No replies all this time. That makes me very sad. But, much like TJ Combo, I’m back now, giving you another reply and another concept. Never mind that Season 3 is done, I’m just going to keep doing this because I enjoy it. 
THE ULTRAFORCE.
BACKGROUND: It’s easy to forget that UltraTech has a standing army. Between all the crazy stuff they roll out, the common soldiers sometimes get completely ignored. But that does not mean they’re not potent, capable fighters, and the Ultraforce stands head and shoulders above the lot. Brave men and women inspired by Ryat Adams’ vision, they fight hard to safeguard his holdings and defeat his enemies, utilizing intense training in athletics and martial-arts, cutting-edge nanofabric body-armor and a suite of specialty weapons to prevail over whatever fighters stand in their path. Only the very best of the best get the chance to join the Ultraforce!
APPEARANCE: Ultraforce members come in male and female varieties, but both are dressed the same. They wear face-enclosing, metallic helmets, rounded up front and slightly squared in the back, with a mouthguard and a yellow visor that has a slight circuitry pattern engraved on the inside. This helmet is attached, via a thick cable that sprouts from the lower back of the head, to part of the backpack of their chestplate, kind of a cross-shaped affair with extending heat-sinks on each ‘point’ as well as in the middle, linking up to a processor that translates the wearer’s thoughts into action, letting them switch weapons on the fly and repair damage to their armor quickly. Said chestplate is smooth and covers their chest and upper body completely, with small pauldrons added to defend the arms, but cuts off at the abdomen, where black, skin-tight, glossy material takes over…kind of an undersuit. Around their forearms are thick, metallic bracers with glowy lines…these are what their weapons link up to. Their hands are covered in metallic gauntlets with thick, black material to cover the hand and prevent chafing, most notably seen on the palms of their hands.
Around the waist is an armored belt, the buckle being the UltraTech logo, but otherwise, their lower bodies are covered in more of the skin-tight material. Their legs are covered in knee-height metallic boots, boxy in style, with small thrusters built in to assist the height of their jumps and allow them a bit more push when it comes to dashing.
QUIRKS AND STYLES: For the most part, the Ultraforce members are fairly solid fighters with dependable moves. Nothing fancy, but it gets the job done. However, their gimmick changes how they play: they equip Weapons, each of which changes how their moves are performed and work. They have four ‘modes’ to switch between, as follows.
-Bare: No weapon equipped. This is their stock mode, wherein all their moves behave in a natural fashion.
-Ogre Baton: Boxy devices worn on the forearms that link up to large tonfa, the business-ends of which are shaped like studded kanabo clubs. The Ogre Baton is a powerful, heavy weapon that slows the Ultraforce’s attack speed in return for greater attack power and a bit of armor on their specials and some heavy attacks.
-Ray Blade: Boxy devices worn on the forearms that generate energy blades of various types. The Ray Blade is powerful and long, but has a limited battery-life that recharges as it’s use is conserved, meaning the Ultraforce trade in hit amounts for hit power and better reach.
-Thundering Cutter: Boxy devices that terminate in small, oval-shaped chainsaws. The Thundering Cutter is a highly-effective weapon that hits many times and mulches guards, allowing the Ultraforce to dish out more hits and deal more chip-damage. However, these roaring monstrosities are quite cumbersome and hard to stop, meaning there’s noticeable after-hit lag, and also have shorter range. Pick your attacks carefully!
MOVES: The Ultraforce’s specials are as follows:
-Takedown: An advancing grab that sees the Ultraforcer charge forward and tackle an enemy to the ground, then landing a single hit on them as they’re prone. Weapon effects are applied to only the last hit if they’re equipped with one. Shadow Takedown gives the charge more reach, and results in a more brutal takedown worth three hits.
-Projectile: A ranged attack that changes greatly depending on what weapon the Ultraforcer has equipped:
–Bare throws a frag grenade that arcs and explodes upon contact with an enemy or the floor, dealing one hit of damage. Shadow Projectile throws a cluster grenade that deals four hits instead.
–Ogre Baton unleashes a blast of compressed air forward. Doesn’t have a lot of range, but does a bit more damage. Shadow Projectile unleashes a bigger shot worth four hits.
–Ray Blade launches a crescent-shaped energy shot that arcs forward and upward lazily. Deals one hit of damage. Shadow Projectile launches a full circle that pierces and slightly drags the enemy, meaning it can deal between two and five hits depending on the enemy’s position.
–Thundering Cutter unleashes a blast of lightning that deals two hits of damage, but needs to vent heat afterward. Shadow Projectile makes the lightning blast more potent, dealing five hits of damage.
-Upstrike: A jumping uppercut, nothing special. Is affected by weapons, though, which affect both the height of the jump and the number of hits, as well as their damage. Shadow Upstrike always leaps at the highest level, and adds a two-legged stomp-kick to the end, resulting in a floorsplat, both of which do an extra hit.
-Switch Up: This move allows the Ultraforce to switch out their weapons. The order is Bare - Ray Blade - Ogre Baton - Thundering Cutter - Bare. The move has a delay period after being used.
“Limiters disengaged!/For the future!/Come and get some!”
INSTINCT MODE: Full Power.
This mode disengages the limiters on the Ultraforce’s suit, extending the heat-sinks and producing glowing lines across the whole suit. This mode, in addition to providing the usual benefits of Instinct Mode, makes them dash faster and improves their weapons: the Ogre Baton gains a measure of armor even during non-heavy attacks, the Ray Blade deals more hits per swing and the Thundering Cutter vents heat quicker, allowing it to attack faster too. In Bare mode, they instead just do more damage.
STAGE: Ultraforce HQ
The station from which Ultraforce’s commands are delivered. A room clad in metallic plating, the primary features are a raised balcony in the far background, linking up to a doorway, with two sets of stairs leading up to it, and a large holo-table in the closer background, displaying a holo-globe that details active UltraForce operations. There’s a few NPCs in the background too: near the front are a grizzled, Nick Fury-esque officer with camo-coloured armor, lacking a helmet to show off his eyepatch and greyed sideburns, as well as a tall, sexy female medic with white-and-red armor, also helmetless to show off her long, blonde hair. On the other side of the table, near the left-side stairs, are a shorter lady engineer, wearing orange overalls over her green armor, the top half of which unzipped and draped along the back of her legs, as well as donning glasses and brownish hair…and a half-plated Fullgore unit she’s working on. Near the back, on the balcony, is a fully-armored, shiny gold-plated UltraForce commander with a red, cross-shaped visor and a noticeable crest up front. These people watch the fighters as they fight. When an Ultra is performed, the lights dim and the observers watch tensely. On the final hit, they cheer in various ways: the commander grins wide and makes to light up a cigar, the medic leans back onto the table and smiles, the engineer cheers exhuberantly, the half-fixed Fullgore robotically imitates the engineer’s movements, and the gold-plated commander nods once before getting on the comms to notify ARIA of what happened.
STAGE ULTRA: The last hit sends the enemy sailing through the air and onto the holo-table, shattering the surface and sending massive voltages of electricity coursing through the unfortunate fighter’s body. The officer and the medic recoil from the impact, and then the commander shouts at the engineer, who comes up to the front hauling a big toolkit to fix the table. The blonde, meanwhile, sighs and dons specialized gloves to pry the fighter off of the table.