Neutral jumping to escape punish

I’ll put the lab time in tonight just to try it out. It is easily the move that is the hardest to deal with. Add to it how difficult he is too pin down and that character was designed to be frustrating.

Thanks for the trip guard explanation guys. I had already heard the term in the past and knew about the various aspects of jumping, but had never quite put 2 and 2 together - I appreciate you guys closing that gap for me, @Infilament, @LycanNaryko, @STORM179 , @Zcythe.