Killer Instinct 4

AHHHHHHHHHHHHHHHHHHH

■■■■■■■ man, I love you.

But you did play THAT game. Its called season 2 :wink:

Minus the shorter combos OP is talking about. I honestly like S2 mechanics more than S3 but I do enjoy the new juggle opportunities in S3

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If riptor can be a cheerleader then the sky is the limit.

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Aight, you got me there.

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Usually I go for short combos unless the opponent gets locked out. So, long combos are risky and maybe that’s another reason why they shouldn’t pass over 20 hits.

Here’s more things that could happen for KI:

Thanks to @Iago407 for bringing these up.

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If you don’t use it, and pro players don’t use, then obviously there’s no reason to change it. Why place a handicap when the players have already done it to themselves?
Let the people willing to take risks and get huge rewards have their fun.

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Absolutely.

I think we’re pushing to hard right now for a new KI. I don’t wanna wait three more years for Ultimates.

On that note I’d rather they have a design in standpoint not like Zeymar’s work. it’s nothing against the artist but the tail is too short and she looks sickley as opposed to wild and savage.

I agree Staggers are not to my liking and the game would be better without them, but I disagree about flip outs…I enjoy those.

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Yeah that’s what I said:

So you agree that there’s no reason to change the combo system then?

right and we can agree on that but she looks way to sickly so I don’t like the proposed look for Riptor.

Sickly as in skinny?

Not just skinny look at her. She looks like she can be killed in one punch. I wouldb’t mind if Riptor got a new look in the next KI game but I’d rather it not be THAT look.

The problem is that sometimes combos do pass beyond the 20 hit mark and perhaps that shouldn’t happen unless the devs meant it so that matches could end faster.

No mean to so sound needy, but my question still be answered about what do you propose should be done you want to remove staggers and flip outs in order to keep the gameplay interesting.

Doesn’t she look skinny in her current form?

I mean, just add some muscle and cybernetic implants to zeymar’s version and it should look good.

Not at all I mean yeah sure she doesn’t look super muscly but she doesn’t look like she’s starving to death as opposed to Zeymar’s version.

You can break combos, so combo length isn’t a problem for me. I can get multiple hits out of a combo with enough meter easily. I’ve hit beyond 20 since season1.

There is no point in limiting the number of hits a combo can include - the KV meter already does the job of preventing a combo from going on forever.

All you would do by limiting a combo to a specific number of hits (instead of taking the strength of the hits into account like the KV meter does) is cut down the amount of fancy combos in a game whose combat system’s special characteristic is built around combos, breakers, and two way interaction.

I don’t understand what it is that you want.

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