LPT: Don't ever get hit by this button

All of this makes sense considering s.HP is pretty much “The Money Shot” so it would have to be real punishable on misuse.
Inversely I’ve been able to react deflect a number of attacks using it, like Rash’s wrecking ball, pretty consistently.

Also, Tusk can block low for any of Hisako’s rekkas:

  • Hisako’s MP and LP rekkas can be deflected on reaction using cr.MP, cr.HP, MP Skull Splitter (for MP rekka), MP and HP Conqueror.

  • Orchid’s overhead rekka can only be deflected with HP Conqueror.

  • Riptor’s tail flips after a blocked talon go:

  • LK can be deflected with basically anything on you want

  • MK can’t be deflected but it can be dashed out

  • HK can be deflected by a last second turn around cr.HP

  • Riptor’s Predator followups can be deflected as follows:

  • LP → cr.MP/cr.HP/MP Splitter/MP/HP Conqueror

  • MP → MP/HP Conqueror

  • HP → Nothing, block high.

  • LK → MP/HP Conqueror

  • MK → cr.MP/cr.HP/MP Splitter/MP/HP Conqueror

  • HK → MP/HP Conqueror

  • Arbiter’s overhead special done after his target combos can be deflected pretty easily with all the good buttons.

I’m really liking that there’s so far a lot of cool ways to set up a deflect by using the opponent’s momentum against themselves. There’s too much to test.

Based on 200 or so matches with Tusk so far, you pretty much shouldn’t be using s.HP unless to chase bad positioning or if you’re going for a deflect. Deflecting with s.HP instantly makes your combo lvl 3.

I just noticed this comment and I can’t disagree more.
Cr.MP is Tusk’s most reliable deflect while under pressure that can lead to a grounded combo since it doesn’t change to a proximity normal when someone is in your face or above you, and recaptures if they were. Cr.HP can deflect anything that cr.MP can, but it can only lead to juggles and those require Instinct.

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