Thanks for that, it’s the kind of constructive criticism I expected from you.
And… I do agree with you. I have to think about this for a moment but I might have actually changed my mind about this.
I didn’t change my mind about the idea of putting more punch on special enders (why just lvl 4? Why not also lvl 5 grounded shadow enders?) but you did highlight several problems with the implementation shown in the stream.
Maybe this is WIP and they have either already changed some of these or didn’t even intended it to ship with the final game and it just happened to be on the stream build… but somehow I doubt it.
At least I believe this thread here contributed with a lot of good criticism. Maybe something good will come out of it.
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I’m working on the gifs guys. Hang on.
If Season 2’s development history is anything to go by, they usually have to submit builds to Microsoft 2-3 weeks in advance. If you follow the devs on Twitter, sometimes they give out little hints about stuff like this. Yesterday was the 2 week mark to March 29th, so they’ve either already submitted their final build or are very, very close to doing it.
I highly doubt any of these animations will be changed in the final launch build.
Also, just to be clear, I don’t want this particular solution on level 5 shadow enders either. I don’t want an option to turn it off or on (because then I can’t watch streams if someone has it on, or it should default to off, but then why have it in the game in the first place?). I think the system is bad enough that it should be entirely reverted.
And like I said in my post, it’s not the fact that giving level 4 enders a little extra oomph is a bad idea. That’s cool, if you do it subtly. In my opinion, though, their implementation of it has the tact and grace of a deer trying to get out of the way of a car, and needs to be re-thought from the ground up (and removed while they do it).
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I had to work all day I didn’t get to see it is there a video up somewhere?
I really can’t make a truly accurate argument for or against this right now because I have not experienced it playing on my HDTV. Streams are “janky” in general in the first place. I understand what they are trying to do and I appreciate that effort. While I got to see a couple examples with Glacius, Aganos, and Kim, I can say that they are kinda weird. Is it one of those things that is out of place now and we’ll be use to it later? I am not sure but I do not like that it could jeopardize interests of high level players. The original effect of a slight camera change and blast of special effects seemed to do the job well. A level 4 ender is an exclamation point on a good combo. This seems to just gloss it over with a storm of shadow. I don’t get a WHAM feeling with sense of weight and drive to the blow. This is only an impression seen on a stream. I do hope this stuff is WIP and the team considers all of this feedback for future work.
OK guys! I did my best!
No Problem!
Edit: Looking at it more and side by side, you can kinda see the differences. The camera angle where Orchid pops up is a big one. Seeing it at that angle is a bit weird.
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Wow I can totally see how Orchid really shouldn’t be launched in that manner at that angle. @Infilament was totally right.
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Yeah. I can see it too. It’s weird at that angle for her to pop up like that.
well, seeing it that way ^^…much better the old version, this is a big downgrade in my opinion, also all the shadow effects will now look the same instead of the shape and the colors of the actual character.
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Thank you for doing that.
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Tusks face also looked weird on his reveal, just sayin
The games not out yet.
Previous naysayer to orchids hair or face:’ I’m not going to be looking at (insert concern here )when I’m in game I’m not here for that …’
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But just how much time did they really spend on it? It’s as if they had some unused, easily-implementable resources on hand that they put in the game in hopes something good would come out of it.
Do those effects really look like something they spent a lot of time and resources on? If so, I am worried for the future of KI.
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Didn’t I say something like this? XD
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This side-by-side comparison should be included in the original post. The difference is almost night and day.
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Lol
Not sure.
It’s like people are having heart attacks and it’s not 3/29.
I’d hate to deal with most of the anxiety ridden people on this forum in everyday life.
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I like the idea of more special effects for Level 4 enders, but this is the wrong way to do it.
What @Infilament said is generally how i feel also.
The camera angles & black background stuff isnt working. They gotta re-rig every single Level 4 Ender in the game to get this to look right. They also should adjust the lighting of the characters when everything does dark in the background, similar to MKX fatalities; it shouldn’t look like fully lit characters on a pitch black background. And the other background effects are really cheesy and not of this generation of gaming.
The game comes out in 2 weeks, so i don’t know how much IG/MS can improve the effect before then. It seems like way more trouble than its worth. This is a scenario where the developers ambition is bigger than the reality of the situation with KI.
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I’m not in control of the thread though. @anon39655210 is. I also Downloaded these. So I can’t share them.
Yes, I know. That message was directed at him.
I thought Cinders was bad but now I will have to say Jago’s wins. How Orchid just pops up like that.
Don’t like how the health bar flashes in and out. You lose a sense of damage on the level 4s.
Sometimes the health bar disappears behind the character as well because of the camera angle. Takes away from the damage impact feel too.
I like the level 4 enders but definitely need refinement.
I’d say relax on the camera switches (Especially on faster enders), better angles/not zooming in as close, add unique color/affects to each characters special, and maybe not ALL level 4 enders get this treatment (Maybe just one specfic type).