Mortal Kombat 11

If that’s really Cassie, I wish they kept her old voice. She seems to lack her character in this one so far.

Yeah those cards could mean nothing, no question. But Kitana being on one, and the fact that I can’t imagine her missing the cut tends to lead me to believe that all of them have a good chance of being on the roster (ie Kitana, Kano and Rain). Of course, Rain would have to be on the roster as opposed to DLC given NRS and Ed’s preference to not make people pay for the same character twice.

I like Kano a lot. In fact, his MK9 and MKX iterations of him have been some of my favorite characters in the last two games. I just wouldn’t mind seeing him take a game off. Same goes for Sonya, Cage, Jax and a lot of the characters we see game after game. I still like them, I just need a chance to miss them a little, and it’d be great to see their spots go to some characters we see less often in all of the eras.

I loved playing MK2 in the arcade way back when, and there was nothing more fun to me than baiting opponent jump ins and landing blade fury on them. After a few, I could tell they didn’t know what to do. Try zoning? Well, he could zone them too and he had a life lead lol. So yeah, it kinda started there for me. Plus I enjoyed his throw. I just thought it was funny. I also tend to like the underdog characters too. If I see some potential in them, I tend to pull for them to be in the newest game and improve and what not.

I actually like a lot of characters on that list! Cassie seems to be all but confirmed at this point. Jaqui though? Interesting. I’d maybe call her an underdog character. I liked her a lot in the story, but her move list didn’t do much for me, but I’d still like to see her again and see what else they could do with her.

Erron Black was my favorite addition to MKX and probably my favorite addition since about MK2. Really hope he makes it again. But yeah, the rest of those? I’d be happy if any of them returned. I just want to see a few other characters no one really expects like Skarlet. Fujin, Sareena, Nitara, Mavado, Reiko, Kai, etc… I see a ton of potential in all of them and I’d love to see any of them return and make a splash.

That was the exact impression I had of her as well! As soon as I saw her walking in and the blood coagulating in to a sword or whatever, I practically jumped out of my chair. SO unexpected, and it’s even better that she looks like an absolute blast to play. I think I might’ve liked her moveset the most out of anyone I saw.

Yeah I was also shocked to see him return. Maybe not as much as Skarlet, but still. I think he also looks awesome. Best look I’ve seen him have so far. No cheek teeth or head staples or any of that stuff, just a sick looking guy with some big ol chompers. :slight_smile: Also love the moves that I’ve seen from him so far and can’t wait to see more. The flag stuff is really cool and kind of unexpected. Nice to see them give him something else that’s not blade related.

I’m honestly not as convinced on Geras for some reason. His look kinda seems like… I dunno. Jax mixed with Hsu Hao? Seems very Injustice-like to me too, which I’m not that big on for MK. I’ll have to see more of his customization options, but what I’ve seen so far didn’t really do much for me. I’d like to see more of his time stuff as well. His sand moves seemed pretty cool, albeit a bit on the Kan Ra side, but whatever. It’s not like Ryu owns throwing fireballs or anything so…

I like how Scorpion turned out, especially in his chain variation. Spinning it around and what not, that seemed pretty cool, and fun.

Sub Zero not having his ice clone in any variation seemed kind of surprising to me. But other than that, a lot of it seemed like Subby doing Subby things, which is fine. I think the mask will have to grow on me a bit, but there are plenty of other options too.

Raiden honestly surprised me. One of his variations looked really fun and I’m not usually that in to Raiden’s playstyle. I believe it was the one that summoned the lightning bolts and I think they were counter throws, or something along those lines? Either way, it looked pretty fun.

Sonya… Yeah. She’s got some cool moves, but they really could’ve had Ronda do a few more takes on some of those lines. I’m happy for her that she got to be in a game she’s loved for so long, but her delivery on a lot of lines did feel rather flat.

Kinda hoping that’s the case. I don’t personally need to see Sonya, Cassie and Johnny in the same game again.

I’ve seen people speculate about that too. Not sure how I’d feel about Kano’s Son having the cyborg stuff on his face like Kano has, unless that’s just a customization nod to his dad or whatever. Who knows.

