Okay, so here’s the thing about all this, and I’m curious to know.
In films, you are shooting the real life universe, whose “resolution” is on the atomic scale, but the sensor is on the pixel scale.
The human eye doesn’t even work on the atomic scale, and that’s the best camera on earth now.
So that means, no matter how detailed and refined the “real” world is, you will always be looking through a window that uses pixels, leaving out tons of information.
This is also true here, with one major, major difference.
The “world” in ki is created in the pixel scale as well as being shown through a “pixel window”.
If you match up the pixel window with the pixel world, you are seeing the native resolution.
So ki is native 900p instead of 1080p, and they do this as a clever little trick to be able to go up to 90fps, but only use those extra frames to keep the core game at 60frames. If frames are dropped from lag (or whatever) , they swap in an extra frame, and no one is the wiser… Well in season 2 anyways lol
Back to this 900p business.
Because the window is 1080p and the world is 900p, we’re not seeing the true resolution of the game world on our 1080hd tvs.
So xb1x comes along and does 4k, twice the size in either x or y axis from 1080p. That means it changes the window to 4k.
And here lies the big question.
Anyone watch a 360p YouTube video at a massive size? Looks okay on a cellphone, but looks like soup on a computer screen.
That’s because you’re looking at less information through a bigger window.
So is ig making, or made the game with 4k textures as back up (did they make the world 4k?) What is the resolution of the “world” in ki? You can’t simply upscale textures in the world, you have to repeal and replace lol
Let’s assume the textures live in a 1080 world in ki.
That means the xb1x would upscale everything to 4k, super sample, apply hdr and anti aliasing or whatever they said at the conference, then scale it back down to 1080p, while keeping it at 60fps.
What’s the real story here? What’s going on under the hood? Has ig been secretly retexturing the game (a behemoth task), or are we looking at something like a “good looking game filter” slapped on with the extra horsepower?
I’m thinking 4k is a MS buzzword that they’re pushing, and their first parties are obliged to play along… I don’t think Resolution is a big factor for ki, I think ig is approaching this way, and I don’t think the “wow” factor that Ms is pushing from it will be evident.
Hdr is new (ish, and not a widely used thing) though, and I’m curious to see what this adds (not available in pc version, I don’t think), to ki’s visual fidelity (maybe that s03, relighting will be more apparent? That’d be cool). So there’s still visual reasons to be excited for ki in 4k on xb1x, just not really the reasons they’re pushing.