Man, these models are really…wonky? I made a lot of speculations about why the characters looked so… not great on this board, and now that I have access to the models, I see I freaking nailed the problems.
I have retro orchid loaded up now, and this mesh is a mess, no wonder it looks bad in game. How did this pass as game ready? If you just do a simple profiles check the curves are pretty bad.
She is roughly 25k polys, which means about half of those are completely wasted because of the poor mesh layout. This character could look amazing at the same poly count if it was done correctly. Wasted poly budget here.
And I have posted on this board in other places, the transparency is in fact done all wrong.
PLEASE IG LET ME REMAKE THIS MODEL FOR YOU FOR FREE!!!
I mean, what is going on with the profile of her upper body here? That is not how a chest looks for sure.
Smooth it out like this and make it look natural. With a natural shape, you dont even have to exaggerate her size to make her look good. Here is a reference to my mod mesh:

And why does her face have NO detail? Makes it look really odd. And on top of that the normal map is completely blown out and looks bad when you try to cover up a lack of detail to this extent. Leave some detail in the mesh.
Mod face. Leave some detail in the mesh, so that the normal map doesnt have to do so much work.
Man I look forward to modding this game more than ever now, because it really needs some work, and I look forward to making it look amazing.
I am working my orchid into the games skeleton now. I so bad want to get my models in this game.