Just saw that pic you posted of kold war Skarlet… Wow. Definitely want that. She looks freaking awesome.

Yeah I definitely hope they make it in. I’m not as big on Rain (personally prefer Smoke) but Noob and Jade in particular would be pretty great.

kevin conroy is scorpion? what

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Just thought this was interesting… So between characters that are completely confirmed (Scorpion, Sub-Zero, Raiden, Skarlet, Sonya, Baraka, Kabal, Liu Kang, Kung Lao and Shao Khan), soft confirmed (Kitana, Johnny Cage, Rain and Kano), and heavily rumored (Jade), sixteen of the nineteen characters (the remaining three being Geras, Kronika and Cassie Cage) so far are from MK9. SIXTEEN. Eighty four percent. We honestly don’t even know yet if Kronika will be playable.

If all of those turn out to be true, then there will be only six spots left on the roster. I’m going to say one more time, I really hope they bring some surprises, because six slots to share between 3D era characters, MKX newbies and trilogy favorites like Noob, Shang Tsung, Smoke, the cyborgs, Sindel, etc seems like an awfully tight fit. Ideally, I’d like to see:

Noob
Shang Tsung
Fujin
Sareena
Erron Black
Takeda

Who knows, maybe one of those rumored characters like Johnny Cage turns out to be wrong and Kotal Khan can somehow make it in. He’d probably be my next choice. Wouldn’t mind seeing Li Mei or Nitara either, but at this point, having even two 3D era characters seems like a long shot. One might even be surprising, unless of course that one is Kenshi or Quan Chi lol.

Kotal Khan is in this game…no way he isnt!!! And I too think Kronika isnt playable. Gerus is already the time controlling fighter… so why have 2? We have to have the leader of Outworld Kotal Khan in the game! Kotal vs Shao!!!

Kronika will most likely have a playable version and a boss version, like Shinnok in MKX and Brainiac in Injustice 2.

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I also think we should not assume that the squares ont eh select screen confrim anything. rememebr MKX didnt have many squares at all during the first demo and then they added 4 and then 8 and the DLC. So much of this game is going to change before release its not even funny.

Did you guys know that enhanced moves no longer use block button for meter burn? You have to press forward and a different attack button to make the move enhance. Each character has different directions and buttons…there for memorizing the entire roster EX moves will be a chore…Ed boon doesn’t like this and said he wants it simple and that this will likely change back to the block button .

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That’s definitely true. I hope it plays out that way again. For all we know, the diamond shape could be a rectangle by the time it’s all done and instead of 24 characters, we end up with 42. That number definitely seems high to me, so maybe it’s not a perfect rectangle, or maybe they chop off a layer at the bottom or top, but either way, this does make me slightly less worried. Thanks!

Yeah and I definitely hope he wins out on that, because trying to learn all the EX versions of all of the moves for all of the characters would be a nightmare. I get most people just gravitate to one or two characters, but even then…

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Honestly, if 42 is the total AFTER the DLC, that’s pretty reasonable. That would mean a base roster of 30 characters (29 if you don’t count Shao Kahn, I’m assuming two packs of 6). It’s not as big as I PERSONALLY would want, but I think it’s reasonable. I mean, Injustice 2 had 38 characters post DLC, and 42 is only 4 more. I think we’re on to something here.

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https://www.facebook.com/note.php?note_id=2059818764116285

The Kombat Tether Exclusive: Mortal Kombat 11 Interview with Gameplay Designer, Derek Kirtzic.

TKT: When did you first get involved with Mortal Kombat and what was your initial position with the franchise?

Derek: You mean like in the beginning, beginning? Oh ■■■■, it was MK DS. Ultimate Mortal Kombat 3 on the Nintendo DS [2007], I tested that, yeah, and from there is now where I’m at. laughs

TKT: Where do you draw inspirations from when designing how a character controls and fights? Do you get a lot of creative control?

