Depends on what you get. Let’s use Xbox Live Gold for example. $60 grants you a whole year of time, which is a very reasonable price, due to the fact you also get free games every month and certain perks. Even $5 isn’t bad for a month.
Not with that attitude you won’t. You have to practice! Try not to give up so easily
I’ve never felt it was a reasonable price. I’ve always been a “save up for an individual game and then buy it” kind of gal. I don’t have an extra $60 to throw at Xbox AND PlayStation AND Nintendo every year. I barely had enough money to afford all my systems. And now next gen is coming and I only just got a job and I’m still in college. It’s just not viable.
As for practicing… isn’t that what happens when you just play the game? Cause if playing against the computer isn’t practicing… well then I have to fork out all that extra cash.
Why have I always hated Shao khan but now I’m digging him in this game? Maybe it’s just different when you can play as the character but I really like his style in this too. Maybe I just feel like I’m playing Glacius with his shoulder rush, lol.
You seem to live a very negative outlook on everything. As I’ve said before…its tiresome reading it everyday on here. I dare say sometimes you just make these statements on purpose just to spark arguments or controversy.
Competition = Sports… and competition brings sponsors and events that create a gathering of like minded individuals, which is good for the game and builds community. There is room for both casual and competitive. Being right in the middle is a good place to be IMO
I agree with this, fighting AIs all have their own set of weaknesses that, once they become obvious to the player, pretty much make it pointless to fight them after a while since they’ll never change their tactics. It’s not like humans who are generally less predictable by comparison (depending on skill level of course). Only thing AIs are truly good for is getting used to the controls and your character’s moveset and playstyle, then it just gets boring and for most people only PvP keeps the game alive for them.
First, Nintendo only charges $20 a year for their service, and it quickly becomes obvious why (even the loyal Nintendo fans hate it). Second, why don’t you just get the smaller subscriptions like the $25 for 3 months deal, or $10 for 1 month? Sure $60 a year is technically cheaper, but if you never use that much time playing online in the first place then don’t go for the big deal, if you feel it will end up wasted in your hands.
Also you should just wait for sales, most games these days aren’t worth saving up for full price. And yes, I’m throwing MK11 under that bus since the Season Passes are going to double it’s asking price if you want the full package (I know of the $90 Premium Edition but still).
As for your other statement, you can only learn so much from a computer opponent. You won’t see an AI Geras do that one Tekken-esque combo that deletes half your lifebar for example, which means learning to deal with stuff like that isn’t really possible against the AI.
I’m just gonna keep enjoying the game the way I want to that doesn’t force me to pay extra for a yearly/monthly/whateverly subscription. And if that’s a problem for y’all for whatever reason then whatever.
Also, @FallofSeraphs76 , I would rather fg’s not become like sports where people think which team you support or what game you like to watch is a valid reason to mindlessly hate other people.
You gotta understand that not everyone is that willing to do so, even on a casual level. And I know you don’t like competition, but just know that characters were banned for that reason alone.
The key word is “accessibility”. You want the work you put out to be available to all and not just the ones that get it for a certain console of all things (not the same as “Pay more, Get more”). Small things like costumes can be overlooked, but big things like characters can’t.
So… characters owned by Sony, Microsoft, and Nintendo are just forever excluded from potentially being guest characters in fighting games ever unless the developer wants to make the whole ■■■■ game exclusive because otherwise those characters will be banned in tournaments and you can’t have that can you?
Sadly, Guilty Gear Xrd is proof against that. It has a good amount of options for both casual and competitive players, and still died off because it wasn’t Street Fighter. And I’m sure it is far from the only example.
That does sound like the logic a lot of companies use sadly. I mean, imagine spending all that time and money not only to secure the use of a licensed character, but to also make them to the exact specifications of the license holder in question. And then that all goes to waste because it can’t be used in the one place where it counts. It goes without saying that a lot of people just won’t bother with that nonsense, so they don’t.
But hey, a Switch version of Tekken 7 with Mewtwo didn’t happen like you wanted, but you still got Pokken DX for the Switch. Better than the nothing that otherwise would have been.
I think you may have misread her post, she’s implying that all fighters have this issue because of the fact that system exclusive characters are auto-banned from competitive play. That’s what’s making her angry; because of them now her dreams are forever dreams.
Also off topic, but Sony had no to blame but themselves for the failure of PS All-Stars. They should have cared more about the game and not fired Superbot from the project (also Santa Monica Studios should have also cared about patching the game when it was handed to them). Shame too, it had good ideas that could have been ironed out in patching (some of it’s issues were bigger than others of course).
Well, you can’t blame the decision for that, people just wanted street fighter. It’s not the developers fault nor should that stop someone from striking that balance. SF5 had a poor launch because it catered to competitive folks at the time. After the game updated, it started catering to both.
I mean, these are not rules that were made up by people on these forums. Don’t shoot the messenger. None of these guys is a decision maker at a development studio as far as I know. If you can convince IP owners to stick in console exclusive characters then more power to you. And remember, I’m the one whose with you on the idea that tournaments and tournament players aren’t just inherently good for a game by virtue of existing. But I really don’t think you can blame them for this one.
Essentially yes when it comes to console-exclusive ones. The reason they’re banned is because one side of people could not have any experience against those characters and can’t ever get it because they play on the other console. As cool as console guests can be, that is a real problem. We should consider ourselves lucky that most fighting games have been put on one console in recent years.