparing the one-chance damage for the whole cast. I’ve updated it to have colors that are much less painful to look at:
So, the interesting stuff:
For many (most?) characters, damage ender at level 2 is probably never going to be worth using. It’s almost always only a few percent mo…
Hey guys, someone asked for frame data on all the dashes in the game, so I went ahead and did that tonight because, hey, why not.
Notes: I will list the data as “x, y” where x is the forward dash’s total frames and y is the backdash’s total frames. On every backdash in the game, you’re supposed to be invincible to everything for the first 7 frames, and then additionally throw invincible for 4 more frames (up to and including frame 11). From frame 12 and on, you can be hit by everything. I call …
Did another chart for damage values across the cast, this time for shadow linkers. I also included some non-linker moves like shadow fireballs that can be used in place of linkers. No enders are in this chart. Please keep in mind that these are all the linker versions of these moves when applicable. Some shadow linkers don’t do the same as their shadow opener version.
Notable stuff:
I’ve been curious about this for a while and now I know: for non-double moves, PD is built at a rate of 1 po…
…well, here’s a few more! Now in addition to most of these threads, I’ve bookmarked THIS thread as a sort of compendium.
But for real, we could use a subforum for this stuff. Right under the NEWS subforum link on the main page. FOR THE IMPORTANT STUFFZ, THE BRAIN FOOD STUFFZ.
@rukizzel Please oh please oh pleasy squeezy let this happen sooner rather than later!
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