Derek: Oh, well it all depends on the character. Umm, when it’s someone like Mileena; they have to be ravenous and sexy. Their personalities have to translate into their fight styles and for who they are. So I will watch as many movies as possible with badass female martial artists to try and emulate those into our characters, because that’s what people want. They want to feel the personality of the character for when they’re playing them and I feel like Mileena was a good example of that in Mortal Kombat X and with Injustice 2 - Cheetah - She was also a great representation of how you would expect her to feel and play. You’ve got to embody the character and I absolutely love doing, you know; powerful females.

TKT: In this Reveal build, are there any characters that you’re personally responsible for?

Derek: Currently… pauses - No.

TKT: Which character in this build is your favourite to play thus far and why?

Derek: My favourite to play… Skarlet. She’s bloody, she’s cool, she’s sexy. It is good to see her reborn, like she had one identity in MK9 and now she’s taken over completely different identities, she is more of a blood mage, right? Manipulating blood versus just kinda using it and I love that, I love this twist of Skarlet.

TKT: How long would you say it takes to fully design and complete a character, going from the initial concept arts to final playable form?

Derek: Umm, that all depends on our flow within the studio, like right now we’ve got a lot of animations just coming in for different things and what not, right, so the minimum for a character is a month. Minimum. That’s when everyone is on full-force with that character.

TKT: Do you have any educated guesses as to what this games Meta is going to be?

Derek: It’s gonna be a slower-paced, more poke-like, footsies-based game. The pressure is not there with us removing the run mechanic. 50/50’s are not like a heavy thing in it in any way, it’s more of a reading and punishing your opponent, you use the offensive and defensive meters. You are not having one meter that you have to like control and maintain throughout the whole game, so you can use defensive things to get out of combos, or to get away more than you would in previous games because it’s not taking away from your offensive meter. So it is going to completely change how people have played and paced this game in comparison to our previous games.

TKT: In regards to Crossplay, was it ever discussed or tinkered with at the studio internally?

Derek: long pause - It’s the future. It sounds kinda cool, but we are not going to… We’re not really talking about that, I mean it’s the future right? Everybody wants that but not everybody has the power to, you know…

TKT: Was a Mortal Kombat Battle-Royale inspired mode ever considered for Online?

Derek: Did you make that idea up, did you start this idea? Umm, no. laughs

TKT: Can we expect all previous Online modes in Mortal Kombat X to return for MK11?

Derek: Ooh, that’s a good one, umm long pause. We’re not taking about online currently, but what we’ve done from game to game is kinda followed a similar format so it will be similar, but better.

TKT: Has the Online netcode improved further from its iteration in Injustice 2?

Derek: We are always looking to improve online functionality.

TKT: Region-Lock, has it been purged from existence?

Derek: Umm, I can’t answer that.

TKT: Can we expect to see an evolution of the Quitality mechanic in Mortal Kombat 11?

Derek: Quitalities? ■■■■ yes!

TKT: With essentially a three-slot gear and augment system in-place, how has this been reworked for MK11 versus Injustice 2?

Derek: Yeah, so it is just the three-slots for gear that you customise cosmetically and the skin, right, like these are just more pieces, but the skin is your real visual. Unlike Injustice where you pieces were your visual, these are more like accessories to your main skin. Umm, none of the gear has stats, they don’t have attributes and things like that, so it’s vanilla. Augments and things like that are more for your local versus and the single-player content. Like you may need to put in specific augments to get through a tower that has Sub-Zero with all these ice things going on or what not, and with our new single-player Towers of Time, you actually have more control than you’ve ever had before.

TKT: In regards to Kosmetics and Skins, can we anticipate any Klassic skins from perhaps the 3D Era, like Deadly Alliance or Deception for example?

Derek: Umm, there WILL be Klassic skins, but from what exact classic games, I’m not sure. There’s a bunch of skins per character.

TKT: How old is this Reveal build your showing today?

Derek: Oh, it’s… long pause - I don’t want to go to the extent of weeks, but probably close to that.

TKT: The roster in this Reveal build has 25 character slots, it that number final?

Derek: Erm, it’s a pretty solid number!

