The lack of comments so far is kind of embarrassing…I mean, I figured you’d LIKE some new stuff few would suggest, or new spins on old stuff! Well, I’ve got another one. Something more…insectoid this time. Here comes…
BERZELIANT, THE DEEP ONE.
BACKGROUND: Not all monstrosities this world knows are crafted by human hands. Some are natural, and merely require a tiny little nudge to come to the fore. Berzeliant is one of those monsters. A massive insectoid born of nature rising again in an otherwise-uninhabitably-polluted subterranean place, she’s truly a hulking mass of powerful muscle and chitin that seems more like platemail. Fortunately for the world, this massive beast is quite docile, and prefers to just keep to herself.
UNfortunately, UltraTech’s mining operations broke into her underground hive, and she quite objects to being intruded upon thusly. Fighting to protect her hive, her minions and her egg stash, she stands tall and wields her bulk with unnerving amounts of grace and fluidity. Ascertaining her personality seems tough, as she does not speak the human language, but she seems quite fond of honey and dislikes bright light.
APPEARANCE: Berzeliant is, truly, a massive, hulking abomination of a bug. She’s comprised of three clear segments: the front, the center and the back. The front segment is almost spherical, with her head set in the middle, giving her sort of a ‘hunched’ look. Said head has a long, sharp proboscis, and looks out at the world with red compound-eyes on the sides, and an extra one on her forehead, letting her ascertain a far wider degree of motion. Her shells look black, but being lit shows them to be a very dark, dull brownish colour. Her two first limbs are here, simple arms with two-segment fingers, each ending in a sharp-looking claw. The shell on her back splits apart to reveal clear wings.
The center segment is a smaller semi-sphere shape, with lighter armor that just attaches to the front and back, and is supported by her second pair of limbs: a slender, muscular upper leg, and then enormous pillars of flesh, covered with a chitin ‘sole’ and layering panels on the front, meant to move and to defend. Fitting, as they tower up past her head! The back segment is also largely spherical, but less so naturally, and more because it’s quite bloated, the chitin panels giving way to clear skin that holds a distinctly amber-like fluid…most likely, this is a special kind of substance she intends to feed her young in time. This rounded mass is held up by her last pair of limbs, looking quite similar to the second set, save that the forelegs don’t tower up quite so high.
QUIRKS AND STYLES: Berzeliant is a large-statured fighter, about the same size as Aganos. Her Punches are actual punches and pokes, but her Kick buttons are shoves and slams of her second set of limbs. Being so enormous and heavy, berzeliant is not very good in the air: she can’t even jump without using her wings to help her lift off! Fortunately, she has no need to: she’s an absolute monster on the ground, dashing faster then a creature her size has any right to in both directions, and her forward dash even has a single hit of Armor on it, allowing her to simply shrug off a weak hit to get stuck in.
Her unique mechanic is Flies. Instead of a buff for Berzeliant herself, Flies act as a debuff for her enemy. Using certain attacks, she’s able to put her horrible minion bugs onto her enemy, letting them cling and generally be awful. The presence of these gribblies unnerves her foe, increasing the amount of damage they take from attacks by a little bit and decreasing the quality of their block, allowing some chip damage through. Eventually, though, the other fighter’ll shake the flies off, so make the most of it!
MOVES: Berzeliant’s specials are as follows:
-Slam Tremor: Berzeliant rears back a bit, and slams her forelegs down onto the ground, causing a shockwave where she hits the ground. Two hits…the first is an Overhead as she brings her legs down, the second one is a Low-hitting shockwave that can hit a prone enemy. Shadow Slam Tremor sees Berzeliant charge forward while stomping like this four times, for eight hits.
-Sonnet of Flies: Berzeliant’s main method of getting Flies on enemies. She sings her horrid song and sways from side to side, dishing out two hits to a close-by enemy. One high, the other medium. On either hit, if the enemy is struck, they get Flies attached to them. Shadow Sonnet of Flies dishes out five hits in the same pattern, each applying Flies if the enemy doesn’t have them.
-Startling Charge: Berzeliant braces herself, popping her wings out, and then charges forward at lightning speed, hitting an enemy once on impact, and once when hitting the other wall if it’s within range, wall-splatting the enemy. Shadow Startling Charge deals five hits as it goes along, and one more if the opposite wall is reached.
-Sharp Kiss: A grab attack, featuring Berzeliant lash out with her hands a bit in front of her, and, if she grabs an enemy, prods them with her proboscis twice before tossing them back again. This also lets her Flies attach. Shadow Sharp Kiss is more of the same, save it’s just one poke and four instances of suction, doing more hits and turning a bit of empty life into white damage as well as attaching Flies.
"(warbly, off-key buzzing song)!"
INSTINCT MODE: Summon the Cavalry.
This mode sees Berzeliant’s song…well, summon the cavalry! The titular cavalry are wasp-like bugs that attach to her carapace and forelegs, chasing away the flies that normally live there. This allows her to put Flies on enemies with all of her Kick attacks, and attacks that’d normally put Flies instead put Wasps, which are like Flies except moreso: they do their job better and are harder to shake off. Wasps will immediately shrivel up and die once Berzeliant’s out of Instinct, though.
STAGE: The Deep Hive
An underground cavern, inhabited by Berzeliant’s insectoid minions…many of whom are as mutated as she is. The fighters stand on a walkway wrought of hardened wax, and in the background is a large, paper mache-looking hive, from which speck-like bugs occasionally flit. Large bugs are close to the hive, maintaining it, as well as the walls and the floor. A river of honey flows from a cavern opening near the left side, all the way through a gulley in the background’s floor and out the right side into a pit. Some of the larger bugs just look at it, completely mesmerized. Performing an Ultra Combo causes the cavern to shudder, and the bugs buzz and hop with every hit, reacting to the music. They go ballistic on the last hit, as if cheering on the winning fighter.
STAGE ULTRA: The last hit sends the enemy sailing through the air and into the honey river, splashing some of it on the spectating bugs. The other fighter flails helpessly as he or she is dragged by the current, and the formerly-spectating bugs follow along the shoreline, eager to see what a splash the intruder’ll make.