There is a thread that talks about nitpicks you don’t like in the game that would make your personal experience better. As much as I love this game I have quite a few that I feel would help bring in new players and make the game look more “modern,” you’ll see what I mean. These are in order of importance, the last 2 not being anything that will make or break it, just my thoughts. The first point is the longest, if you read through it all…bravo.
Before we get into this, I am keenly aware that there are budget constraints as this is a budget title, but I have a possible solution written at the end.
- The In-Game UI/UX and HUD: The UI (User Interface) was, in my opinion, changed for the better in Season 2. There are however some lingering issues with the look. As a designer, one thing that bothers me more than anything is the fact that none of the text has been properly kerned (Spaced) making each menu item less readable. You may say that the text is large enough it doesn’t matter, which I would agree with, but that is also a problem. The design of the UI plus the in-game HUD looks dated, like its trying to compete with SFIV and MK9 vs SFV and MKXL which both look much more polished and modern, though their styles wouldn’t work in KI it would need its own. The reason I put these together is because that is another major issue as far as the look of the game, it looks as if it has been frankensteined together. The Fonts, colors, and graphic aesthetic do not match when going from he UI to the in-game HUD. The lifebars and shadow meter still maintain the same look as they did in season 1, utilizing season 1’s fonts and graphic style (The Shadow Meter at least is using the font from the UI Now). The colors are also all over the place in-game, look at MKXL, you don’t need a rainbow to represent everything, the lockout colors are fine, but for the lifebar, shadow meter, and instinct meter, I believe there is a better way to go.
Now moving onto the UX (User Experience). Everything short of Shadow Lab and the Store takes a “minimum” of 3 steps to get to, the best experience for people is to be able to get where they want in 3 steps or less. This is a fundamental UX rule and should be used to reimagine the UI. This could also lead to a smoother experience for players on Xbox One, especially if you minimize all the visual clutter on screen…sorry but there is no need for all the video and movement. Look at any modern video game (Best Examples: Gears of War Ultimate, Halo 5, Star Wars Battlefront) simplicity makes things run smoother and the player spends less time navigating menus, and more time playing. Right now the whole UI has a very still feel
Shadow Lab: This feature is great from a conceptual standpoint, but there is a major flaw with its implementation. When you turn on Shadows, more than anything else, it gets in the way of the rest of the game. What I mean by that is, if I have an online match with someone, and I want to rematch them, I have to be careful not so hit “Save Shadow Data,” its annoying. Don’t get me wrong I love shadows as an AI option, but I would rather it just save in the background based on options I set, and I think it should be more integrated into the whole KI experience, there are a lot of ideas here for that to take place…too many to list though.
Animations/Completion: I don’t mind “some” reused animations, but it is used far too much especially on characters such as Omen. I understand why, but I think its time our current roster gets some individual love, not only with animations, but also with completion. What I mean is Shadow Jago and Omen need to have accessories, colors, and retros like the rest of the cast, also Shadow Jagos pose needs to match the UI Pose.
Lighting Polish: Weird right? I’m not talking about every stage, but since Season 3 dropped the lighting works great in some areas, and not so well in others, I’m just saying it needs more polish. FYI, Sadiras stage should be Quality Standard to shoot for here, it looks amazing.
Ultimates: Everyone should have one…enough said.
Stages: I only say this because there are so many cool things you could do with Rash, Mira, and Gargos. I know there are “plenty” of stages, but this is KI, every character should have one period.
Riptors Theme: This soundtrack is amazing save for this one track, let cell dweller and atlas plus redo it please, its so out of place.
OK so if you’re still here, amazing! I know that it costs money to have the things done I listed above, I have a simple yet somewhat risky solution to it though. How about for Season 4 we do less characters (4) and focus on polish. It frees up the budget, still introduces new characters for next year, and gives IG the ability to fine tune this amazing game.
Let me hear your thoughts.