LCD Opens Up About Everything (Survey Feedback)

  1. Sure, it’s not impossible to program it, but you would have to assign different buttons and/or motions to those, and that could get really awkward, especially since Wulf is designed for newer players.
  2. Combo variety? Be happy you have two linkers with three separate animations in the first place. If you’re so worried about the 50/50 guess, use Ragged Edge. Wulf’s not the only character with this problem.

You do know what an analogy is, right?

Reads have to come with execution. Period.

No you didn’t.

1 Like

when people state whats subjective as fact their argument is fundamentally flawed, u having an opinion thats contrary to the developers is just life . we all have our own opinions but its up to the developers to do what is in the best interest of the game . saberwulf has 3 different linkers , so many characters have just one ,some 2 almost none have 3 linkers , so what exactly is the problem??? its easy for any objective person to see where ig/keits is coming from when changing wulf linkers . counterbreakers work well for me and the fact that i have to press the button before my opponent breaks seams pretty intuitive to me. in sf5 if ryu mistimes a parry he gets crush countered into a massive combo but for some reason people dont want to get punished when they mistime their counterbreaker??? really???

1 Like

*shrug * I’d contend that it actually is pretty intuitive. In every other aspect of the combo game, your counter breaker needs to be input before your opponent breaks. The same rule applies to manuals. That makes sense to me - having the right read doesn’t save me if I counter break after some jerk strength locks himself out on my heavy linker either.

Manuals have the interesting wrinkle that the guy can get timing locked out before your counter break is possible, but fundamentally, the principle is pretty consistent.

5 Likes

Let’s make another easily comparable analogy. Let’s say in [fighting game] you make a read that your opponent is going to wake up pressing buttons after a knockdown and you go for a meaty. However, you’re 5 frames late, and you get counter hit by their wakeup button.

Do you think that, in this situation, your late meaty should have won, just because you had “the read?”

11 Likes

Difference with that is the timing is always consistent. You know exactly when your opponent is going to get up and they’ll always get up at the same time every time so if you ■■■■■ up the timing then it is 100% your fault. With combo breaking there is no consistent timing, the breaker could come at literally any point during your combo so being one or two frames late is incredibly annoying because your opponent simply lucked out despite you being right.

4 Likes

well said

Let’s make another easily comparable analogy. Let’s say in [fighting game] you make a read that your opponent is going to press buttons after you do something plus, so you go for a frame trap. Your opponent presses their button late, and ends up blocking your frame trap, even though they did press something.

Do you think that, in this situation, your too-early frame trap should have hit, just because you had “the read?”

I could do this all day, because there’s tons of easily comparable situations, and it makes no sense that counterbreaking in KI should be an exception.

3 Likes

You know, for someone who complains about the toxicity of this community you’re quick to resort to passive-aggressive ad-hominem attacks.

We’re all here giving our opinions. Why is there any assumption otherwise?

1 Like

I don’t agree that meatying someone on wake-up is at all an analogue to counter-breakers in KI. That’s my opinion, and it appears most of the community intuitively agrees with it.

I might make a larger post to explain why if I can find some time today.

What, are you gonna make another chart for us?

Cause I’m willing to believe your opinion, while valid, is not nearly as popular as you think it is.

2 Likes

You know, for someone who complains about the toxicity of this community you’re quick to resort to passive-aggressive ad-hominem attacks.

2 Likes

Let’s make another easily comparable analogy. Let’s say in [fighting game] you make a read that your opponent is going to press buttons after you do something plus, so you go for a frame trap. They do press a button, but it’s too early, and nothing comes out, so they block your frame trap.

Do you think that your frame trap should still hit, even though their character didn’t attack?

(Since you didn’t understand last time I’ll explain this one: the comparison here is to a person that locks themselves out on timing before you can counterbreak. The correct course of action is to just continue your combo, while in [fighting game] the correct course of action is to throw them.)

Guys take it to PMs. Your not adding anything to the Title of the thread.

I’ll stop with the conversation, but most of the posts in this thread aren’t adding anything either.

I think this thread should maybe be locked. In addition to going off topic, it’s really just turning into a negative thread. There are players who think they know everything trying to impose their opinions without backing up their claims (with some exceptions, like LCD), and there’s defenders of the game who are going a little bit far and end up not behaving any better.

2 Likes

If counter breaking isn’t a parry, I really don’t know what it is.

It seems exactly like a parry to me, down to almost the finest nitty-gritty difference possible. I can’t think of any way that it’s not a parry, but feel free to let me know if I missed something.

And, just like in games with parries, you have to be early, sometimes you miss parries by 1 frame and get hit, and your opponent’s attack can come at a “random” time (ie, it’s not predictable like meaty timing is). If you’re trying to parry Chun low forward in 3rd Strike, it’s challenging without a read.

Missing your parry and getting dunked is frustrating. If you’ve played any amount of 3rd Strike at all, in arcades, you’d have heard tons of “man I HAD you” or “I totally parried that”. But I don’t think they can just make parries work after the fact.

9 Likes

The only difference I see (I haven’t played 3rd strike so I’m just going off assumptions) is that counter breakers reward you much more than parries do. Which emphasizes the fact that they should be hard to land.

1 Like

Eh, a successful parry in 3rd Strike can lead to 50% or more (and often death). I haven’t played Yatagarasu so I don’t know how much damage you can get off a parry in that game, but I imagine it’s very high based on what I’ve seen those characters can do.

Even to take a modern game, Ryu’s SFV parry is very finicky and difficult to land unless someone does an obvious move like Nash Moonsault. Fishing for parry in neutral is risky and hard.

2 Likes

I guess there isn’t really a difference then. My bad.

I agree its a parry. A mid combo parry.

I guess the main question I have for people who are unhappy with current counter breakers is why they don’t have an issue with 1f late counter breakers not working on autodoubles or linkers? Every KI player has had near missed counter breakers on these since S1, and we’ve all seen it happen in important tournament matches too.

It’s a legit, honest question. Most counter breakers in KI have always worked like this. It’s new to manuals now (including juggles), but it’s not unprecedented or whatever. In fact, the manuals used to be the exception to the rule, not the norm.

3 Likes