TKT: What was the catalyst for not bringing stamina and the run mechanic to this instalment?

Derek: I’m not 100% sure, that’s like a Edwards and Paulo thing, right. We always want every game to play different, we want them to feel different, we want them to have different mechanics. The run mechanic introduced a lot of pressure, it dictated the speed of the game. But now in removing it, the pace and the speed are more about punishing and pokes and all about getting in, it has more of that MK9 feel as opposed to MKX.

TKT: Flip-Stance has been a staple since MK9. Is there a reason it is still in MK11 as it has been stated by people who know animation that it would be easy for Paulo to fix the animation switching and remove the need for the button entirely?

Derek: Paulo LOVES flip-stance and it’s used for other mechanics now too, left trigger is how you do the tech-rolls off the ground and it’s also how you do other things throughout the game, so left trigger is now being a lot more utilised in MK11 than it has in previous games.

TKT: Do Brutalities essentially keep the same format as they did in MKX?

Derek: Oh yeah, there are going to be requirements that you need to fulfil throughout the match to end with a Brutality. smiles

TKT: How do the Fatal Kounters work exactly?

Derek: So a Fatal Kounter is basically off of a Perfect Block, you can react and do an attack. You can also wake-up and do an attack and then there’s also the tech-rolls that you can do too and there’s also an air-break as well which kind of takes the place of a Combo Breaker, but it takes both bars of defensive meter.

TKT: We’ve noticed many signature special-moves absent, such as Sub-Zero’s Ice Klone and Sonya’s Leg Grab, Kiss and Bicycle Kicks for example. Are these in the game?

Derek: pause - The characters will continue to be tweaked and evolve as the game goes on.

TKT: Lootboxes. Will there be an equivalent to Motherboxes found in Injustice 2 in MK11?

Derek: There. Are. No. Loot. Boxes.

TKT: NetherRealm have stated with previous games that DLC Stages have been considered and could be a possibility. Could we finally see DLC Stages realised with MK11?

Derek: Umm, if we’ve said we’ve considered it, I’m sure we would consider it again. shrugs

TKT: DLC Characters. Will they too come equipped fully with skins and all the bells and whistles of the standard roster characters?

Derek: Umm, I’m not really sure if that’s been discussed…

TKT: Lastly, where’s Mileena?

Derek: laughs She dead! laughs But there’s a lot of dead people coming back so I don’t know! laughs

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Honestly… after some consideration…

the game is a bit to gross now for me… I’m gonna step back on pre-ordering it.

It’s too… realistically gory.

EDIT: also I wish it had a new unique style. But that’s just me.

Unique style? THe entire game mechanics have changed! What else could be unique? THe variations and custimix=zation has changed…everything has changed! The art style has changed, the color shading has changed…smh…i dont know whatesle you could mean?

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The way it looks.

No more realistic graphics with no art style y’know?

It feels soulless

I absolutely disagree with you. XD
But hey, it’s not for everyone.

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With both GOWs every call of duty/battlefield, destiny, MOST recent fantasy rpgs (like the witcher and dragon age) and now MK…

It just feels like every game has to be hyper realistic… and I ■■■■■■■ hate that.

It feels like the gaming industry has lost it’s love for art style recently.

And hey you can like that but… meh.

Edit: Also dark souls but I’ll probably give that a pass.

Edit 2: Also I have no idea what you were responding too @anon39655210 My bad.

There are TONS of games with creative art styles though! Look away from the triple A games and you’re going to find a plethora of cool and interesting games that are beautiful and don’t go for that hyper-realistic style.

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Good point. That’s actually a very fair argument.

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I’d say that the artstyle, or rather the direction, just comes from the characters themselves. If the characters look cool, then the game looks cool.

Juicy colorful and rich murder $mut.

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Thank you.

We don’t need that in Mortal Kombat.

R.I.P to the “So it’s the Mortal Kombat version of Injustice” comments (well maybe not).

I’m actually okay with this. Nothing wrong with punishing opponents and applying more pressure when prompted. NRS just needs to tone down special move spamming and improve on their animations a bit.

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