Okay so if you’re Overheated/in Instinct mode you can continuously link Light Metal Ball. I’ve gotten up to 3 before it drops.
Edit: Can go all the way until KV meter maxes out. 6 repetitions
You can also take advantage of Forward HP’s stagger multiple times as a manual in a combo of you wanna be tricky.
No, shadow metal ball is a true ender that also happens to recapture. As long as it is not done in an opener-ender situation (which will let the opponent break via heavies with no counter break chance, like you say), it is an unbreakable recapture.
Yes to 1 for down-back, but jumping attacks are written simply as j.X. This is because you don’t actually have to be holding 9 at the time of pressing the button, while there are other jumping normals that do require you to do so.
Example for the above: Wulf’s dive kick is 6MK in the air (because you have to be holding forward to input it). This is different from his regular j.MK. If you call a jumping attack “8MK” or “9MK” then it’s assumed you must also be pressing that direction to get the move and it’s not possible to do without (ie, it’s a command normal).
i tried doing the Counterbreaker punish setup but I just cant land Gundash after OTG L.Chainguns in instinct. Does it still work? My execution might be too low to test this out.
holycrap kilgore’s L.kick is a crossup! Im so happy right now!
So experimented with kilgore missiles, despite how it looks, all his missiles even his shadow missiles all hit High/FRONT. Ive played back the bot to spam shadow missiles at me and I experimented with Missile M/H placement.
It doesnt matter if kilgores missiles explodes behind u, just hold down-back.
That being said, it looks like the best placement for H. Missiles is typically on the floor, and M. Missiles is best targetted above their head to prevent mobility. L. Missiles is your go-to option once you have hotguns.
Hard knockdown + shadow missiles -> wakeup shenanigans = block all the things or I get a combo. You do NOT wakeup with anything when Kilgore has shadow missile setup on you.
…he also has no overhead.
speaking of crossups, his jumping kicks are all amazing, unfortunately they dont make any of his specials safe on block. Im not really sure what to use his j.lp/j.mp though.