Added change list to OP
[-] Jumping HP and HK damage reduced by ~15%
[-] Mantis is no longer available from a back jump. Neutral and forward jumps only.
[-] Dagger Toss Light and Medium recovery is 6 frames longer.
[-] Raised hitboxes of daggers slightly to make it easier for more characters to low profile to avoid them.
[-] Dagger toss no longer deals chip damage on block.
[-] Dagger Toss followups from Leap Kick are only available on hit or whiff. You cannot do these on block anymore.
[-] Leap Kick Ender does not launch as high, forcing you to juggle a normal before you juggle with a Dagger Toss.
[+/-] Maya’s Shadow Counter now uses Shadow Linker Leap Kick instead of Shadow Tumble Kick.
[+] The 2nd hit from Daggers (Dagger Spirit) cannot cause a combo to blowout.
[+] All Linker damage increased to normal damage-and-scaling levels so that Maya gains Ender levels normally.
[+] The 2 hits of opener Tumble Kick advance the damage scaling by 1 hit instead of 2, helping Maya build Ender levels normally.
[+] Tumble Kick Ender damage increased ~20%
[+] Widened cancel window on 2nd hit of Crouching MP target combo and Crouching HP to make these feel better.
[+] Tumble Kick and Shadow Tumble Kick cause a Ground Bounce on the final hit against airborne opponents for increased juggle opportunities.
[+] Normal and Dagger juggle properties have been adjusted to extend juggle opportunities.
[+] Normal and Axe Kick Recapture hitbox sizes improved to enhance juggle opportunities.
[+] Adjusted launch velocity on Shadow Leap Kick to make the Dagger Toss followup work as intended.
[+] Mantis can cash out combos if a breakable window occurred. It deals more damage than before in a combo.
[-] Double Dagger Strike launches opponents for a juggle.
[-] Dagger/Pip Damage Ender is removed from the game and reworked into:
[+/-] New ender: Dagger Assault Activation Ender! – QCF+HP
-This Ender does extremely low damage and leaves the opponent standing.
-After the attack portion of the ender, the daggers leave Maya’s hands and hover above the opponent’s head, attacking them automatically every few seconds.
-The number of times they attack is based on the number of pips you had when you activated. (0 pips = 1 attack, 4 pips = 5 attacks)
-These attacks can be blocked and don’t build up new pips.
-When Dagger Assault ends, the daggers violently separate.
-If Maya gets hit, Dagger Assault ends right away.
-Dagger Assault does not carry over between rounds.
Here is where we can discuss them. I think one of the biggest ones is the change to her Dagger Ender, of course.