Last season several stages were toned down graphically to allow for 900p. Spinal and Thunder most noticeably (Thunder never got the huge water pools back, only small thin layer of water on the ground).
Now, with season 3, we got another massive downgrade. Look at Jago’s stage. Look at the detail in the ground, fabrics/cloth and the corners. Lower poly, lesser shaders, flater, less detail.
History repeats itself - fixing what wasn’t broken. Again.
There have been many screenshots and comparisons, so we would probably need that again to compare. If this is true, I hope something can be done to restore said details.
in situations like this, it would be nice if IG was a bit more transparent, show us the what had to be an ‘ugly version’ where all the many objects had terrible remastered lighting, and why they were taken out. It would be an appreciated, entertaining dev blog, increase fan support and loyalty, and damper all the negativity.
I’m making a huge assumption the new lighting didn’t play well with all the original, diverse objects.
In my opinion the game looks better overall, the new lighting is amazing, the only thing I dont like it is that the new contrast is a bit too high, I really wish Xbox one could handle this game at 1080/60, to improve those artifacts and AA.
are you guys on PC or Xbox, if your on PC, I think you need to fine tune your setting, same thing with Xbox, we’ve watching streams for weeks now and in no way did anything remotely look bad, or worse, nor did anyone complain…
could be wrong, but I think you guys are looking at the result of your own individual equipment or settings
I don’t see any downgrade, the game looks pretty good, stop blaming IG, why you don’t blame Microsoft for making such a weak console, I bet IG is doing as much as possible with the very limited hardware they have at their disposal.
The lighting is good, textures are good in general, the real problems are the jaggies due to low res 900p.